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Old 04-06-2021, 08:45 AM   #2326
propbeanie
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... and to think, they carried those sub nets practically everywhere with them, and "communicated" with each other by flags strung on the bridge cabling... it would be nice if the AI could do "Follow me" and other sets of flags... - but these are beautiful ships, iambecomelife!
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Old 04-06-2021, 01:49 PM   #2327
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Truly dedicated and amazing work
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Old 04-09-2021, 03:41 AM   #2328
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Quote:
Originally Posted by iambecomelife View Post
I'd be happy to give you the figures I've been working on if you would like to take a look!
I'd be happy to assist.


Been a few years since I did animation work but I still have all my bipeds scaled to SH sizes and other neat tools.
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Old 04-09-2021, 03:05 PM   #2329
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Thank you Jeff! I will be in touch.

Good news, I tested the game with a whopping 125 lifeboats from one ship and I got killer framerates. Because I have now applied UnifiedRenderController to the lifeboats and sailors. No stuttering, except for about one minute when the game spawned the lifeboats. In real life there's no need for more than about 20-30 boats from the biggest liners, so this is encouraging! My only reservation is that my computer is very modern/less than a year old, but I can mod in lower detail options for ppl who need it.

I suspect having 20-30 separate survivors or more and a lot more debris/crates/life rings/vests/flotsam floating separately whenever a merchant is sunk will be easy. Plus maybe even realistic liner/troopship sinkings.

Also getting great frame rates while testing long lines of battleships.

Invincible class skinning went great. Screenshots soon.

Plus, I found an old Pre-Dreadnought model on my hard drive that was not destroyed in the ransomware attack that wiped out almost all my progress a few years ago. Thus, I may be able to whip up a few old British BB's for the mod, like "Formidable", "King Edward VII", and "Britannia". Instead of just having modern Dreadnoughts & BC's as targets.
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Old 04-09-2021, 03:30 PM   #2330
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I am sure this has been asked but do not recall. Will Jutland be scripted into the sim ?
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Old 04-09-2021, 04:05 PM   #2331
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Quote:
Originally Posted by Bubblehead1980 View Post
I am sure this has been asked but do not recall. Will Jutland be scripted into the sim ?
Yes, there will be a battle of Jutland. Many minor ship classes will be missing because it's impractical to model every type and recreate all the movements. But most of the noteworthy ships like Lutzow, Iron Duke, etc will be present.

Gun accuracy will be VASTLY lower than SH4 stock. I noticed in standard surface engagements ships destroy each other far too fast. Even the great German gunnery systems of WWI only managed a hit percentage that was, say, 4-5%. Possibly even lower.

I may even introduce a big-gun gunfire effect that does no damage (mixed randomly with real shells) so that engagements are more drawn-out.

Short-range guns will be accurate and lethal, to discourage the player from attacking warships on the surface .
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Old 04-10-2021, 06:14 AM   #2332
Kapitain Oliver Leinkraunt
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IABL sorry for bothering yo again, but I found in my grandfather's library a copy of "Lloyd's Book of House Flag and Funnels" of 1912 with approximately 1870 house flags, funnels' colors and home ports of major and minor companies of all nations at the time. Since you are creating a realistic merchant fleet with names and homeports: do you want a scan of it ?
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Old 04-10-2021, 08:16 AM   #2333
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Quote:
Originally Posted by Kapitain Oliver Leinkraunt View Post
IABL sorry for bothering yo again, but I found in my grandfather's library a copy of "Lloyd's Book of House Flag and Funnels" of 1912 with approximately 1870 house flags, funnels' colors and home ports of major and minor companies of all nations at the time. Since you are creating a realistic merchant fleet with names and homeports: do you want a scan of it ?
No bother at all! Yes, I would like that a lot - it would be a big help with the paint schemes for different ships.
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Old 04-10-2021, 01:43 PM   #2334
Bubblehead1980
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Quote:
Originally Posted by iambecomelife View Post
Yes, there will be a battle of Jutland. Many minor ship classes will be missing because it's impractical to model every type and recreate all the movements. But most of the noteworthy ships like Lutzow, Iron Duke, etc will be present.

Gun accuracy will be VASTLY lower than SH4 stock. I noticed in standard surface engagements ships destroy each other far too fast. Even the great German gunnery systems of WWI only managed a hit percentage that was, say, 4-5%. Possibly even lower.

I may even introduce a big-gun gunfire effect that does no damage (mixed randomly with real shells) so that engagements are more drawn-out.

Short-range guns will be accurate and lethal, to discourage the player from attacking warships on the surface .

Very nice. Will you use other ships to fill the roles of the minor classes not featured ?

I lowered the gun accuracy of AI units as well in my upgrade for TMO, to avoid what you are talking about. I scripted a fictional battle in San Bernadino Strait where BB/CA/DD force detached from TF 38 arrive in time to catch Kurita's center force in the evening of 25 October as it is retreating into the strait, they cross the T and engage in a brief battle. I have it set so it is 50 percent chance whether the US force force spawns so it may or may not happen, keeps things interesting. When it did occur, was a pretty intense surface engagement, fun to watch. Even ran in on surface like a pt boat, made torpedo attacks , hits on Yamato. Had to dive when a DD spotted me. Watching Yamato and Iowa slug it is loud and interesting.

That is a great idea about the big guns having a mix, look forward to seeing how that works.
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