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Old 02-21-22, 03:38 PM   #571
Captain Wreckless
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Originally Posted by Bubblehead1980 View Post
lol Yea, that ship likes to spawn in the random groups somewhat often unfortunately. SH 4 will find particular ships it likes to spawn and sometimes do them a bit too much. Just consider it one of a class of large merchants . KOBAYASHI MARU class lol.


Ahh. How did they get you? depth charge? This in the S boat in Aleutians?

S Boats, are kind of death traps now, bit more reflective of their limitations etc. . I made a lot of changes to them, they were like deep diving tanks before lol.


Well it won't count your tonnage sunk on patrol you were killed, because you did not make it back to home port, so game doesnt update the list but can go to the Documents/SH4 folder/cfg/savegames/Insert Name of Save here/Careertrack

Scroll down you'll find entries like this:

[CareerTrack 1.CareerStatusSave 16]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=_JP Big Old Split Merchant#2
CurrentDate=1942-08-19 08:58:00
LocationName=
Location=0,3.68147e-039
TargetLocation=-5.42741,9.76705e-043
UnitDestroyed=KLSSHansa,_JP Big Old Split Merchant#2
EUnitType=102



Now I am in July 1944 now and it goes back whole career.

Think is it does not call them by the "Maru" names, so in order to know what are talking about, pull up the roster, go tino TMO Data/Roster/names...youll see a bunch of ships names and their actual names, you could ctrl+f and type in KOBAYASHI and it will show you the names, so you can match the names to see the ships. That will will also tell you, your total tonnage etc at the top
I found a program here in the d/l section that will parse a game save and put it in Word format so you can read it.

She got me with DCs about 30min after I suck the Maru. I was trying to sneak away at 180ft and thought I lost her, but no. I had TC on about 8 when it happened so I didn't have enough time to do damage control. <Note to self, don't do that>

It was in an S-boat. I was assigned a photo mission in a harbor SW of Tokyo and I was north of there along the coast at night when radar picked them up. 2 fish into Maru but didn't sink. 1 more and she starting sinking, but the Patrol Boat started for me. The rest is history.

I noticed one thing with the S-boats. It seems 20mm gun fire will do terrific damage to the boat. Even from just a few hits. Seems unrealistic to me.

I was searching for a Maru contact, at night in a storm, couldn't see ****, when all of a sudden I hear ping, ping, ping. I then saw it at about 11 o'clock and crashed dived. I thought I was going to collide but the sub went right under at amidships. A couple of minutes later I saw all the damage messages and then the normal game pause when sunk and then CTD. I was in shallow water, less than 300ft, so I don't know if I hit bottom or not.

I've been trying to recreate it to find out if the 20mm damage is to great. It could be just fine, but I don't remember it being that strong before.

I think I'm gonna change my captains name to either Kamikaze or Idiot. I take to many chances and the outcome is usually not good.


Great job, btw on the mod.



Here is the program.


https://www.subsim.com/radioroom/dow...o=file&id=3560


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Old 02-21-22, 11:15 PM   #572
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Originally Posted by Captain Wreckless View Post
I found a program here in the d/l section that will parse a game save and put it in Word format so you can read it.

She got me with DCs about 30min after I suck the Maru. I was trying to sneak away at 180ft and thought I lost her, but no. I had TC on about 8 when it happened so I didn't have enough time to do damage control. <Note to self, don't do that>

It was in an S-boat. I was assigned a photo mission in a harbor SW of Tokyo and I was north of there along the coast at night when radar picked them up. 2 fish into Maru but didn't sink. 1 more and she starting sinking, but the Patrol Boat started for me. The rest is history.

I noticed one thing with the S-boats. It seems 20mm gun fire will do terrific damage to the boat. Even from just a few hits. Seems unrealistic to me.

I was searching for a Maru contact, at night in a storm, couldn't see ****, when all of a sudden I hear ping, ping, ping. I then saw it at about 11 o'clock and crashed dived. I thought I was going to collide but the sub went right under at amidships. A couple of minutes later I saw all the damage messages and then the normal game pause when sunk and then CTD. I was in shallow water, less than 300ft, so I don't know if I hit bottom or not.

I've been trying to recreate it to find out if the 20mm damage is to great. It could be just fine, but I don't remember it being that strong before.

I think I'm gonna change my captains name to either Kamikaze or Idiot. I take to many chances and the outcome is usually not good.


Great job, btw on the mod.



Here is the program.


https://www.subsim.com/radioroom/dow...o=file&id=3560



Thanks. I will check that out.


lYea TC when uder attack will get ya killed lol

Wait, you got a mission to Tokyo area in a S boat out of Alaska? ughh god lol Definitely have to make sure that does not happen. Closest S boats ever patrolled to home islands are the Northern Kuril Islands .

lol Yea, the 20/25 MM guns on merchants and warships are way overpowered, always were but in TMO original created made them more so, to deter people from trying to gun it out, to act in a realistic manner.

