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Old 07-17-23, 06:59 PM   #31
Oubaas
中国水兵
 
Join Date: Oct 2011
Location: Arkansas, USA
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Looking good! I'm paying full attention. Keep us posted.

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Old 08-23-23, 04:30 PM   #32
bracer
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Join Date: Aug 2007
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Here is a few small clips I cutted together from August play tests.
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My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
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Old 09-11-23, 02:25 AM   #33
agathosdaimon
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its all looking good! i need to get back on to supportign the patreon when i doing a bit better financially
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Old 09-16-23, 02:53 AM   #34
agathosdaimon
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i just saw the controversy with unity - that they want to start charging developers per every install of games with unity engine - seems ridiculous as an idea and would make indie game dev with unity impossible - you might want to keep you old engine there as a back up if unity actually goes down this path
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Old 09-16-23, 03:53 PM   #35
bracer
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Hey Mitch!
I hope all is well!
Yeah, this new Unity pricing plan looks crazy.
Luckily so far it won't affect me, since i would have to sell atleast 200.000 copies the first year. Which I guess is rather optimistic for such a niche game.
And when I would reach 200.000 installs, I would have to still be earning $200.000 the last 12 months for it to take affect.
So, I am not worried, but I do feel that it's a brutal change for those that it does affect...
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