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Old 05-17-20, 07:18 AM   #1711
John Pancoast
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Originally Posted by Fifi View Post
So far (mid-1941) it looks like my u-boat is perfectly safe from both depth charges and water pressure at 200 meter depth. I can run at flank speed, reload torpedoes, repair boat and do whaterver I want at this depth, when escorts are near...depth charges always explode way above me.
So is that intended, and will it change in 1942 and later?
I know at war start British didn’t know U-Boats could dive that deep, but thought in 1941 they learned it...

The escorts in SH3 become a little tougher as the war goes on, but they're never much to worry about in any version. Yes, the ability to reload and fix damage can be done anytime anywhere with no consequences in my experience which is of course, not realistic in any sense.
You can be sunk at those depths later in the war. The one time in NYGM I was sunk by an escort was around 210 but I was trying to see the same thing you mention above; if I could be located. Until I tried to be located, there was no problem escaping escorts in a short time frame.
Whether a hedgehog hit me or a depth charge, I don't know but something did.
It was a direct hit whatever it was.
The weakness of escorts in SH3 is it's largest flaw imo. That is not meant to knock anyone's work as it's more of a basic game engine aspect than anything.
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Old 05-17-20, 07:44 AM   #1712
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Quote:
Originally Posted by Fifi View Post
So far (mid-1941) it looks like my u-boat is perfectly safe from both depth charges and water pressure at 200 meter depth. I can run at flank speed, reload torpedoes, repair boat and do whaterver I want at this depth, when escorts are near...depth charges always explode way above me.
So is that intended, and will it change in 1942 and later?
I know at war start British didn’t know U-Boats could dive that deep, but thought in 1941 they learned it...
I noticed the same thing which is why I don't go deeper than 120 or 130 m until I take some damage^^

Does anyone know when exactly thre British had depth charges that could go deeper than 90 meters? According to this website, "later versions" of the Mark VII (which was the British standard depth charge) had a max depth of 182 m, before that it was only lousy 90 m. The Mark X* with it's max depth of 195 meters was introduced in 1943. Which begs the question how the Brits had been able to sink any U-Boats with depth charges before 1943.

http://www.navweaps.com/Weapons/WAMBR_ASW.php
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Old 05-17-20, 07:45 AM   #1713
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The safety in sh3 crash deep, make much valuable the possibility to randomize the crush deep using the commander sh3.
The escort in 41 are not very harsh still, but if they pick you in surface or pick the periscope, things get harder, as they goes directly in the zone the time you go under 80/90 you are in high risk of damage by depth charges. When you goes deep is like you mentioned.
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Old 05-17-20, 07:55 AM   #1714
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Quote:
Originally Posted by Levyathan89 View Post
I noticed the same thing which is why I don't go deeper than 120 or 130 m until I take some damage^^

Does anyone know when exactly thre British had depth charges that could go deeper than 90 meters? According to this website, "later versions" of the Mark VII (which was the British standard depth charge) had a max depth of 182 m, before that it was only lousy 90 m. The Mark X* with it's max depth of 195 meters was introduced in 1943. Which begs the question how the Brits had been able to sink any U-Boats with depth charges before 1943.

http://www.navweaps.com/Weapons/WAMBR_ASW.php

Many of the sunk/damaged/surrendered boats were surprised on the surface throughout the war by escorts ( including pre-radar) resulting in not getting very deep by the time the charges showed up.
The escorts were also able to get and maintain submerged contact to a much greater degree than is done in SH3 including before 1943.
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Old 05-17-20, 08:14 AM   #1715
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You say asdic is not so sensitive in nygm as in real life, or the positron prediction of Ai is still to rought?
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Old 05-17-20, 08:36 AM   #1716
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So it seems best thing to do to keep a virtual stress/anxiety to the game and trying to avoid this very safe deep layer, would be to activate the random crush depth via Commander
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Old 05-17-20, 08:37 AM   #1717
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Originally Posted by Aquelarrefox View Post
You say asdic is not so sensitive in nygm as in real life, or the positron prediction of Ai is still to rought?

Don't know if there are any game technical reasons but it is a game's AI which can never completely simulate human actions. Plus, most gamers wouldnt' be interested in a u-boat game that depicted things 100% accurately.
But there is no doubt we players can get away with things that wouldn't have been the case in real life. One can limit some of that by using their own set of self-imposed rules.

Partly though it's because of the silly "detection timer" aspect of the game where an escort gives up after x amount of time.
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Old 05-17-20, 08:40 AM   #1718
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Quote:
Originally Posted by Fifi View Post
So it seems best thing to do to keep a virtual stress/anxiety to the game and trying to avoid this very safe deep layer, would be to activate the random crush depth via Commander

Always used it myself but I've never noticed much difference; always able to still dive deep.
Maybe others have.
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Old 05-17-20, 08:41 AM   #1719
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Always used it myself but I've never noticed much difference; always able to still dive deep.
Maybe others have.
Probably a customizable file For depth in Commander?
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Old 05-17-20, 08:47 AM   #1720
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Well that's a weak point in game, hull should start he hurted by diving deep like pineal in time.
Would be nice once it could be done by an act as malfunction based in time like a game patch. Change hull integrity ruining the game is possible h.sie did it, so get like some malfunction as get damaged or destroyed is possible to, he did it in his patch too. A patch looking this thing could be a quality update to the game.
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Old 05-17-20, 08:50 AM   #1721
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Quote:
Originally Posted by Fifi View Post
Probably a customizable file For depth in Commander?
It's customizable, but nygm have some thing commented out on commander, you should check.also using German uboat compilation you should use other random some beige entries are different, wac used guc so his random events some should work
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Old 05-17-20, 09:10 AM   #1722
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Quote:
Originally Posted by Fifi View Post
Probably a customizable file For depth in Commander?
I was just going to post that; yep one could always edit the file in SH3 Commander.
Randomizedevents.cfg or something like that. I edited it to make the malfunctions, etc. work in NYGM by deleting the "commented out" parts (semi-colons) Aquelarrefox mentions.
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Old 05-17-20, 09:13 AM   #1723
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Found the file in Commander, but don’t really catch how it works yet.
For example it says VIIC=300 (meters i guess)
Randomized:
Upper=1
Lower=0,9
Don’t catch the 1 and 0,9...
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Old 05-17-20, 09:15 AM   #1724
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Quote:
Originally Posted by Aquelarrefox View Post
Well that's a weak point in game, hull should start he hurted by diving deep like pineal in time.
Would be nice once it could be done by an act as malfunction based in time like a game patch. Change hull integrity ruining the game is possible h.sie did it, so get like some malfunction as get damaged or destroyed is possible to, he did it in his patch too. A patch looking this thing could be a quality update to the game.
The hull isn't indestructible with or without Commander; to deep will crush it either way.
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Old 05-17-20, 09:15 AM   #1725
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Quote:
Originally Posted by Fifi View Post
Found the file in Commander, but don’t really catch how it works yet.
For example it says VIIC=300 (meters i guess)
Randomized:
Upper=1
Lower=0,9
Don’t catch the 1 and 0,9...
Use guc or hi res subs?
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