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Old 08-27-20, 06:55 PM   #1
silentwayIII
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Default Changing Encounter Range

CW players
Is there a way of changing the 25k encounter distance with 50k or more? The current distance seems too low considering the sonar advancements of the last decade and how quiet the latest submarines have become.
Any help with this is greatly appreciated, just point me to it.
Thanking you in advance.
silentwayIII
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Old 08-28-20, 04:59 AM   #2
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Sorry, no there isn't. The problem isn't the sonar range, it's
the weapon range. Especially on the Russian side.

If you're finding it a little easy, even on elite, then I'd suggest you
try the Epic Mod which makes things a lot more challenging.
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Old 08-28-20, 07:58 AM   #3
steel shark
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Default your in luck

i have all ready changed this on my game to :

20 KYD , 30 KYD , 40 KYD , 50 KYD Increments

on the close too option :

you need DN SPY tho to edit it

err see edit pics 1 / 2 / 3 for Edit location ill try make a quick mod and put it up but im off again soon only just got back

but we only talking 10 mins to tho to edit and post possibly less

you basically make it 500ft not 1000ft so instead of 5000 KYD increments we get 10000 KYD so you get 20 KYD TO 50 KYD

so basically we doubled it from 10 to 25 KYD

because as you say having more time to id targets and plan attack vector is desirable & possibly changing tube loads too to mach targets better

i came to the same conclusion a while back so changed it.

ill put up a 20 to 50 KYD & 200ft depth arrow key increments mod up before i leave tonight k as thats what im currently running on mine.

you will need Epic Mod 2.22 & my ver 2.22 Tweaked files Ver 2 and the new mod err ill call it

200 FEET Helm Depth Mod + 20 to 50 KYD Mod

unless you can dn spy edit of course then use the edit pictures to get the job Done


Steel Shark
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Last edited by steel shark; 10-18-20 at 12:05 PM.
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Old 08-28-20, 08:18 AM   #4
steel shark
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Default Epic Mod ver 2.22 200 FEET Helm Depth + 20 to 50 K

k mods up enjoy

i put it in the Downloads Coldwaters GamePlay Section

its a WIP (Work In Progress)

tho as ive not fully tested ranges out yet as the aim to get distance Engagement detection accuracy improved so its not a bazillion miles out and add more random ranges to the mix

important REMEMBER with random placement numbers you wont get straight 40 KYD ECT OR Stright 50 KYD think the closest i got to 50 KYD was 41 ish one time but more distance then Vanilla well i hope... its not fully tested as was said


& stay safe



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Old 08-28-20, 06:05 PM   #5
silentwayIII
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Default Encounter Range Mod D/L

Hi Steel Shark
I downloaded and tried your encounter range download. I have followed your install directions, but I still get only 25k yards, no more. I know it is a WIP, just hoping it will work because it really makes game-play so much more realistic.
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Old 08-28-20, 06:32 PM   #6
steel shark
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Default it works

got a mate to test the file for U and it works

so

epic mod 2.22 install

then my version 2 tweaks install

then replace the C sharp file in the ver 2 tweak file with the mod depth 200 20 to 50 kyd one then remove the version 2 tweaks file and re add it

im not on my edit laptop so i cant be more specific in a few hours ill lose wifi

my friend said it showed 20 to 50 kyd & was 200 feet helm arrow keys

ONCE you replace c sharp file remove tweaks version 2 then re add it
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Old 08-29-20, 01:28 AM   #7
SKIPPER80
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Quote:
Originally Posted by silentwayIII View Post
CW players
Is there a way of changing the 25k encounter distance with 50k or more? The current distance seems too low considering the sonar advancements of the last decade and how quiet the latest submarines have become.
Any help with this is greatly appreciated, just point me to it.
Thanking you in advance.
silentwayIII
In Epic Mod, you can change the setting in config file (under \Cold Waters\MODS\1. Основной мод - Epic Mod 2.22 (Main Mod)\ColdWaters_Data\StreamingAssets\override) before install EM.

//Flat distance in kiloyards that will be added upon entering combat by pressing "All hands man Battlestations". "Close to" button is not affected.
//Making it negative works, but is't tested, so use it on your own risk
CombatStartDistanceIncreace=1

to

CombatStartDistanceIncreace=5 (for instance, 30 kyrds (25+5) totally).

Then patch the EM to vanilla game.
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Old 08-30-20, 06:20 AM   #8
johan_d
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I tried the config file tweak, but it doesnt work
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Old 08-31-20, 02:16 AM   #9
SKIPPER80
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Quote:
Originally Posted by johan_d View Post
I tried the config file tweak, but it doesnt work
//Flat distance in kiloyards that will be added upon entering combat by pressing "All hands man Battlestations". "Close to" button is not affected.
//Making it negative works, but is't tested, so use it on your own risk
CombatStartDistanceIncreace=20

//Flat distance in kiloyards that will be added over CombatStartDistanceIncreace upon entering combat by pressing "All hands man Battlestations" for player's surface vessel. "Close to" button is not affected.
//Making it negative works, but is't tested, so use it on your own risk
CombatStartDistanceIncreaceSurface=30

If put 20 or more, you will find significant difference. BTW, when testing, use mission editor to generate a scenario, not use existing single missions.

Last edited by SKIPPER80; 09-01-20 at 02:32 AM.
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Old 09-01-20, 03:07 PM   #10
johan_d
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aha, ok, for existing scenarios the tweak in the download section works well
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Old 09-01-20, 03:25 PM   #11
silentwayIII
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Default Engagement Distance

Skipper80,

It seems to work with the new numbers. Will experiment with it. Distances vary, but can be longer than 25yds which gives you time to change your load out. Thanks
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Old 09-01-20, 06:10 PM   #12
SKIPPER80
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Quote:
Originally Posted by silentwayIII View Post
Skipper80,

It seems to work with the new numbers. Will experiment with it. Distances vary, but can be longer than 25yds which gives you time to change your load out. Thanks
SilentwayIII
Have tried put 50 for surface vessel and the only thing I got when the battle started is "contact faded". With all sensors (a-sonar, radar, ems) on, it was confirmed that the whole enemy fleet literally and physically faded, LOL. The reason might be that they were out of the RED battle field border.
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Old 09-07-20, 10:26 AM   #13
pinkieking
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I have followed your install directions, but I still get only 25k yards, no more. I know it is a WIP
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Old 09-07-20, 10:26 AM   #14
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Default welcome aboard!

pinkieking!
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