I've wanted to change it but its ugh complicated task and have yet to really find a answer for. I was told those guns (because UBI is lazy) share ammo/she type with player 20 MM so if reduce them, youll be reducing player's 20 mm as well and because damage models are different, can have a lot of unintended consequence.

For the S-Boat specifically, its was made to be more vulnerable than others because of the revamped damage model. S boat in stock and every mod ive ran have been like tanks, could dive way too deep, ran too quiet, handled too well. In TMO update armor was reduced and overall hit points hull can take were reduced. Holds up pretty well in most depth charge scenarios but yes going to be ever more vulnerable in surface situation. All boats are far too vulnerable to 20 25 mm ac fire, as explained above, but S boat is going to be even more so. Not meant to be slugging it out on surface anyways lol.

I will do some testing though, maybe need increase armor or HP slightly so light gunfire like 20 mm doesnt shred it. Worked fine in testing before last release but will check it out.

Due to the way the subs interact different with hits from shells vs depth charges, have to walk the line balance them or end up with a tank sub that depth charges do nothing to.


Sounds like sure are getting a lot of CTD, do you have additional mods running with it the TMO Update? You are using LAA I believe you said. TMO is a inherently stable mod and my install is quite stable, can't remember last CTD besides a time compression, which happens to everyone from time to time.
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Old 02-22-22, 01:47 AM   #573
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Originally Posted by Bubblehead1980 View Post
Thanks. I will check that out.


lYea TC when uder attack will get ya killed lol

Wait, you got a mission to Tokyo area in a S boat out of Alaska? ughh god lol Definitely have to make sure that does not happen. Closest S boats ever patrolled to home islands are the Northern Kuril Islands .

lol Yea, the 20/25 MM guns on merchants and warships are way overpowered, always were but in TMO original created made them more so, to deter people from trying to gun it out, to act in a realistic manner.

I've wanted to change it but its ugh complicated task and have yet to really find a answer for. I was told those guns (because UBI is lazy) share ammo/she type with player 20 MM so if reduce them, youll be reducing player's 20 mm as well and because damage models are different, can have a lot of unintended consequence.

For the S-Boat specifically, its was made to be more vulnerable than others because of the revamped damage model. S boat in stock and every mod ive ran have been like tanks, could dive way too deep, ran too quiet, handled too well. In TMO update armor was reduced and overall hit points hull can take were reduced. Holds up pretty well in most depth charge scenarios but yes going to be ever more vulnerable in surface situation. All boats are far too vulnerable to 20 25 mm ac fire, as explained above, but S boat is going to be even more so. Not meant to be slugging it out on surface anyways lol.

I will do some testing though, maybe need increase armor or HP slightly so light gunfire like 20 mm doesnt shred it. Worked fine in testing before last release but will check it out.

Due to the way the subs interact different with hits from shells vs depth charges, have to walk the line balance them or end up with a tank sub that depth charges do nothing to.


Sounds like sure are getting a lot of CTD, do you have additional mods running with it the TMO Update? You are using LAA I believe you said. TMO is a inherently stable mod and my install is quite stable, can't remember last CTD besides a time compression, which happens to everyone from time to time.

I've had the CTD during TC also, but only once. The other time I was hitting the F keys going between areas fast and I probably just overloaded the system.


Yeah, my 1st patrol was south of Kamchatka Pen just east of Paramushir in Northern Kuriles. After that I was sent to recon Yaizu Harbor in the bay south of Mt. Fuji. Before I even got there I used 1/2 of my fuel so I probably would run out before getting back to DUT. The 1st time I did the recon the weather was so bad, I got within 1 mile of the harbor and still couldn't see anything to photograph. I even sat on the bottom for 12 hours and still couldn't.


The only mods I'm using are the required ones and 2 or 3 of the optional ones.
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Last edited by Captain Wreckless; 02-22-22 at 01:56 AM.
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Old 02-22-22, 03:08 AM   #574
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I thought this was kind of funny. Manila. New kind of camo.


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Old 02-22-22, 10:28 AM   #575
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They grow like weeds.
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Old 02-22-22, 10:46 AM   #576
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Originally Posted by Captain Wreckless View Post
I thought this was kind of funny. Manila. New kind of camo.
Yes, i have seen similar in the past.
i forget which mod-set i was playing when, early in the war, we were out on patrol south of Davao in Mindanao and it was very quiet.
so we cruised into Davao to do a little cherry picking.
we dispatched the patrol boat stationed there and then surfaced and gunned down the merchies.
afterwards, as we swept the area visually before departing, the periscope pipped with a contact. when i zoomed-in, low-and-behold, it was a Yamato-class, buried deep in the jungle behind the docks.
couldn't do a thing with her, so we waved good-bye and headed back to the pacific.
i had a screen shot at one time but i fear it is lost to the bit bucket.

