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Old 11-04-18, 01:31 PM   #256
swampy
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Ok so Im going to try this. If I understand correct I should not use the:
2.0 Ralles ModPack for TMO_RSRDC_OTC in the v1.2 download, but replace it with the file from v.1.3 download?


My jsmg list now looks like this


1.0 TMO RSRDC OTC
1.5 OTC Realistic Scopes for 16 to 9 RSRDCv502
1.5 OTC Tokkos Revenge for RSRDv502
1.5 OTC Mertric Tools
2.0 RAlles ModPack for TMO RSRDC OTC
2.1 TMO sample emblem
2.1 TMO Sub Pirate flag
2.1 TorpedoupdateV2



The last 4 from: Ralles ModPack for TMO_RSRDC_OTC V1.3single Update


Can I fit in Real Environment RSRDC_TMO by Kriller + Caustic and
Bigger Better Protractors?
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Old 11-04-18, 01:52 PM   #257
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Quote:
Originally Posted by swampy View Post
Ok so Im going to try this. If I understand correct I should not use the:
2.0 Ralles ModPack for TMO_RSRDC_OTC in the v1.2 download, but replace it with the file from v.1.3 download?
Correct - the update V1.3 replaces the folder 2.0 from V1.2full.


Quote:
My jsmg list now looks like this
1.0 TMO RSRDC OTC
1.5 OTC Realistic Scopes for 16 to 9 RSRDCv502
1.5 OTC Tokkos Revenge for RSRDv502
1.5 OTC Mertric Tools
2.0 RAlles ModPack for TMO RSRDC OTC
2.1 TMO sample emblem
2.1 TMO Sub Pirate flag
2.1 TorpedoupdateV2
The order is correct.

Quote:
Can I fit in Real Environment RSRDC_TMO by Kriller + Caustic
No - is already included in the pack and was partly supplemented by extensions.

Quote:
Bigger Better Protractors?
Yes - is compatible.

Then I had an unofficial patch regarding the aircraft AI incl. Bubbles ship compilation:
https://workupload.com/file/CHazvzZ


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Old 11-04-18, 02:34 PM   #258
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Quote:
Originally Posted by Bleiente View Post
Correct - the update V1.3 replaces the folder 2.0 from V1.2full.



The order is correct.


No - is already included in the pack and was partly supplemented by extensions.


Yes - is compatible.

Then I had an unofficial patch regarding the aircraft AI incl. Bubbles ship compilation:
https://workupload.com/file/CHazvzZ


I use Real Environment - the original - and works fine. This has better colours, for me.

Regards.

Fitzcarraldo
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Old 11-04-18, 02:34 PM   #259
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Ok can I just apply them after all the other mods? (Didn´t see your post, fitzcarraldo, but the the quiestion still applies)


I might have a problem. The view form the bridge is zoomed in compared to the view I had with FOTRSU that I tried before this
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Old 11-04-18, 02:40 PM   #260
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Quote:
Originally Posted by swampy View Post
Ok can I just apply them after all the other mods?


I might have a problem. The view form the bridge is zoomed in compared to the view I had with FOTRSU that I tried before this
OTC has different optics than FOTRSU (a more simple version of OTC). Read the reasons for this in the OTC dedicated thread.
OTC optics in TMO RSRDC are accurate respect the SH4 visual universe.

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Old 11-04-18, 02:54 PM   #261
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Quote:
Originally Posted by fitzcarraldo View Post
I use Real Environment - the original - and works fine. This has better colours, for me.
Are you sure?
Since V1.3 an environmental mod of w_clear for SH5 is integrated.
There are currently no better graphics for SH4 in my opinion...



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Old 11-04-18, 03:03 PM   #262
fitzcarraldo
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Quote:
Originally Posted by Bleiente View Post
Are you sure?
Since V1.3 an environmental mod of w_clear for SH5 is integrated.
There are currently no better graphics for SH4 in my opinion...



It is a matter of taste. I like more the original RE for the PTO....

