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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,572
Downloads: 29
Uploads: 0
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Was able to sink 2 cargos and torpedo one more with a T-4, that I will now try to finish off with a coupe de grace. All T-3 were hits. Had one dud AtoFat, because of the contact fuse not igniting due to the sharp impact angle. My EtoFat from the stern tube, almost hit a Black Swan Frigate, if only I would have slected the 2nd Giro angle to the other side ... oh, well ... As I was able to enter and exit the convoy undetected, no D/C attack ensued. So far, no CTD ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#317 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#318 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,572
Downloads: 29
Uploads: 0
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... but doesn't make manual targeting any easier ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#319 |
Mate
![]() Join Date: Oct 2012
Posts: 53
Downloads: 137
Uploads: 0
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Love the mod and the full interiors ^^
Awesome stuff thank you for releasing the english version! ![]() |
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#320 |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Hi there, happy new year and thanks for the Mod.
without sounding silly, is there any way I can get the "KSD II full interior" package to work with a setup that does not have the "Real Patch 1.4" installed? I am just too invested in my setup at the moment but would love just the interiors!
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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#321 |
Gefallen Engel U-666
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bratwurstdimsum!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#322 |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Haha yes - lets just say after SH online came out, Silent Hunter and I "went on a break".
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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#323 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,572
Downloads: 29
Uploads: 0
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So, after a coupe de grace on a Granville steamer - 2 AtoFat duds by the way - headed south. 4h later, was attacked by a single Sunderland (no damages) ... stayed submerged for about 1h. Just before surfacing, spotted 2 Sunderlands in the B-Periscope on opposite course but right over the boat (no attack). Waited until they were out ouf sight and surfaced. After surfacing went to Bridge View (F4) => CTD! Seem to think that I had that before but can't really put my finger on it ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#324 |
CTD - it's not just a job
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No sonar contacts either prior to surfacing, eh? You did not take any damage from the Sunderland attack, but did the lights flicker, or you get any shake? Is there a "dud" sound in the mod from when you attacked the Granville, or did the torpedoes under-run the ship, and not detonate? Do you have a radar signal detection device on you boat? I have not played much beyond my encounter of a convoy last week, and I'm still in the process of attacking with no issues thus far. I'll be busy with other chores until mid-week sometime, and I hope to report back to let you know the outcome.
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#325 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,572
Downloads: 29
Uploads: 0
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Hi, - I always have the sound guy check sonar before going to periscope depth (not manually with hotkey "H", though). - No damage from the Sunderlands, as they didn't attack. - The torpedo hit the ship, i.e., didn't under-run. Didn't observe a "dud" sound, though. - Yes, I have a Metox Receiver and a FuMO29 Radar installed. Just came across a couple of destroyers in DG90 ... let's see what it is ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#326 | |
Sea Lord
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#327 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,572
Downloads: 29
Uploads: 0
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... was a Hunter/Escort group of 5 destroyers traveling in line abreast. Didn't detect me, even though one of them got as close as 5300m. I got out of there, as attack conditions were less than ideal: daylight, high wind and sea. No CTD, though ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#328 |
CTD - it's not just a job
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I have not seen one of those groupings yet. Were they all the same DD class, or could you tell? I finally attacked my convoy, with either four of four misses, or four of four duds of one form or another, or some mix between... very frustrating. Counter-attack was rather swift and "professional" for several hours, but I did manage to escape with minimal damage, though the convoy did get away. I Saved the game again once on the surface, time now being 0430 hours local, and I am expecting the sun in just a bit... I do encounter quite a bit of fps loss when being depth-charged by 2 DD, but no CTD... I can imagine that if I was attempting to "record" a video while in KSDII that my computer would run out of bandwidth and then crash. Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol
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#329 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,572
Downloads: 29
Uploads: 0
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That is quite interesting that you mention the Video recording. I have done that during DC attack but never paid attention to the FPS value. That could very well be a reason for CTDs ... will pay attention to that next time ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#330 | |
Silent Hunter
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so, i am giving it a test run. my setup is 1920xwhatever and 60hz. when i turn on the FPS indicator, it is running at 120+ fps. i have never messed with these things....just ran with defaults. should i be paying more attention to tweaking the FPS via the graphics driver (Nvidia, what else?) or should i just let sleeping dogs lie? ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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Tags |
ksd ii, u-boat |
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