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Old 02-04-14, 09:34 AM   #1
Boomfunkmc
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Default CTD After torpedo impact

So I am trailing this large Convoi and can't seem to be able to figure out why I get a Crash To Desktop everytime my torpedoes impact. Luckily I did save at firing position, so trying again is easy..

Please anyone? Here's my mods:

1_SteelViking's Interior Mod V1.2
2_SteelViking's Interior Mod V1.2.2 Patch
3_Real Environment - Revision_3
4_Nauticalwolf's_UI_v1.1
5_SH5_7A_Conning_Fix
6_Equipment_Upgrades_Fix_v1_4_byTheBeast
7_Equipment_Upgrades_Fix_v1_4_Patch_1
8_Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
9_Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
10_EUF_UBoat_FX_v0_0_3_ byTheBeast (updated sub FX)
11_MightyFine Crew Mod 1.2.1 Alt w beards
12_MCCD_1.04_MFCM_1.2.1_compatible (more crew commands by dialog)
13 Reworked Morale and Abilities v.1.1
14_Speech fixes and additions (german version) V1.0
15_FX_Update_0_0_22_TheDarkWraith
16 NewUIs_TDC_7_4_2_TheDarkWraith (UI mod)
17 IRAI_0_0_39_TheDarkWraith (enemy ship AI mod)
18 IRAI_0_0_39_ByTheDarkWraith_Patch_1
19 Large Optics v1_0 for TDW NewUIs v7_4_2
20 Large Optics for TDW UI 16 by 9
21 R.E.M_by_Xrundel_TheBeast_1.2 (lots of changes, read readme)
22 OPEN HORIZONS II v2.3.1 (lots of changes, read readme)
23 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
24 R.S.D. v5.5 - OHII v2.3 Compatibility Patch
25 R.S.D. & R.E.M. compatibility patch
26 smaller flags for Warships 1_0b
27 HD 1 deg Scope Bearing v 1.0
28 sobers no footstep sound mod SH5 V2
29 Accurate German Flags (optional, has swastikas)
30 Audio Mod (Modified DBSM)
31 Darker_Interior_V1 - edited for compatibility
32 Dialogs and sound cfg (fixes stock problems)
33 EMCCD v0.2 by archer9 (more crew commands by dialog)
34 EQuaTool 01.01 by AvM - Flat Style
35 HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
36 IO_StrategicMap_7_4_2_for_TDWv742 (new map textures)
37 New Officers skin by Naights
38 new_KM_binoculars
39 Proper facing torpedo tex
40 Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
41 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
42 Smaller_trees_SH5_V1
43 sobers base sky mechanics V1
44 sobers more trees SH5
45 sobers see thru wake fix SH5
46 Water reflections intensity varied by available sunlight
47 Silent TDC XO
48 Equip_Upgrade_Dates_Chart (adds a chart)
49 Popular German Music From The 30´s (gramaphone music)
50 texture_fix
51 Faster_ship_sinking
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Old 02-04-14, 10:00 AM   #2
vdr1981
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Try this...http://www.subsim.com/radioroom/down...o=file&id=4249
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Old 02-04-14, 10:17 AM   #3
Boomfunkmc
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Thanks for the tip, but it didn't work..

I get a call out: "Torpedo Treffe" and then CTD....
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Old 02-04-14, 10:18 AM   #4
vdr1981
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Which ship? It's now a good idea to make savegame like that, near convoy or any unit in site, you know that?
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Old 02-04-14, 10:23 AM   #5
Boomfunkmc
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I did not know that..

I just thought there must be a conflict somewhere in my mods.. I have no clue.
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Old 02-04-14, 10:25 AM   #6
vdr1981
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What is this "51 Faster_ship_sinking"? Does it contain zones.cfg file?
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Old 02-04-14, 10:41 AM   #7
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Nice catch.. I'll try to disable it
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Old 02-04-14, 11:03 AM   #8
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Nope.. No difference..

Damn it.. Now what..
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Old 02-04-14, 11:33 AM   #9
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Could I please bother any of you with my last entries of the crash-log?

