SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-29-20, 11:58 AM   #1
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,727
Downloads: 10
Uploads: 0
Default B127 is on experimental branch, lots of new toys.

New ships, aircraft, wolfpacks and more.


Dear skippers,

We are back with a new major update to UBOAT. We hope that it will bring you some quality recreation in this hard time.

Let's move straight to overview of the changes, but beware - it's going to be a long post.

This version is currently available only on the testing branch. If you haven't played on it before, but would like to, please follow the steps described in this post: link.

Realistic travel system

This version introduces a brand new travel system to the game. It doesn't simplify long distance travel, but instead adds new time compression tools that make long distance travel possible.



Wolfpack attacks

Headquarters now organize wolfpack attacks on convoys. You can join them during free roam and patrol assignments. Friendly u-boats now have a dedicated AI that works well in such scenarios. It's also possible to pass to them direct orders.



Configurable shifts

Configurable shifts is a new feature meant for the players that always wanted to set schedules for the crew and setup work priorities. It becomes especially useful when combined with the realistic travel system.



It also indirectly adds new features such as having a crew member at the valves at all times or delegating power switch jobs to regular sailors instead of the officers. Please keep in mind, that it's advanced feature that doesn't have to be used to enjoy the game. Default schedules are set reasonably well.



Minor improvements

Diving

Idle crew now runs to the bow compartment during crash dives for enhanced immersion.



TAB screen

TAB screen now supports lower resolution and any number of officers, in case that their number would be increased through modding. There are now quick shortcuts there for all devices on board to quickly order switching them on or off.



Convoy formations

Convoys now usually travel in formations with cargo ships inside the convoy and the escort around them.



Optimizations

We put a lot of effort into lowering the memory use and reducing occasional stutters. We also worked around quite a few crashes in the engine and ensured better error handling.

You can probably expect memory usage to be about 20% lower right after launching the sandbox, although exact number varies between quality settings and screen resolutions.

Aircraft

This update brings two new aircraft types onto the table, models for which were made by community member - talented Francis, also known as V11CU96.

On related note, there is now one more way for getting destroyed spectacularly, as some of the aircraft now use rockets (since 1943). Aircraft AI was also improved to behave more realistically, for example aircraft are now more likely to abandon attack in a bad weather and they now rush correctly.

Bristol Beaufighter



Bristol Beaufort



Ships

Our main focus for this update were new ship classes. Especially, it adds quite a lot of tankers to the game, which are a completely new category of ships in the game.

Dale-class tankers



Ol-class tankers



War-class tankers



Wave-class tankers



T2 tankers



Black Swan-class sloops



Tribal-class destroyers



River-class frigates



V-class destroyers



Dido-class light cruisers



County-class heavy cruisers



Full changelog is available at this page: changelog.

Yours,
Deep Water Studio



JU_88 is offline   Reply With Quote
Old 05-01-20, 08:21 AM   #2
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Hi JU_88,
that's great news, thank you!


Your link at line nr. 6 in your post above about how to access the test branch is broken. Is there a way to access this branch if I get the game on GOG?





XS
XenonSurf is offline   Reply With Quote
Old 05-01-20, 04:17 PM   #3
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,727
Downloads: 10
Uploads: 0
Default

Unlocking Unstable beta branch on Steam:
1. Go to properties of the game in the library.(right click on it from the library)
2. Move to the last tab - BETAS.
3. Pick the Unstable branch from the drop-down menu.
4. You now gained access to the patch, wait for the patch to be applied.

JU_88 is offline   Reply With Quote
Old 05-02-20, 10:05 AM   #4
JDinAUSTX
Swabbie
 
Join Date: Feb 2017
Location: Olympia, WA
Posts: 13
Downloads: 62
Uploads: 0
Icon14

Really looking forward to this update. Thanks for the dedicated effort!
JDinAUSTX is offline   Reply With Quote
Old 05-02-20, 11:37 AM   #5
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,814
Downloads: 22
Uploads: 0


Default Welcome aboard!

JDinAUSTX!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 05-02-20, 11:53 AM   #6
Hartroff
Seaman
 
Join Date: Feb 2019
Location: Gallipoli Strait
Posts: 37
Downloads: 32
Uploads: 0
Icon14

It looks really great. Thank you. I'll try asap.
Hartroff is offline   Reply With Quote
Old 05-04-20, 05:14 AM   #7
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,727
Downloads: 10
Uploads: 0
Default

Im not a dev, i was just reposting - sorry if it came off that way.
JU_88 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.