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Old 05-15-2019, 07:06 AM   #1
XenonSurf
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Default DynEnv 2.9: Problem inside bunker

Hi,
The DynEnv 2.9 mod and the water is really looking nice at open sea, but inside bunker I get terrible water grafics that mix-up with my submarine and crew textures. Because I cannot explain this in words, here are 2 relevant screenshots:


https://ibb.co/0GDj4sS
https://ibb.co/h1byhDL


I have loaded all DynEnv mods in the right order, using Camera Filters with realistic colors, Ambient Settings with or without 'No Murky Water', also removing Wave Mechanics...The result won't change. It goes away as soon as I leave bunker or go inside sub.


Is there something to eliminate this?

Thanks!
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Old 05-15-2019, 09:24 AM   #2
Krieg Francis
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Never tried the mod myself, but it looks like Water Transparency is messed up.
Maybe because you are in a semi-closed environment, and since you say it works fine in open sea, I guess it's some rendering glitch.

Did it ever happen before?
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Old 05-15-2019, 03:46 PM   #3
XenonSurf
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Quote:
Originally Posted by Krieg Francis View Post
Never tried the mod myself, but it looks like Water Transparency is messed up.
Maybe because you are in a semi-closed environment, and since you say it works fine in open sea, I guess it's some rendering glitch.

Did it ever happen before?

I forgot to say: This is part of a large modlist and not TWoS (my TWoS is perfect and i never add any external mod until I'm 100% sure it's compatible, and even then rather not.)


I have only recently added DynEnv 2.9 to my modlist so I have no experience, I just have followed to-the-letter the mod notes and install order - which is made easy because all sub-mods or optional mods are very well explained what they do and when you should install them.
I'm sure I just miss something important that I haven't considered yet.


The modlist in my picture above is:


Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark_Observation_Scope_from_TWoS
SteelViking's Sky Banding Mod
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 12. Sounds
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS
NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Ma nual_TDC
NewUIs_TDC_7_5_0_New_radio_messages_German
Automation Scripts for Stock Game
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2(for OHIIv1.3)
MightyFine Crew Mod 1.2.1 Stock faces
Reworked Morale and Abilities v.1.1
R.S.D. - Reworked Submarine Damage_by vdr1981_from_TWoS
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)_from_TWoS
R.S.D. - Reworked Submarine Damage_by vdr1981_LESS_DAMAGE
Speech fixes and additions (german version)_ADJUSTED
IO_StrategicMap_7_5_0_for_TDWv750_ADJUSTED
IO_MapCourseLine_normal pencil_mod
Map_Tools_ADJUSTED_from_TWOS
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 Basemod
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 additional crew sounds beta6
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
NewUIs_TDC_7_5_0_OFEV_Personal_Settings
STOCKGAME_ADJUSTED_Campaign_Transfer_messages
ShapeTexturesColor
ChangeBase_23ndFlotilla_LaSpezia
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
---------------------------------------------------------------------------------


The last 2 DynEnv entries should be above together with the other ones, and not at the end , that's due because I did remove DynEnv sub-mods and replaced them with these 2 without re-building my entire list. According to the replaced files this should still be OK.



I will go on testing other possibilities with DynEnv sub-mods, there are many of them, but I will appreciate every help, thank you in advance!


XS
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Old 05-15-2019, 05:15 PM   #4
XenonSurf
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I have found the error.
It has most likely occured because the glaring sun was shining into the bunker creating confusion in the textures. Also I didn't use Enhanced Visibility sub-mod, this one seems to make a big difference, at least with my computer and GPU.


I find the water and waves nearly perfect with this setup, but there are surely other possibilities.



DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 12. Sounds


I will try out how SH5 plays out with 'hurricane' waves, even more realistic, but very demanding for my computer probably.
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Old 05-16-2019, 04:44 AM   #5
Krieg Francis
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Good to know you found a solution!
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Old 05-17-2019, 02:38 AM   #6
XenonSurf
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Thanks for your help, Krieg Francis, your idea with the transparancy was the right one
Problem solved.


Cheers,
XS
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Old 05-17-2019, 09:53 PM   #7
Captain_AJ
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where to get this dynamic mod I want to install for the hurricanes
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Old 05-18-2019, 01:22 AM   #8
XenonSurf
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Quote:
Originally Posted by Captain_AJ View Post
where to get this dynamic mod I want to install for the hurricanes
For Hurrincane settings, it's in the main mod itself (the zip has a dozen mod install parts, follow the number order when you install!)


Other optional DynEnv mods are the blue links here on the mod download page:
http://www.subsim.com/radioroom/down...o=file&id=3975


Greetings,
XS
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