SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Atlantic Fleet / Pacific Fleet
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-24-13, 03:47 PM   #106
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Pacific Fleet v2.0 is now available from iTunes








What's New in Version 2.0

- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features

Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more

Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target

Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 09-24-13, 03:59 PM   #107
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

Yes, go grab it while it's hot!
Julhelm is offline   Reply With Quote
Old 10-13-13, 06:51 AM   #108
Likeaboss
Bilge Rat
 
Join Date: Oct 2013
Posts: 1
Downloads: 0
Uploads: 0
SHO Yamato battleship

I bought radar for the Yamato battleship and it doesn't have radar what's going on.
Likeaboss is offline   Reply With Quote
Old 10-13-13, 07:06 AM   #109
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

That's a known bug and has been fixed in the next update which is under review right now.
Julhelm is offline   Reply With Quote
Old 11-12-13, 09:39 AM   #110
bratwurstdimsum
Sparky
 
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
Default

Wow it's amazing. On par with any ww2 battleship game I've played on the PC!! The Japanese campaign is hard for the first mission or so then it rocks!

Just a nitpick - Are you able to put a setting for US gunnery? Towards the end when I faced off 2 iowas their inaccurate gunnery was a bit laughable!

Also esp in the first mission of the Japanese game some kind of turn predictor for the DD would be great to enable the DD to better steer towards and shadow the sub.

No big gripes though - super effort!!
__________________


The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
bratwurstdimsum is offline   Reply With Quote
Old 11-12-13, 03:42 PM   #111
strykerpsg
Loader
 
Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
Default

Any chance this may go to Windows 8? I recently got rid of my ipad and bought a Surface Pro. Really liked what you accomplished in 2.0.

Matt
strykerpsg is offline   Reply With Quote
Old 11-15-13, 07:51 AM   #112
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by bratwurstdimsum View Post
Just a nitpick - Are you able to put a setting for US gunnery? Towards the end when I faced off 2 iowas their inaccurate gunnery was a bit laughable!

Also esp in the first mission of the Japanese game some kind of turn predictor for the DD would be great to enable the DD to better steer towards and shadow the sub.
Thanks for the comments! Glad you're enjoying the game.

Enemy gunnery can be a fickle thing and we designed it this way on purpose. For example an enemy ship may get a lucky bead on you early forcing you to retreat. Also wind speed and direction can greatly throw off the enemy's aim, so if you're good at estimating wind drift you can develop a further advantage over the enemy in windy conditions. Those two Iowas might have been in windy conditions??

For the movement (tunring) indicators, we chose not to display these. Similarly, we don't show gun or torpedo ranges in the user interface. Essentially we wanted the game to have a "feel" aspect to it, whereby the player would learn these things over time. So rather than just show the player gun/torpedo ranges, bomb sights and movement arcs, we wanted a game that was easy to learn but could be mastered with extended playing time.
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 11-15-13, 07:53 AM   #113
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by strykerpsg View Post
Any chance this may go to Windows 8?
We're currently working on an Android port and have yet to decide whether we'll port to Windows 8. Being PC gamers ourselves it is quite probable at some point, but we don't have a time frame yet.
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 03-13-14, 08:58 AM   #114
chrysanthos
Grey Wolf
 
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
Default

i dont like it only because its turn based....i would prefer the gameplay of silent hunter....thats why i uninstall it
chrysanthos is offline   Reply With Quote
Old 01-11-15, 08:25 PM   #115
Lewis Wingerter
Planesman
 
Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
Default Ref emulator from android to PC

Hi guys I dont know if it been posted yet ref a program that let you play some android games on a PC. I found a program called Blue Stacks thats works great with pacific fleets(i an using win 8.1). I also tried it with Crash Dive and the verdict is still out.
Just use your search engine and type blue stacks. Use the official site. It's a free program that set up a android environment. Regards Lewie


i just found out that after you use blue stacks for awhile that they want you either download 5 sponsor program or pay a subscription for 24 dollars per year sorry guy LW

Last edited by Lewis Wingerter; 01-11-15 at 10:20 PM. Reason: new infro
Lewis Wingerter is offline   Reply With Quote
Old 09-14-15, 07:43 AM   #116
strykerpsg
Loader
 
Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
Default

Quote:
Originally Posted by Lewis Wingerter View Post
Hi guys I dont know if it been posted yet ref a program that let you play some android games on a PC. I found a program called Blue Stacks thats works great with pacific fleets(i an using win 8.1). I also tried it with Crash Dive and the verdict is still out.
Just use your search engine and type blue stacks. Use the official site. It's a free program that set up a android environment. Regards Lewie


i just found out that after you use blue stacks for awhile that they want you either download 5 sponsor program or pay a subscription for 24 dollars per year sorry guy LW
Blue Stacks doesn't show either Atlantic Fleet nor Pacific Fleet. They do show up in the Google Play store, but not in Blue Stacks. Does it need to be added by the producer?

I just now am seeing this other last bit added. Perhaps Blue Stacks is not the best way to go after all...... Developers, where do you stand on a PC release? I'm neither going to buy another iPad or Android tablet, as I too sold mine for a Surface Pro Windows tablet.
strykerpsg is offline   Reply With Quote
Old 09-14-15, 09:32 AM   #117
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,657
Downloads: 22
Uploads: 0


Default welcome aboard!

Likeaboss!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 09-20-15, 08:05 PM   #118
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by strykerpsg View Post
Developers, where do you stand on a PC release?
In the works. About to put it up onto Steam for the Greenlight process and hopefully it will be available by the end of the year.
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.