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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
Uploads: 0
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#77 | |
Dive to drown.
Join Date: Oct 2009
Location: N/A
Posts: 14
Downloads: 139
Uploads: 0
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![]() Quote:
This is looking absolutely gorgeous. ![]()
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Blood and Iron |
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#78 |
Ensign
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 235
Downloads: 67
Uploads: 0
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![]() ![]() MOAR!!.. MOAR!!.. DAMMIT!! .. MOAR!! |
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#79 |
Seasoned Skipper
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Dev Diary #7 - Sensors and Plotting in Sea Power
![]() https://store.steampowered.com/news/...47650661478535 |
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#80 |
Seasoned Skipper
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#81 |
Engineer
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I wonder if this will release soon.
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#82 |
Seasoned Skipper
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Mid January Martin wrote on MP Discord channel:
"Ah all good. We're getting closer and we have quite a good pace now. The reason why we cannot give an exact date yet is because we're working on the AI now and there are quite some other little tasks to do while the game on a modular level (weapons, sensors, units) is in a pretty good shape. When the AI is more or less done I think we can give a better estimate. Don't expect any release date estimation within the next 3 months. That doesn't mean it will be released in 4 months then but at that point we might know more and if not, well you know. |
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#83 |
Engineer
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Holy hell... While I am happy that they want the game to be good, and that AI is now the main focus, I am also worried that much time is spent on detailing every little hull rivet. Games like these should play good, the GPU hogging eye candy should come a definate second imo. I just hope this will run good at all on a mid level laptop. Cold Waters was not the best optimized game around, so I expect this to be better. Cautiously optimistic here.
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#84 |
Seasoned Skipper
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Come to the Discord channel and ask questions to the devs:
https://discord.com/channels/6815233...86508067405844 |
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