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04-02-21, 05:27 AM | #1 |
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Join Date: Mar 2010
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how to make sinking slow?
i knew there is an option in "realistic" setup to make ships sinking slower, but it is still too fast.
i like the way GWX do it, how do they make it? and another question: if i make a ship heavily wounded, it will sink after 10 hours on my watch. But i didn't follow it. i sail away, outside the 16km sphere. now how the game engine handle this ship? the ship will sink after 10 oz, or it keep "wounded" forever? |
04-02-21, 06:45 AM | #2 |
Navy Seal
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To make ships sinking slower, you have to edit the Data/zones.cfg, and increase the different flooding values for small merchants etc
If you only damage a ship, and he sails away, once passed the spawning km radius he will unspawn and will not be credited
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04-02-21, 06:50 AM | #3 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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I believe these parameters in the Zones.cfg file
Hitpoints= FloodingTime=
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04-02-21, 07:30 PM | #4 | |
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Join Date: Mar 2010
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Quote:
now i m more curious about the definition of [NKeel] [NEFloodB] [NEFlotMain] etc. |
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