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Old 09-09-14, 05:52 PM   #91
Onkel Neal
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dIOS? Yanked? What's the story behind that?
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Old 09-10-14, 05:53 AM   #92
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One slight spelling error.
In the introduction to the War Patrol, the word, 'material' is spelled, "materiel."
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Old 09-10-14, 11:13 AM   #93
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Quote:
Originally Posted by AngryHatter View Post
One slight spelling error.
In the introduction to the War Patrol, the word, 'material' is spelled, "materiel."
That's actually intentional. Materiel: Military. arms, ammunition, and equipment in general.

Quote:
Originally Posted by MattM1121 View Post
1. Like other comments here I think the generic "Convoy Spotted" would be nice.
Sorry, not sure what you mean. Are you referring to the ship count info given in the Convoy Spotted pop-up on the Patrol map?

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Originally Posted by MattM1121 View Post
2. The ability to just fire torpedoes if we want to should also be an option.
Agreed, I would definitely like to add that. Just need to figure out where to cram it into the UI.

Quote:
Originally Posted by MattM1121 View Post
It'd be cool to have some ability to track targets by sonar and such.
The conceit is that, anytime your periscope is underwater, all displayed ship info is acquired by sonar. But because I still display the ships as full 3D models with wakes, that isn't at all clear.
One possible solution would be to replace the full 3D models with markers when they're sonar-positioned; but I would probably only do that on Sim mode, because it would be a visual down-grade.

Thanks for the feedback, and glad you're enjoying the game!

-Scott
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Old 09-10-14, 12:09 PM   #94
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The first thing I did when I heard of this game was to enter Google play and made a search for it

Incompatible with my smartphone...so I didn't read further about this new game.

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Old 09-10-14, 05:15 PM   #95
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Thanks for the game, I love it so much and I really, really hope it will evolve in the future. The game as of now is already very nice and thus I can't help hoping it will get better!

Please add voice SE (ship spotted, torpedo shot, gear etc and the famous "alaaaaarrrrm!" ) someday.. I'm still living in the memories of how SH3 was exciting.

By the way, how do you make a spread shot? I could only multiple shots manually quickly..
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Old 09-10-14, 05:28 PM   #96
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Quote:
Originally Posted by jimmie View Post
Thanks for the game, I love it so much and I really, really hope it will evolve in the future. The game as of now is already very nice and thus I can't help hoping it will get better!

Please add voice SE (ship spotted, torpedo shot, gear etc and the famous "alaaaaarrrrm!" ) someday.. I'm still living in the memories of how SH3 was exciting.

By the way, how do you make a spread shot? I could only multiple shots manually quickly..
I agree about the voice files. And as "smoke on the horizon, captain"

To fire a spread, simply touch and hold the fire button for 3 secs
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Old 09-19-14, 06:35 PM   #97
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I'd like a feature where by we can stop anywhere on the world map and just cruise the open water.
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Old 09-20-14, 10:37 AM   #98
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Congrats on making your own game. I admire people who can cook up something like this own their own and I wish I could do the same but I only got as far as 'hello world' when I tried my hand at programming.


Try not to laugh too hard but do you think there's a chance Crash Dive could be made available on the Windows 8 Microsoft Store? I ask because I just got a Surface Pro 3 and I'm itchin' for some good touch screen games and given the positive feedback on your game I'd love to play it on my SP3 (don't have iPad or Android tablet).
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Old 09-21-14, 11:04 AM   #99
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Quote:
Originally Posted by jmr View Post
... do you think there's a chance Crash Dive could be made available on the Windows 8 Microsoft Store?
I would definitely like to; it's been on my "to-do" list for a long time, but I just haven't had a chance to work on it.

How do you like your SP3? Is it fast and responsive?
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Old 10-06-14, 11:29 AM   #100
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Just picked this up for IOS -iphone 5. Thanks! The wait for WOTA (wolves of the atlantic) has been painful (and still is).

I have been playing sub sims since about 1985. The first was GATO on the IBM PC Jr. I also had Silent Service around 1991-2 on a PC 286. Also have Silent Hunter on PC. Gaming is going to mobile with more powerful phones and processors so I do not game on my PC any more. The PC is dying off. I just gave this game a 5 star review at apps store because there is nothing like it on IOS. I don't count Silent Hunter on IOS because it never has been updated, and I never downloaded.

I have a few comments.

1) a career path for U-boat captains
2) Don't know if the water graphics can be improved (appearance)
3) add a random rolling wave pattern - the waves seem to roll too fast
4) periscope too stationary - maybe bob slightly with waves with water splashing on lens
5) tweak AI for destroyers - when battle /patrol starts, the sub is at periscope depth with engines off. I fire 3 torpedoes and immediately dive to 50 feet (with engines still off, periscope down). When the torpedoes hit the target, the destroyers immediately converge on my location. I should have been undetectable or almost undetectable (engines off, submerged). In Silent Hunter, the destroyers would have spread out looking for a sonar signal - not gone straight to my location immediately.
6) It seems it takes a lot to die (sink sub). I have never been sunk with depth charges. So as a test, I surfaced 3 times with 2-3 destroyers, and it took a long time to be sunk.
7) not sure how the difficulty level is determined - I would increase accuracy of depth charge drops (higher chance of being hit) but not how fast you could be detected. It seems the higher level, the more escorts are with the convoys ( I would still have no escorts or a few escorts at higher difficulty level).
8) external camera view would be neat
9) sub sinking - when your sub sinks in Silent Hunter, the screen immediately cuts to a summary report. Boring. In the old 1985 GATO sub game, when you were sunk, the screen would crack as the hull would break and water would pour in and fill up the screen - a little more dramatic than a cut screen

thanks!
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Old 10-06-14, 12:07 PM   #101
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deadhead1971!after a bit of a silent run!
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Old 10-06-14, 12:10 PM   #102
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Welcome deadhead
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Old 10-07-14, 07:10 AM   #103
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Quote:
Originally Posted by deadhead1971 View Post
Just picked this up for IOS -iphone 5. Thanks! The wait for WOTA (wolves of the atlantic) has been painful (and still is).
The word "painful" sounds a bit hard. To still work on something for more than 5 years might be painful but to wait for it? I'm working on it full time and usually 7 days a week. WOTA already made me broke, all my money and all my time went into it, nothing is more important for me than this sim.
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Old 10-07-14, 08:33 AM   #104
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I like what you have done and will get it when it is released. I guess the several release dates which have come and gone can get painful. Just be glad you still have folks still following your work with great anticipation. I have been signed up for news updates on your website for awhile. I may have gotten one; I can't remember. Good luck and best wishes. I will still be following on YouTube.
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Old 10-09-14, 07:11 PM   #105
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New version released!

V1.4.31 release notes:
  • Added "Challenge" mode with 3 challenges.
  • Added Queen Elizabeth-class Battleship.
  • Fixed spelling of Klickitat class.
  • Added more ship name variations for aircraft carriers.
  • Added more troopship name variants.
  • Escorts now slow to stay with the fastest damaged ship if only damaged ships remain in convoy.
  • Bugfix: “Clang”ed torpedoes (impacted but not detonated) no longer continue onward.
  • Fixed Patrol mode bug where you could get infinite supply points and keep fighting WW2 for longer than the actual war.
  • Fixed Patrol resupply/Save exploit.

    NOTE: Saved patrols from previous versions will NOT be compatible with this version.

Happy hunting!

-Scott
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