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Old 07-25-20, 05:44 PM   #271
Doolar
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I was just poking around this morning and found this mod for "CCoM 12. It's called TAM 2.01 +UCS 3.01 kombi with WS-GUI". The readme was in German, I can figure that out but it was very brief, so I don't think it would explain what this mod does ... thanx
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Old 07-26-20, 03:48 PM   #272
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Quote:
Originally Posted by Doolar View Post
I was just poking around this morning and found this mod for "CCoM 12. It's called TAM 2.01 +UCS 3.01 kombi with WS-GUI". The readme was in German, I can figure that out but it was very brief, so I don't think it would explain what this mod does ... thanx
Moin, moin ...

TAM = depth-dependent messages. There I deactivated the standard depth messages and added new ones from films, plus some specific ones. UCS = User Command Sound, because I added missing sounds for TDC, UZO, Bulkheads, Flags,Radar,Periscope etc., with a special mechanism that I worked out for it. that's roughly the content.
.... mfG ...Kermit

Last edited by a-kermit; 07-26-20 at 05:05 PM.
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Old 12-17-20, 03:30 AM   #273
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Are there some Ccom12 lovers around?
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Old 12-17-20, 05:27 AM   #274
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Originally Posted by Fifi View Post
Are there some Ccom12 lovers around?
Hi Fifi here is one of the mods that should be in Onealex mod I really like already trying in Wac and CCom I find Kermit's work really good:saluer:
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Old 12-17-20, 05:44 AM   #275
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Originally Posted by Kal_Maximus_U669 View Post
Hi Fifi here is one of the mods that should be in Onealex mod I really like already trying in Wac and CCom I find Kermit's work really good:saluer:
...was made by Rowi if my old memory still active
Anyway, working on new environment mod for Ccom12 (that should work also for Ccom11) much more accurate to me, introducing also Rubini awesome volumetric clouds ...
Stay tuned
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Old 12-17-20, 08:46 AM   #276
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One of the best (after GWR)
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Old 12-17-20, 08:51 AM   #277
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GREAT !! Can't wait Fifi, and yes I'm a CC0M12 fan. The environment did bother me a bit, like the very large sun and moon. But what the heck.
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Old 12-17-20, 12:29 PM   #278
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Here you go, new environment for Ccom: https://www.mediafire.com/file/i7fye...onment.7z/file

Activate last.
- raised 15ms waves to get more storm feeling
- imported Rubini volumetric clouds (they appear randomly ...or not. But not instantly)
- nights are darker
- moon light adjusted
- Sea color adjusted

Moon and sun are same size as before, sorry Doolar

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Old 12-17-20, 01:51 PM   #279
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Quote:
Originally Posted by Fifi View Post
Here you go, new environment for Ccom: https://www.mediafire.com/file/i7fye...onment.7z/file

Activate last.
- raised 15ms waves to get more storm feeling
- imported Rubini volumetric clouds (they appear randomly ...or not. But not instantly)
- nights are darker
- moon light adjusted
- Sea color adjusted

Moon and sun are same size as before, sorry Doolar

Looks like a excellent addition. Thank you!

Good hunting,
FUBAR295
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Old 12-17-20, 02:13 PM   #280
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Quote:
Originally Posted by Fifi View Post
Here you go, new environment for Ccom: https://www.mediafire.com/file/i7fye...onment.7z/file

Activate last.
- raised 15ms waves to get more storm feeling
- imported Rubini volumetric clouds (they appear randomly ...or not. But not instantly)
- nights are darker
- moon light adjusted
- Sea color adjusted

Moon and sun are same size as before, sorry Doolar

How do the ships/sub and sensors handle the larger waves ?
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Old 12-17-20, 02:17 PM   #281
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Originally Posted by John Pancoast View Post
How do the ships/sub and sensors handle the larger waves ?
Seem without problems.
They are not doubled anyway, just a bit increased.
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Old 12-17-20, 04:26 PM   #282
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Quote:
Originally Posted by Fifi View Post
Seem without problems.
They are not doubled anyway, just a bit increased.
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Old 12-18-20, 11:57 AM   #283
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No problem Fifi, the sun and moon sizes aren't a deal breaker for me ... and thanx
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Old 12-18-20, 02:45 PM   #284
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Hi Fifi CcoM 12 was in the corner of my office

[MODS]
CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC=1
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120=2
Ccom_ATM_BlueWater=3
Carotio_SH3_Seafloormod - 256mb=4
Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel=5
Supplement to V16B1 (JSGME)=6
O2-Gauges v2=7
Sound for CCoM 1.03 from Poul=8
TAM 2.01 + UCS 3.01 Kombi (CCoM 12.0 mit WS-GUI )=9

i think i will try your mods :
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Old 12-18-20, 05:15 PM   #285
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hi Fifi CcoM 12 was in the corner of my office

[MODS]
CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC=1
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120=2
Ccom_ATM_BlueWater=3
Carotio_SH3_Seafloormod - 256mb=4
Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel=5
Supplement to V16B1 (JSGME)=6
O2-Gauges v2=7
Sound for CCoM 1.03 from Poul=8
TAM 2.01 + UCS 3.01 Kombi (CCoM 12.0 mit WS-GUI )=9

i think i will try your mods :
If so, get rid of ATM blue water...
And if you didn’t know, there is a full map for Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel, available here: http://www.mediafire.com/file/3lzs54...UPDATE.7z/file
It’s a Tycho patch, like for ARB gui.
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