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Old 10-15-13, 10:02 AM   #856
Stiebler
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Many thanks for making the title change, Hitman.

Could I ask, please, that you add the *year* to the release date?

I didn't publicise the release of NYGM 3.6C, because I wanted to discover how many people were actually checking the NYGM download site at SubSim. (Not very many, hence the public announcement of NYGM 3.6D!)

Thanks again,
Stiebler.
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Old 10-15-13, 10:48 AM   #857
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Also thanks.
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Old 10-15-13, 11:40 AM   #858
makman94
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Quote:
Originally Posted by Stiebler View Post
Many thanks for making the title change, Hitman.

Could I ask, please, that you add the *year* to the release date?

I didn't publicise the release of NYGM 3.6C, because I wanted to discover how many people were actually checking the NYGM download site at SubSim. (Not very many, hence the public announcement of NYGM 3.6D!)

Thanks again,
Stiebler.
many thanks for the update Stiebler and to NGT for his corrections
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Old 10-15-13, 02:45 PM   #859
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Year added
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Old 10-16-13, 03:22 AM   #860
Stiebler
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Thanks again, Hitman.

Stiebler.
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Old 10-16-13, 02:42 PM   #861
LGN1
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Thanks for the update, Stiebler!

I have updated my zigzag mod

http://www.subsim.com/radioroom/down...o=file&id=3306

accordingly for players who like to use it.

Regards, LGN1
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Old 10-16-13, 05:29 PM   #862
sublynx
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Some very quick updating there LGN, thanks a lot!
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Old 11-08-13, 10:36 AM   #863
andqui
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The RND Campaign file provided with the "IABLShipsforNYGM_New" is older than the one that comes with "NYGM3_6D". Is that fix obsolete, or was it not updated?

thanks
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Old 11-08-13, 11:18 AM   #864
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Quote:
Originally Posted by Stiebler View Post
NYGM3.6B and 3.6C both contain a generic campaign_RND.mis file. That is, random merchant ships will be inserted into convoys.
IABLShipsforNYGM_New2 contains a defined campaign_RND.mis file, where every ship is specified exactly in its place in the convoys.

The 3.6B/C variant gives a wide range of random convoys - but sometimes mixes ships that should not be together (hence the occasional airborne ship).
The IABLShipsforNYGM_New2 variant gives no problems at all. It has been very well tested, and no problems seen. However, there is a smaller range of ships present.

Stiebler.
I suppose this is true and for 3.6D.
The choice is yours!
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Old 11-13-13, 08:24 PM   #865
jakethescot
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Is there a list somewhere of the mods compatible with NYGM?
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Old 11-14-13, 05:23 PM   #866
Ligne Maginot
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It is a Christmas gift in advance, thank you very much Stiebler.

Long live NYGM!
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Old 12-12-13, 01:01 PM   #867
bandit484
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This is a AWESOME mod I wish I would have used it earlier. I truelly love the feel of this mod. Thank you so much for all of your hard work and dedication to this simulation!
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Old 12-12-13, 08:32 PM   #868
bandit484
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I have a question. When I accidentally sink a neutral ship am I penalized the amount of tonnage that the ship is worth?
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Old 01-21-14, 12:15 PM   #869
Stiebler
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Quote:
Is there a list somewhere of the mods compatible with NYGM?
Sorry, but I keep no such list. The reason is that NYGM becomes updated occasionally with big changes to many files, but usually mods made by other people are not equally updated, at any rate not for NYGM.

The official list of continually updated mods for NYGM remains that at the NYGM website at SubSim. Click on my signature below to find it.

@Bandit484:
You are penalised if you sink a neutral ship, yes.

Stiebler.
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Old 02-16-14, 01:02 PM   #870
hoover2701
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Hi there! Is there a Waterstream and Exhaust Combi Mod that is compatible with NYGM? I believe my subs have the exhaust smoke but no water stream in NYGM. I've searched everywhere, but to no avail! Thank you for a short answer!
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