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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
中国水兵
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 280
Downloads: 65
Uploads: 0
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Looking good! I'm paying full attention. Keep us posted.
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#32 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 757
Downloads: 15
Uploads: 0
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Here is a few small clips I cutted together from August play tests.
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![]() My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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#33 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 138
Uploads: 0
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its all looking good! i need to get back on to supportign the patreon when i doing a bit better financially
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#34 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 138
Uploads: 0
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i just saw the controversy with unity - that they want to start charging developers per every install of games with unity engine - seems ridiculous as an idea and would make indie game dev with unity impossible - you might want to keep you old engine there as a back up if unity actually goes down this path
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#35 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 757
Downloads: 15
Uploads: 0
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Hey Mitch!
I hope all is well! Yeah, this new Unity pricing plan looks crazy. Luckily so far it won't affect me, since i would have to sell atleast 200.000 copies the first year. Which I guess is rather optimistic for such a niche game. And when I would reach 200.000 installs, I would have to still be earning $200.000 the last 12 months for it to take affect. So, I am not worried, but I do feel that it's a brutal change for those that it does affect...
__________________
![]() My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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