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Old 09-15-2020, 10:14 PM   #1
Kr1alpha
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Default Red Storm Rising: decreasing Non-player mission frequency

Noticed the frequency of non-player missions drops off after engaging 1-2 convoys after the campaign starts. I can drive the sub around the map for 10-15 minutes before the next non-player mission occurs. I thought Non-Player missions were supposed to occur every 24 games hours.
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Old 09-16-2020, 11:43 PM   #2
Kr1alpha
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I believe the NP mission frequency issue is related to tonnage sunk. Got lucky and hit upon an ASUW Strike force. Sank the fleet and got a tonnage medal. NP missions went to nil.

Edited awards.txt as follows (yeah, its ridiculous):
[Medals and Awards]

PatrolAwards=event_award_bronze_star,event_award_s ilver_star,event_award_navy_cross,event_award_meda l_of_honor
PatrolTonnage=200000,500000,750000,1000000

CumulativeAwards=event_award_navy_com,event_award_ navy_dsm,event_award_legion_of_merit
CumulativeTonnage=5000000,10000000,25000000
MissionsPassed=25,60,100

Will see how this pans out tomorrow.
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Old 09-17-2020, 09:28 PM   #3
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Are we talking Red Storm Rising or Cold Waters here? Also, define "non-player" missions.
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Old 09-17-2020, 10:19 PM   #4
Kr1alpha
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Cold Waters has a mod campaign called Red Storm Rising. Non-player missions are what the player encounters from the enemy. The campaign_data.txt file lists the Non-Player Missions as:

[NON-PLAYER MISSIONS]
Non-PlayerMissionTypes=SS_PATROL,SSN_PATROL,ASW_PATROL ,RESUPPLY_CONVOY,SSBN_PATROL,SS_WOLFPACK,LANDING_F ORCE,SSN_WOLFPACK,ASUW_STRIKE,SUB_RESUPPLY,SHIP_RE SUPPLY
Non-PlayerMissionFrequency=0.09,0.09,0.09,0.09,0.10,0. 09,0.09,0.09,0.09,0.09,0.09
Non-PlayerMission=SS_PATROL_0
Non-PlayerMission=SSN_PATROL_0
Non-PlayerMission=ASW_PATROL_0
Non-PlayerMission=RESUPPLY_CONVOY_0
Non-PlayerMission=SSBN_PATROL_0
Non-PlayerMission=SS_WOLFPACK_0
Non-PlayerMission=LANDING_FORCE_0
Non-PlayerMission=SSN_WOLFPACK_0
Non-PlayerMission=ASUW_STRIKE_0
Non-PlayerMission=SUB_RESUPPLY_0
Non-PlayerMission=SHIP_RESUPPLY_0
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Old 09-19-2020, 12:10 AM   #5
Kr1alpha
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Default Non-player missions fixed

Using an extremely high medal (award) threshold is only one puzzle piece. RSR had the eleven non-player missions listed above. Paired the non-player mission types down to the following nine (again, this is from the campaign_data file within the main campaign folder):

[NON-PLAYER MISSIONS]
Non-PlayerMissionTypes=ASW_PATROL,RESUPPLY_CONVOY,SSBN _PATROL,SS_WOLFPACK,LANDING_FORCE,SSN_WOLFPACK,ASU W_STRIKE,SHIP_RESUPPLY
Non-PlayerMissionFrequency=0.10,0.10,0.11,0.13,0.13,0. 11,0.12,0.11,0.09
Non-PlayerMission=ASW_PATROL_0
Non-PlayerMission=RESUPPLY_CONVOY_0
Non-PlayerMission=SSBN_PATROL_0
Non-PlayerMission=SS_WOLFPACK_0
Non-PlayerMission=LANDING_FORCE_0
Non-PlayerMission=SSN_WOLFPACK_0
Non-PlayerMission=ASUW_STRIKE_0
Non-PlayerMission=SHIP_RESUPPLY_0

*I THINK* what was happening the percentage of each non-player mission was so low, the game never generated a non-player mission.
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