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Old 02-22-22, 06:14 PM   #577
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Originally Posted by Captain Wreckless View Post
I thought this was kind of funny. Manila. New kind of camo.



Lol ahhh, legacy bugs from stock etc.
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Old 02-22-22, 06:16 PM   #578
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Originally Posted by KaleunMarco View Post
Yes, i have seen similar in the past.
i forget which mod-set i was playing when, early in the war, we were out on patrol south of Davao in Mindanao and it was very quiet.
so we cruised into Davao to do a little cherry picking.
we dispatched the patrol boat stationed there and then surfaced and gunned down the merchies.
afterwards, as we swept the area visually before departing, the periscope pipped with a contact. when i zoomed-in, low-and-behold, it was a Yamato-class, buried deep in the jungle behind the docks.
couldn't do a thing with her, so we waved good-bye and headed back to the pacific.
i had a screen shot at one time but i fear it is lost to the bit bucket.


lmao I remember that, the Yamato in the hills. I remember seeing smoke from mountains in Davao area. I had external cam on and took forever to find it sure enough there was about half a yamato sticking out of the mountain lol. I think this was stock or early version of RSRD, which was prob a stock legacy thing. Someone at UBI got their ship placement wrong lol
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Old 02-22-22, 06:17 PM   #579
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Don't know if this is an issue or just a freak occurrence. I decided to do an Asiatic patrol out of Cavite in a Porpoise class boat and started in port. When I was almost between Corregidor and Bataan I had a CTD. I think TC was either 512 or 1024.



Restarted in S-18 boat outside of harbor, heading to "Convoy College" and have been attacked twice already by those pesky IJN flying boats. Both missed.
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Old 02-22-22, 08:22 PM   #580
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Don't know if this is an issue or just a freak occurrence. I decided to do an Asiatic patrol out of Cavite in a Porpoise class boat and started in port. When I was almost between Corregidor and Bataan I had a CTD. I think TC was either 512 or 1024.



Restarted in S-18 boat outside of harbor, heading to "Convoy College" and have been attacked twice already by those pesky IJN flying boats. Both missed.


TC around the minefields lol can cause that, some of the most common reports I heard at initial release, people were not used to it lol. I mentioned minefields in README but don't believe mentioned anything about CTD, because in testing never happened to me, so did not occur. Since, CTD has only happened to me once due to Manila minefields, may vary from rig to rig. Occasionally there is a submerged IJN sub lurking outside Manila during that time period. I thought it could be a culprit but never had a CTD from it, when was there (that I knew of).

I will likely to reduce the number of mines in US minefields at Manila Bay
to be a little more friendly for use with TC .

lol Yea, no SD at start of war, and S Boats do not receive SD until mid 1942 if I recall.. Risky to run on the surface during daylight.
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Old 02-22-22, 11:18 PM   #581
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Originally Posted by Bubblehead1980 View Post
TC around the minefields lol can cause that, some of the most common reports I heard at initial release, people were not used to it lol. I mentioned minefields in README but don't believe mentioned anything about CTD, because in testing never happened to me, so did not occur. Since, CTD has only happened to me once due to Manila minefields, may vary from rig to rig. Occasionally there is a submerged IJN sub lurking outside Manila during that time period. I thought it could be a culprit but never had a CTD from it, when was there (that I knew of).

I will likely to reduce the number of mines in US minefields at Manila Bay
to be a little more friendly for use with TC .

lol Yea, no SD at start of war, and S Boats do not receive SD until mid 1942 if I recall.. Risky to run on the surface during daylight.



MINES!!!
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Old 02-22-22, 11:33 PM   #582
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MINES!!!
Yup, can confirm... there be minefields around the entrance to Manilla... & though I haven't come across any more, any where else... doesn't mean they aren't out there... about the only areas that I may believe may be... mine free... is deep waters areas.

But... be aware, that's a SWAG... at best.



M. M.
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Old 02-22-22, 11:51 PM   #583
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MINES!!!

Yes, MINES lol can get you on surface and submerged.
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Old 02-22-22, 11:54 PM   #584
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Originally Posted by Mad Mardigan View Post
Yup, can confirm... there be minefields around the entrance to Manilla... & though I haven't come across any more, any where else... doesn't mean they aren't out there... about the only areas that I may believe may be... mine free... is deep waters areas.

But... be aware, that's a SWAG... at best.



M. M.

Oh they are definitely out there lol
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Old 02-23-22, 12:01 AM   #585
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Oh they are definitely out there lol
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