SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion > Pirates & Sailing Ships
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-24-07, 10:08 AM   #16
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

Looking forward to it Neal!

I played my first night of the open beta last night and, at first, I wasn't sure what to think.

Let me go further and say that after playing for awhile - I got hooked and didn't want to stop. As Neal said, the sailing model isn't 100% sim but it definitely has that feel and general setup. It may not be AoS2:PB but it's closer than any other pirate game I've played including such examples as fore/aft raking, and sailing into the wind (won't stop you but damn near) along with other similar staples. Sure, it has RPG-style things added but if I wanted a sim, I'd load up the old AoS2. The sea battles are a blast, especially when you're grouped up & taking on another fleet.

I think the melee system is based on a great concept but it needs a bit more work. Don't get me wrong, it works just fine that I've seen, it just needs some adjustments to keep it more interesting & varied. That being said: I do look forward to it as a change of pace from sea combat.

I've not tried any kind of crafting yet, but I like their concept of letting you build up man-hours of work while you're not playing your crafter. This might entice me to actually take crafting seriously as long as I don't have to sit and grind out a bunch of menial BS. The stuff is actually useful too.

If you're interested at all in trying this game out, I'd suggest getting your butt in gear and trying it for free while there's still a week of Open Beta. It's a 5GB download, but I'm glad I did it because I'm hooked already.

Give it a full evening's attention & make definitely don't be afraid to group up for those hard missions.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 12-24-07, 03:41 PM   #17
NiclDoe
Grey Wolf
 
Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
Uploads: 0
Default

I think it should be free instead of monthly fee. Also i looked at the site and the graphics are high for me. 2.0 Pixel shader! thats high for a MMO!
__________________
The Crazy Wolf
NiclDoe is offline   Reply With Quote
Old 12-24-07, 05:35 PM   #18
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,276
Downloads: 534
Uploads: 224


Default

Quote:
Originally Posted by NefariousKoel
Looking forward to it Neal!

I played my first night of the open beta last night and, at first, I wasn't sure what to think.

Let me go further and say that after playing for awhile - I got hooked and didn't want to stop. As Neal said, the sailing model isn't 100% sim but it definitely has that feel and general setup. It may not be AoS2:PB but it's closer than any other pirate game I've played including such examples as fore/aft raking, and sailing into the wind (won't stop you but damn near) along with other similar staples. Sure, it has RPG-style things added but if I wanted a sim, I'd load up the old AoS2. The sea battles are a blast, especially when you're grouped up & taking on another fleet.

I think the melee system is based on a great concept but it needs a bit more work. Don't get me wrong, it works just fine that I've seen, it just needs some adjustments to keep it more interesting & varied. That being said: I do look forward to it as a change of pace from sea combat.

I've not tried any kind of crafting yet, but I like their concept of letting you build up man-hours of work while you're not playing your crafter. This might entice me to actually take crafting seriously as long as I don't have to sit and grind out a bunch of menial BS. The stuff is actually useful too.

If you're interested at all in trying this game out, I'd suggest getting your butt in gear and trying it for free while there's still a week of Open Beta. It's a 5GB download, but I'm glad I did it because I'm hooked already.

Give it a full evening's attention & make definitely don't be afraid to group up for those hard missions.
Very good summary, I agree. I think the sailing is accelerated, concentrated, out of necessity. Not many people are going to spend an afternoon in ship combat.

Yeah, here's me, sailing my light corvette in the service of the King. Nice day for it, too...




And the next thing I know, two brigands are on me! I'm put gunned, but some good sailing allows me to fight and still escape.


That's going to take an extra coat of paint!
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 12-24-07, 05:42 PM   #19
darius359au
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by NiclDoe
I think it should be free instead of monthly fee. Also i looked at the site and the graphics are high for me. 2.0 Pixel shader! thats high for a MMO!
Pixel shader 2.0 is old nowadays - most new games need 3.0!

The game itself is fun , Ive been in the beta for awhile now and I still enjoy playing it even with the few bugs (mainly the Swashbuckling , which is being worked on for release) , Open sea sailing isnt ultra-realistic - its there to get you from point A to B, (Sailing into the wind will slow you so Tacking is useful ), once your in a battle though its pretty good ,not a fullon sail simulator, (the dev's did mention that at one stage when they were thinking about the sailing option , they'd been thinking of going full on as a sim upto and including raiseing and lowering each sail individually ) ,but not bad, Bigger ships are a pain to try and sail close to the wind and they will stop if you turn all the way into it , throw in the current if your fighting in a current area then movement can get interesting as you try to close.

The economy is a game all by itself , everything is player made and run , I tried it and my head wanted to explode , theres no way you can make everything you need by yourself, (The Auction House isnt one of the best Ive seen and there's noway to send items to people at the moment , so trading between individuals is a bit of a problem ), good thing about it though is I can't really see how the chinese gold farmers will be much of a problem in POTBS because they need to do to much work to make Dubloons to sell

As @NefariousKoel said , best way to judge is to check it out with the beta client and see what you think.

D

Ps - if you liked Sid Miers pirates then theres a chance you may enjoy this one

PPs - thought I'd add some Sreenshots.

Unique fixer upper



His Majesties Frigate Bonhomme Richard


Last edited by darius359au; 12-24-07 at 09:36 PM.
  Reply With Quote
Old 12-25-07, 12:25 PM   #20
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

I kinda relate the economy/crafting to the Port Royale series of games. Great stuff! I usually despise crafting but even that's kind of addictive in this one, especially since hauling cargo (and the dangers involved) is part of it.

And you two! BAH! English? They outnumber all the other nation's players by 3:1 on the servers. I went with one of the underdogs: Spain! I'm even using the "Montoya Rapier" right now. Prepare to die!
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.