Regards.

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Old 11-05-18, 08:55 AM   #263
KaleunMarco
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Default transfer from different thread

Quote:
Originally Posted by Bleiente
@mark bonamer
I had hoped that you would finally test my mod compilation.

FortsU is still in the beta phase and will govern the SH4 world in the Pacific in the future and deliver the specifications.

I'm waiting for a version 1.0 of FortsU myself, so I can build a "realism mod" for it.

I also believe that my ModCombo has the better graphics.

I apologize for this post to the developers such as CapnScurvy and propbeanie. You are doing a great job.
Quote:
Originally Posted by mark bonamer View Post
my apologies, duckman.
i am involved in home project and i am still trying to complete my first career using TMO+RSRD.
the fourth quarter of the year is uber-busy for my work group. the pressure to make our yearly objectives is really ratcheted up.

so...work + home project + TMO+RSRD = no time for Ralles.


IF (big if) i get some time, are there any particular subtypes/bases/subrons/theatres of operation that you want me to test right away?
Quote:
Originally Posted by mark bonamer View Post
@Bleiente


one of my other projects hit a snag and i have to wait on it.
i created a new install for the Ralles mega and started a US career.
smoke graphics are different than other megas.
ships have different paint jobs.
it's a fun mega. my career starts in manila 1941. there is not a lot of activity in the areas of the assignments. one has to go looking for convoys, etc because the patrol zones are dead.

some questions:
were any of the mods supposed to add base change messages? because there are none.
there are a couple of IJN ships with difficulties. i ran the Mission Editor and receiver two error messages (see below).
why don't the crew berthing areas have enough billets for all of the deck watch?

transfer from the FOTRSU. i was scolded by the moderator for being a distraction.
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Old 11-05-18, 01:23 PM   #264
Bleiente
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Quote:
Originally Posted by mark bonamer View Post
transfer from the FOTRSU. i was scolded by the moderator for being a distraction.
It was my fault - I had to post like a hysterical Italian girl in the FortsU thread.
There were probably my last beer somehow bad...

Quote:
were any of the mods supposed to add base change messages? because there are none.
The new home base often appears a bit delayed on the map, but you definitely get a radio message.

Quote:
there are a couple of IJN ships with difficulties. i ran the Mission Editor and receiver two error messages (see below).
This is known to me and should be fixed in an upcoming version, but it does not cause a noticeable problem for the player.

Quote:
why don't the crew berthing areas have enough billets for all of the deck watch?
The deck watch is as well protected in my estimation a/o unprotected as the rest of the crew.
Only the teams for the artillery weapons (deck gun/anti-aircraft gun) should be postponed while diving in the alley of the maintenance team.
Quote:
Originally Posted by Bleiente View Post

Last edited by Bleiente; 11-06-18 at 02:53 AM.
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Old 11-05-18, 07:28 PM   #265
KaleunMarco
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Default max optics for ralles

hey duckman,
is there a Max Optics download that is compatible with the Ralles megamod?
my eyes are not what they used to be and i would use the assistance of this type of mod.
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Old 11-06-18, 02:57 AM   #266
Bleiente
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Is that what you are looking for?
http://www.subsim.com/radioroom/down...o=file&id=3355


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Old 11-06-18, 07:47 AM   #267
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I thought OTC included MaxOptics?
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Old 11-06-18, 01:48 PM   #268
Bleiente
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Correct @Beanie.


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Old 11-06-18, 02:09 PM   #269
KaleunMarco
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Quote:
Originally Posted by Bleiente View Post
no. i was looking for better periscope views. similar to this:
http://www.subsim.com/radioroom/down...o=file&id=1958
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Old 11-06-18, 02:38 PM   #270
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No - I do not have something like that in my mod combo.
If you read my thread, I am mainly concerned with a possible realistic representation of the submarine war in the Pacific.

If you want such cheater settings, you have to develop your own mod.

This statement is not meant to be evil, everyone can do what he wants with his game.

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