SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-08-2020, 06:19 PM   #781
derVogelbg
Bilge Rat
 
Join Date: Jan 2020
Posts: 1
Downloads: 6
Uploads: 0
Default

Salute Wolfs of the Atlantic!
I am not so newbie to the SH3 GWX3 but I have lost my saves before time. Now reinstalled it and add great mods - man this is wonderful game.
I have just small question about realism. Is there such mod which lead your sub when fired most or all of the torpedos to dive a little bit more longer because of the weight? As for example when you are low on fuel you could travel faster because you are lighter? Or it was not needed to skipped some of the physic classes? I would try the sh3.exe realisitic mod but scared to not get sunk quite fast
derVogelbg is offline   Reply With Quote
Old 02-08-2020, 06:44 PM   #782
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,371
Downloads: 1032
Uploads: 0


Default

A Warm Welcome To The Subsim Community > derVogelbg
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 ***8211; 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

THEBERBSTER is offline   Reply With Quote
Old 02-08-2020, 07:28 PM   #783
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: where I'm at presently
Posts: 16,189
Downloads: 18
Uploads: 0


Default Welcome aboard!

derVogelbg!
__________________
"Only two things are infinite: The Universe and human stupidity; And I'm not too sure about the Universe..." Philip K. Dick
Aktungbby is online   Reply With Quote
Old 02-09-2020, 10:06 AM   #784
Kapt Z
Grey Wolf
 
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 883
Downloads: 133
Uploads: 0
Default

Welcome!

It was always my understanding that the crew would strive to keep the boat 'balanced' at all times so I don't think the boats came back 'lighter' at the end of their patrols. They would compensate for the lost weight of expended torpedoes, consumed food stores and fuel by pumping more water into the trim tanks/ballast tanks to keep the boat in balance.
__________________
...I fought in many guises, many names, but always me.
Patton
Kapt Z is offline   Reply With Quote
Old 02-14-2020, 07:36 AM   #785
Doctor13Disco
Nub
 
Join Date: May 2017
Location: Czech Reoublic
Posts: 2
Downloads: 37
Uploads: 0
Default Nav map compass tool issue

Hey there!

I'm sorry for the silly question I'm about to ask, but I can't seem to find any answers on the forums (Apologies if I'm simply not looking right).

When plotting things on the navmap with the compass tool, the already plotted compass circles are invisible using some of the closest zoom levels.

That makes really accurate plotting, especially plotting hydrophone contacts, kind of difficult, if not impossible (not to mention annoying).

I'm using GWX 3.0 with the MaGui F version just in case that helps.

By the way, the same issue occurs in my SH5 tWoS game. Is this just how the compass tool works in SH games? Can I do something about it?

Thanks for any help with this.
Doctor13Disco is offline   Reply With Quote
Old 02-14-2020, 01:58 PM   #786
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 5,625
Downloads: 294
Uploads: 1


Default

That is a function of the game. The devs did that, and the reasoning is that if you have map contacts on, you can far too accurately draw things to make it "fair" for the enemy. Therefore, once you zoom in a step or two (sometimes 5x) from the max zoom, depending upon the element you are using, things will disappear. This is also why your ruler only gets down to a 500 yard or meters resolution before it either jumps up or down to the next "rounded" figure.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-14-2020, 05:14 PM   #787
Doctor13Disco
Nub
 
Join Date: May 2017
Location: Czech Reoublic
Posts: 2
Downloads: 37
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
That is a function of the game. The devs did that, and the reasoning is that if you have map contacts on, you can far too accurately draw things to make it "fair" for the enemy. Therefore, once you zoom in a step or two (sometimes 5x) from the max zoom, depending upon the element you are using, things will disappear. This is also why your ruler only gets down to a 500 yard or meters resolution before it either jumps up or down to the next "rounded" figure.
Thank you for the reply!

Okay then. I can sort of understand why they decided to make it work this way, but when using no map updates, the compass restrictions sort of lose their purpose, don't they? Well, back to just "good enough" plotting then.
Doctor13Disco is offline   Reply With Quote
Old 02-14-2020, 08:39 PM   #788
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: where I'm at presently
Posts: 16,189
Downloads: 18
Uploads: 0


Default Welcome aboard!

Doctor13Disco!
__________________
"Only two things are infinite: The Universe and human stupidity; And I'm not too sure about the Universe..." Philip K. Dick
Aktungbby is online   Reply With Quote
Old 02-15-2020, 08:52 AM   #789
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,371
Downloads: 1032
Uploads: 0


Default

A Warm Welcome To The Subsim Community > Doctor13Disco
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


THEBERBSTER is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:50 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim