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Old 08-31-11, 01:36 PM   #46
GT182
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Your Validator v1.0.6 works great TDW. Just downloaded it and ran it... no lag at all.
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Old 08-31-11, 05:46 PM   #47
Dieselglock
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Thanks again for all your work TDW
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Old 09-02-11, 02:39 PM   #48
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Quote:
Originally Posted by sober View Post
This mod validator goes into your main SH5 game folder .
C:\Ubisoft\Silent Hunter 5
Is not required.

v1.0.8 released. See post #1 for details

Last edited by TheDarkWraith; 09-02-11 at 06:26 PM.
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Old 09-07-11, 04:48 AM   #49
heisig1958
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Super Tool, Dank an den Großmeister.
Gruß Ralf!
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Old 09-12-11, 09:32 PM   #50
Brumete
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Diagnostic results

resolve conflicts as dictated by the program?

SH5 version is 1.2.0.0
MODS installed:
Illyustrator_Loading_Mission_mod
Illyustrator_Intro_logo_mod
Drifter's Damage Control Screen v1.02
Shadow Improvement Mod
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
SubFlags_0_0_8_byTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
SteelViking's Interior Mod V1.2.1
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
IO_StrategicMap_4_4_for_TDWv660&MO
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_7_0_Real_Navigation
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\Illyustrator_Loading_Mission_mod
C:\Ubisoft\Silent Hunter 5\MODS\Illyustrator_Loading_Mission_mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Illyustrator_Intro_logo_mod
C:\Ubisoft\Silent Hunter 5\MODS\Illyustrator_Intro_logo_mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Drifter's Damage Control Screen v1.02
C:\Ubisoft\Silent Hunter 5\MODS\Drifter's Damage Control Screen v1.02 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement Mod
C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement Mod installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
C:\Ubisoft\Silent Hunter 5\MODS\NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_8_byTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environmental SH5 Realistic Colors V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environmental SH5 Realistic Colors V2.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.1
C:\Ubisoft\Silent Hunter 5\MODS\SteelViking's Interior Mod V1.2.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Stock faces
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Stock faces installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible
C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IO_StrategicMap_4_4_for_TDWv660&MO
C:\Ubisoft\Silent Hunter 5\MODS\IO_StrategicMap_4_4_for_TDWv660&MO installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_No_hydrophone_on_surface_No_Air craft_spotting
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_No_hydrophone_on_surface_No_Air craft_spotting installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_WWIIInterface_by_naights
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_WWIIInterface_by_naights installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
Dynamic Environmental SH5 Realistic Colors V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S
SteelViking's Interior Mod V1.2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Cfg\Lights.cfg -D -A -W -S
FX_Update_0_0_19_ByTheDarkWraith conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with MightyFine Crew Mod 1.2.1 Stock faces
\data\submarine\NSS_Uboat7a\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7b\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c41\crew_commands.txt -D -A -W -S
FX_Update_0_0_19_ByTheDarkWraith conflicts with SubFlags_0_0_8_byTheDarkWraith
\data\Sound\Sh.sdl -D -A +W +S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A +W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
IRAI_0_0_30_ByTheDarkWraith conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
IO_StrategicMap_4_4_for_TDWv660&MO conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\Gui\SH5_Shipping_Chart.dds -D -A -W -S
\data\Menu\Gui\Layout\Dripped.dds -D -A -W -S
\data\Menu\Gui\Layout\NavMapSeal.dds -D -A -W -S
\data\Menu\Pages\Page navigation map.ini -D -A -W -S
\data\Menu\StyleSheets\German.shss -D -A -W -S
\data\Scripts\Menu\Page navigation map.py -D -A -W -S
IRAI_0_0_30_ByTheDarkWraith conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
NewUIs_TDC_6_7_0_Real_Navigation conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\menu.txt -D -A +W +S
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\Gui\Layout\OfficerA.dds -D -A -W -S
\data\Menu\Gui\Layout\OfficerB.dds -D -A -W +S
NewUIs_TDC_6_7_0_WWIIInterface_by_naights conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\Gui\HUD.dds -D -A -W +S
IO_StrategicMap_4_4_for_TDWv660&MO conflicts with SteelViking's Interior Mod V1.2.1
\data\Textures\Tnormal\tex\various_books_posters_m aps.dds -D -A -W -S
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
NewUIs_TDC_6_7_0_Real_Navigation conflicts with IO_StrategicMap_4_4_for_TDWv660&MO
\data\Terrain\LocationMaps\ShapeTextures\arrowbody .tga -D -A -W +S
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Old 09-26-11, 03:49 PM   #51
THE_MASK
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Could this be stickied . It would help immensly .
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Old 12-29-12, 05:17 PM   #52
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I can't download from gamefront . Please upload to Mediafire / Rapidshare, or diffferent site ...
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
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Old 12-29-12, 05:22 PM   #53
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Quote:
Originally Posted by silentmichal View Post
I can't download from gamefront . Please upload to Mediafire / Rapidshare, or diffferent site ...
MediaFire link here:

http://www.mediafire.com/?5682137iz5vlby5

Hope it helps and enjoy!
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Old 12-29-12, 05:24 PM   #54
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Quote:
Originally Posted by Fish In The Water View Post
MediaFire link here:

http://www.mediafire.com/?5682137iz5vlby5

Hope it helps and enjoy!
Thank you!!! Works in 100% .
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Old 06-28-13, 03:34 PM   #55
rolandslaw
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Default TEC tutoals

If you have any ideas for other apps once again don't be shy, speak up (I'm in a programming mood recently) [/QUOTE]

A quick question... I have been viewing and preparing an outline of how to based upon Tec's how to videos... in targeting by hydrophone he uses

NEWUIs 6.4.0. , and NEWUIs 7.4.0 real navigarion. Also.. he does not use the Setup.exe. It appears he has full use of the TDC and dials.

Does 7.4.0 include real naqvigtion and Setup.exe?

in advance of your help..

Thank you.

Tonight I watch his tutorial on using the telescope.:<)
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Old 06-28-13, 03:57 PM   #56
Fifi
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Quote:
Originally Posted by rolandslaw View Post
Does 7.4.0 include real naqvigtion and Setup.exe?
Yes, everything is included inside
But why not use 7.4.2?
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Old 06-28-13, 04:50 PM   #57
volodya61
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What a hell is it - setup.exe?
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Old 03-21-21, 03:08 AM   #58
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Quote:
Originally Posted by TheDarkWraith View Post
DO NOT USE VERSIONS PRIOR TO V1.0.6 AS THEY DO NOT REPORT CONFLICTING FILES CORRECTLY!

This app will check your mods installed via JSGME to see if they are installed correctly. What I mean by installed correctly is whether the mod contains a \data folder or not under the mod's folder. 99% of all mods have a data folder, there are only a few that modify only the root game's files.

This app can also check items in mods to see if they contain them. As it is scanning mods it will check to see if the mod contains any of the items you specified to monitor. If found it will post about it. After it is done scanning all mods it will go through all the items you told it to monitor and it will tell you which mod modified that item last. VERY HELPFUL

To specify items to monitor edit the jsgmevalidator.cfg file.

The app also checks for mod conflicts and if any are found it will report the conflicting mods and also the conflicting files along with whether the created dates are equal or not, the last accessed dates are equal or not, the last accessed write dates are equal or not, and whether the sizes are equal or not

You have the ability to send output log to text file (File-->Save as...)

You can re-validate by clicking File-->Validate

You now have option choose install path to SH3 or SH5 or have it read from registry

The app will get the path to the needed JSGME files from the install path

The app will now also tell you what file version of the game's .exe file you have



v1.0.11: http://www.gamefront.com/files/20758...DarkWraith_zip

404 error on link
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Old 03-21-21, 10:40 AM   #59
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Look at the date on the first post. I would not recommend relying too heavily on it, but you could try s7rikeback's mod collection SH5 page and see what happens. It is listed alphabetically, so look for "TDW JSGMEModValidator v1.0.11.7z" The mod most likely has been superseded by SH Validator, which does SH3, SH4 and SH5, but only tests a portion of the game, and is more useful to the modder.

btw: "Welcome to SubSim!"
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