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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 0
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#77 |
Bilge Rat
![]() Join Date: Sep 2009
Posts: 1
Downloads: 33
Uploads: 0
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I have windows 7 64 bit and have been using this Mod for the last few days and it works perfectly for me, i just wanted to say thank you Skwasjer for the Mod, it is fantastic to be able to issue commands by talking through my Microphone and the crew follow my orders, it makes the game more immersive to play
![]() Thank you all for your hard work. ![]() Last edited by Gupster; 03-18-10 at 12:00 PM. |
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#78 |
Watch
![]() Join Date: Mar 2010
Location: Gdańsk, Poland
Posts: 15
Downloads: 53
Uploads: 0
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Wow, this is insane
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#79 |
A-ganger
![]() Join Date: May 2005
Posts: 71
Downloads: 10
Uploads: 0
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I have been using voiceattack for the last week for star trek online and immediately thought of silent hunter... but since i didnt wanna buy sh5 due to drm lag and all the other bugs i didnt give it much more thought till i saw this thread...
most voice recog programs cant do combo keys very well thus some functions cant be made to work... voiceattack works very well and you can have it trigger sounds files as well ... so you could add quite a bit of humor to your crew and even program lots of conversation or das boot clips for fun without it even activating a function in game.... for an example in star trek online i can voice command all the usual functions and abilities but for fun i can say "bridge to mr scott" and voice attack recognises it and plays back "im givin ya all shes got cap'n" lol... or "bridge to doctor mccoy" and it says "dammit jim im a doctor not a mechanic"...... the point is the possibilities are endless... its $8 for the full version which lets you make more than one profile and more than 20 commands which the trial versions are limited to.... by the way, at first the program didnt recognise much of anything i said and i got frustrated... after spending an hour within windows speech recognition and training it to my voice the voiceattack software recognises my commands every time very reliably. |
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#80 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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You can do all that with this mod too. F.ex. I've implemented decks awash and a combo command to have both guns and AA to fire at will. There are no game functions for that. Adding sounds is no problem either...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#81 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,352
Downloads: 470
Uploads: 10
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Tried the new version, at the bottom it says: "Speed Engine Running (en-US), Listening...."
When i speak it doesn't change. Still nothing happening. Not quite working on XP yet it seems. ![]() |
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#82 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Have you dropped the Confidence level all the way down to 0? Did you verify that speech recognition in Windows is tied to the (right) microphone? Your settings look ok to me. in which case, yea, it may not work on XP. Perhaps in a few weeks I will install XP, but now I don't have the time. It would be great if some more people with (english) XP can try it out and report their findings...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#83 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,352
Downloads: 470
Uploads: 10
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#84 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Not saying anything is wrong, but I'm not behind your pc, so I'm just throwing out ideas. So, did you try v1.3 with the customizable Confidence level? (did not get an answer to that, so I can't tell if you have or haven't)
Anyway, too bad. Perhaps in time...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#85 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Just to confirm: I take the whole Voice Recog folder, including the Test.exe & docs and put that in my MODS folder, then use JSGME to execute?
I don't have to take out the Voice Recog subfolder and put that in the Mods folder by itself? I have tried the test.exe and when reducing the condience level to 60, get perfect results ![]() ![]() Any ideas?
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#86 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Yes, put the whole folder in MODS, then enable. You can remove the documentation folder and the test.exe though (but why would you). The key files are the dll, the xml files, and the Script/Menu folders.
See here to adjust Confidence in-game (changing it in the test app has no effect for in game use): http://www.subsim.com/radioroom/show...8&postcount=71
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#87 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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It works!!
![]() By altering the Confidence threshold in the game for .95 to .5. Thank you so much for your help Skwasjer, Zeus is an appropriate image for you ![]()
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#88 |
Frogman
![]() Join Date: Sep 2005
Location: Canada
Posts: 295
Downloads: 258
Uploads: 0
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skwasjer, this conflicts with TheDarkWraith's menu_1024_768.ini in his dial/tdc mod. Have you made a lot of changes in that file? Knowing what was edited can allow us to perhaps merge your file with his (or with any mod that alters menu_1024_768.ini), so that there isn't a conflict. Thanks in advance.
Edit: Never mind. Sorry about that. I just opened the two files side by side and saw only one difference - your line added at the end. This file is WAY smaller than it used to be in SH3, which I didn't realize until now. |
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#89 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 0
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Test on Windows 7 64 bit Home Premium german
Hi,
O.K. , i tested the language Tool Vistalizator32 on german version with 64bit. I changed the language to english - US -> then rebooted the System. After that i changed the speech recognition to english - US and rebooted the system again. Note: change both options in one step doesen't work, so you will have to boot two times. After that i checked speech-recognition with the speech-test-tool. Then tested it in-game. Everything works fine. ![]() So i think the mod can be used on every Win 7 System, 32 and 64bit. ![]() @skwasjer: You did such a great work, thanks a lot!!!! ![]() |
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#90 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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So has anyone got this to work on xp, thanks.
Rich |
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