00001277 729.94122314 [1088] Realistic torp launch request
00001278 729.94140625 [1088] Realistic torp launch: Tubes=[3]
00001279 729.94152832 [1088] Realistic torp launch firing all selected tubes
00001280 732.14636230 [1088] Mousewheel event PDH_Map added
00001281 732.90881348 [4936] Entities.cpp (83): Process Message:
00001282 732.90893555 [4936] Entities.cpp (114): OSI Ping
00001283 732.90911865 [4936] Entities.cpp (123): succeeded
00001284 733.12933350 [1088] Mousewheel event PDH_Map removed
00001285 733.57415771 [1088] Mousewheel event PDH_Map added
00001286 733.89129639 [1088] Mousewheel event PDH_Map removed
00001287 735.34460449 [1088] Mousewheel event PDH_Map added
00001288 737.88946533 [1088] Z=-120.000 TAI Map zoom out
00001289 740.17254639 [1088] Z=120.000 TAI Map zoom in
00001290 741.85955811 [4936] Entities.cpp (83): Process Message:
00001291 741.85974121 [4936] Entities.cpp (114): OSI Ping
00001292 741.85986328 [4936] Entities.cpp (123): succeeded
00001293 742.90478516 [1088] TC level changed to 2
00001294 743.36517334 [1088] TC level changed to 4
00001295 744.26269531 [1088] TC level changed to 8
00001296 750.51550293 [4936] Entities.cpp (83): Process Message:
00001297 750.51556396 [4936] Entities.cpp (114): OSI Ping
00001298 750.51580811 [4936] Entities.cpp (123): succeeded
00001299 750.65228271 [1088] Mousewheel event PDH_Map removed
00001300 751.97845459 [1088] PageDefaultHud_KeyPressed: args was not handled
00001301 758.38208008 [1088] TC level changed to 2
00001302 758.74761963 [1088] TC level changed to 4
00001303 759.86798096 [4936] Entities.cpp (83): Process Message:
00001304 759.86804199 [4936] Entities.cpp (114): OSI Ping
00001305 759.86810303 [4936] Entities.cpp (123): succeeded
00001306 761.87145996 [1088] Mousewheel event PDH_Map added
00001307 763.08789063 [1088] Mousewheel event PDH_Map removed
00001308 768.46752930 [4936] Entities.cpp (83): Process Message:
00001309 768.46759033 [4936] Entities.cpp (114): OSI Ping
00001310 768.46765137 [4936] Entities.cpp (123): succeeded
00001311 772.27691650 [4936] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
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Old 02-04-14, 12:00 PM   #10
vdr1981
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Quote:
Originally Posted by Boomfunkmc View Post
Nope.. No difference..

Damn it.. Now what..
http://www.subsim.com/radioroom/showthread.php?t=210703
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Old 02-04-14, 12:21 PM   #11
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Hehe.. Thanks for the tip..

However, that MOD has been in and out of my computer atleast five times the last 10 days.. I love almost everything about The Wolves of Steel mega mod, with some exceptions.. :P

It's just waaay to realistic for my taste.. I don't want to sit for hours upon hours having to do Real Navigation and keeping an eye on the watch to check that I don't overshoot my checkpoints I just would like to have a nicely modded sim both for eyecandy and realism, but not too advanced. I would be the first in line to raise my hand to say I love to set TC MAX while following a plottet course to get my submarine refitted and back in action

Hehe..

Funny these simulation hobbies you know.. Some of us really take it to the extreme :P

Check out what I did with FlightSimulator X, and you will understand why I don't want a way to complex Submarine Simulator :P

Yes the Sim in the video is mine
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Old 11-03-21, 02:19 AM   #12
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Hi everyone!!


is this fix http://www.subsim.com/radioroom/down...o=file&id=4249

for stock game only, or compatible with TWOS ??
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Old 11-03-21, 10:47 AM   #13
vdr1981
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Quote:
Originally Posted by Demon777 View Post
Hi everyone!!


is this fix http://www.subsim.com/radioroom/down...o=file&id=4249

for stock game only, or compatible with TWOS ??
TWoS already contains this fix...
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