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Old 08-10-15, 10:35 PM   #601
VacantName
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Hey folks, returning from having not touched SH5 in 18 months or so, cooking up a soup, and wondered if anyone else had experienced a problem with DynEnv 2.9 - Sobers Best Ever Tweaks and Wave Mechanics - Gale (seems to be the same result whether used together or either independently) basically making the surface of the water look like jelly, and if so, is there a known fix for it?

I used this mod happily before when I used to play, and don't recall having this issue previously...

Last edited by VacantName; 08-10-15 at 10:57 PM.
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Old 11-14-15, 01:31 PM   #602
Kalamies
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Why can't i download this mod? It says that the file is in the moderation queue.

Last edited by Kalamies; 11-14-15 at 01:36 PM.
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Old 11-14-15, 01:43 PM   #603
gap
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Quote:
Originally Posted by Kalamies View Post
Why can't i download this mod? It says that the file is in the moderation queue.
Weird, it seems I have lost my subsim upload privileges.
Can a moderator shed some light on why this is happening
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Old 11-14-15, 01:45 PM   #604
Kalamies
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Quote:
Originally Posted by gap View Post
Weird, it seems I have lost my subsim upload privileges.
Can a moderator shed some light on why this is happening
Is it possible for you to give me the link to the download site? Would be highly appreciated!
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Old 11-14-15, 01:47 PM   #605
gap
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Quote:
Originally Posted by Kalamies View Post
Is it possible for you to give me the link to the download site? Would be highly appreciated!
Okay, it seems it was a temporary problem. Link fixed:

http://www.subsim.com/radioroom/down...o=file&id=3975
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Old 11-14-15, 01:48 PM   #606
Kalamies
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Okay, it seems it was a temporary problem. Link fixed:

http://www.subsim.com/radioroom/down...o=file&id=3975
Thanks!
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Old 11-14-15, 01:48 PM   #607
gap
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Thanks!
My pleasure
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Old 12-02-15, 09:53 AM   #608
Dodo11
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Default Much Brighter nights :)

Ok , so here is my small inconvenient.Im using your mod including Brighter nights , love it.
Thing is im also using another mod "Sweet FX for Sh5" by Sjizzle.Combinedmy game looks very nice , but the nights are still too dark , even if i use the "Brighter nights" addon.
It would be possible to make the nights even more brighter ?Thx for ur mod.
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Old 12-02-15, 10:30 AM   #609
gap
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Quote:
Originally Posted by Dodo11 View Post
Ok , so here is my small inconvenient.Im using your mod including Brighter nights , love it.
Thing is im also using another mod "Sweet FX for Sh5" by Sjizzle.Combinedmy game looks very nice , but the nights are still too dark , even if i use the "Brighter nights" addon.
It would be possible to make the nights even more brighter ?Thx for ur mod.
Hi Dodo

I started using Sweet FX myself and I know what you mean. Touching up all the DynEnv's color values for night sky and water would involve a lot of work.IMO the best approach is adjusting Sweet FX's gamma as, even in broad daylight, shadows tend to be a bit too dark, i.e. dark grey shades are flattened to black.
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Old 12-02-15, 11:22 AM   #610
Dodo11
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Quote:
Originally Posted by gap View Post
Hi Dodo

I started using Sweet FX myself and I know what you mean. Touching up all the DynEnv's color values for night sky and water would involve a lot of work.IMO the best approach is adjusting Sweet FX's gamma as, even in broad daylight, shadows tend to be a bit too dark, i.e. dark grey shades are flattened to black.
Thx for the answer , i will see what i can do.
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Old 12-16-15, 11:16 AM   #611
Sokolov
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Well, Gap, as a answer for your message, i want to say, that using "no murky waters" and shaders from "clear water surface" i got what i wanted to. May be less darker, may be more bluish where sunlight reflecting, but my ex-recop in game i did in Kiel, October, and my visual supervisions mostly was in summer days in Saint-Petersburg, where are the white nights, so may be it's a really real colors. Will play more

Last edited by Sokolov; 12-16-15 at 11:23 AM.
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Old 12-16-15, 12:10 PM   #612
gap
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Quote:
Originally Posted by Sokolov View Post
Well, Gap, as a answer for your message, i want to say, that using "no murky waters" and shaders from "clear water surface" i got what i wanted to. May be less darker, may be more bluish where sunlight reflecting, but my ex-recop in game i did in Kiel, October, and my visual supervisions mostly was in summer days in Saint-Petersburg, where are the white nights, so may be it's a really real colors. Will play more
I am glad you have found a mod combination which is of your taste at last

Let me know if you experience any other problem during your future gaming sessions
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Old 04-28-16, 11:33 AM   #613
KaleuJona
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Is the Water always so "Grey-ish"? or is it a Problem or Bug or did i miss an Addon?
The Addons i use:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds

Screenshots (near Wilhelmshaven):

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Old 05-03-16, 04:14 PM   #614
gap
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Default @KaleuJona

Not always.

The following map, originally posted at post #2 in this thread, shows where greyish-greenish waters are to be found in the SH5-DynEnv world (brown areas on the map):



As to why we chose this color for some areas, I point you to the aforementioned post. Shouldn't you like the effect, you can always enable one of the "no murky waters" patches on top of DynEnv's main mod or TWoS mega mod
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Old 05-12-16, 11:30 PM   #615
-29-
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Thank you! gap!

Last edited by -29-; 05-13-16 at 12:08 AM.
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