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Old 04-11-20, 08:08 PM   #1
Stewy1
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Default Having trouble with Vertical replinishment

G'day guys,

I was wondering if you could help with the mission editor.

I'm trying to do it so that when the FFG hits a spot, a helicopter will launch and fly to the same spot, hover for 10 minutes, the loadout will be refreshed, and then chopper flies away.

For the Helo's waypoint over the vertrep area, I have the tactic set to a small circle of 'Area Waypoints', speed 0, altitude of 100 ft, duration of 12 minutes, the next waypoint takes it back to base.

In the 'script to run' section at the bottom of the waypoint, I've got a 'refresh loadout' script made (I've tried Ownship and FFG 36 (my boat) in the script - neither seem to work.

Two problems I've got:

* The helo doesn't resume its track back to the base after the 12 minutes - it just hovers and...

* The 'refresh loadout' script doesn't work, the ammo count of gun ammo and missiles hasn't refreshed.

Hope you can help, guys,
Stew
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Old 04-11-20, 09:47 PM   #2
ET2SN
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All I can think of is to open Sicilian Wedding in the editor and check all of the scripts that are used when the sub has to rendezvous with the chopper to pick up the referee. You may only be missing one small addition to your scripts.
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Old 04-12-20, 08:01 PM   #3
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Thanks ET2SN, I'll give that a go.

Thanks for your help!
Stew
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Old 04-14-20, 08:50 PM   #4
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...and a bit of an update. I was growing increasingly frustrated with the 'refresh loadout' not working on the FFG (trying all sorts of combinations on the script) - I then found this with a Google search..

Quote:
I tested this awhile back and refresh loadout only works for air platforms.
https://www.subsim.com/radioroom/sho...hlight=Loadout

With no option to reload ammunition on the FFG, it makes my planned Grenada mission (operating the FFG in the week before the U.S. invasion) a little redundant...or I'd need to seriously rework it...

Thanks PigFish, from 2005
Stew
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