SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Crash Dive & Crash Dive II
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-16-19, 12:23 PM   #1
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default Crash Dive 2

Greetings SubSimmers!

For the past few months I've been working on a sequel to Crash Dive (something I've been wanting to do for years).

It will still be WWII, but this time in the South Pacific, with the player in command of a U.S. Navy Gato-class submarine. The core gameplay will be very similar to Crash Dive, but with significant improvements.

Below is a partial wish-list of new/upgraded features; some of these are done, some are in progress, and some I have no idea how to accomplish yet:
  • Crew management/assignment
  • Story/campaign mode
  • Detailed damage control
  • O2
  • SJ Radar
  • Land masses
  • Ocean floor/bottoming
  • Ships/sub can run aground
  • Armed cargo ships
  • Enemy torpedoes
  • Enemy aircraft
  • More realistic ship movement
  • Better enemy AI
  • Better ship-to-ship collisions
  • Notification history
  • Weather (clouds, fog, rain, lightning)
  • Time of day (sun/moon cycle)
  • Crew spotting when surfaced
  • Navigational waypoints
  • Upgrading of sub (tech tree)

If you have suggestions/additions/feedback on this list, sound off and let me know! I'm also going to have questions that this community is uniquely suited to answer, so I'll be posting those in this forum.

Thanks!

-Scott
__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Old 07-16-19, 12:36 PM   #2
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

Just to show that I'm serious about work on Crash Dive 2

__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Old 07-16-19, 01:20 PM   #3
captainadccdacaptain
Gunner
 
Join Date: Oct 2015
Location: Deep southern part of US
Posts: 98
Downloads: 49
Uploads: 0
Icon14

It would definitely be played and enjoyed if a sequel was made, and by the wish list it it looks like would be a good game
captainadccdacaptain is offline   Reply With Quote
Old 07-16-19, 02:33 PM   #4
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

Another video: Crash Dive 2's new weather system, showing fog, clouds, rain, and wind. Wind affects the water's wave speed and size.
All weather factors affect the enemy's ability to detect your sub (and your ability see them!).

__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Old 07-16-19, 07:00 PM   #5
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,275
Downloads: 534
Uploads: 224


Default

I'm definitely onbaord with this! I loved Crash Dive so much, it was really a fun game. It was really polished and gave me a lot of pleasure while waiting for my gf to decide which shoes she couldn't live without.

Recommendations:

Play the original Silent Hunter to sample the tone of the game. I always felt CD was an homage to Aces of the Deep, having CD2 bring back memories of SH1 would be awesome.

Have crew reports in the game. "Rrrright full rudder, aye sir!"

Have some small villages on the islands, small military outposts, and docks with moored vessels, buoys, mines, and nets.

Have harbor penetration missions and make navigation and reconnaissance a big factor. Trying to find Wewak among a dozen small islands would be a great mission in itself. USS Wahoo.

While on the topic of harbor intrusions, have some missions where the enemy is skirting the coast and you have to run dangerously shallow to close the range, re: USS Barb.

Sub vs sub missions

Warship encounters, like USS Cavalla.

Thermoclines and bathythermographs

Easter eggs!

cheers,
Neal
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is online   Reply With Quote
Old 07-16-19, 10:59 PM   #6
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

Great list of recommendations, thanks Neal!
__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Old 07-22-19, 11:49 AM   #7
kolc
Watch
 
Join Date: Oct 2018
Posts: 16
Downloads: 9
Uploads: 0
Default Looking forward...

Very interested in seeing this and improvements to the game...providing more depth around game play regarding finding and tracking of targets would be what I would like to see more of....
kolc is offline   Reply With Quote
Old 07-23-19, 09:00 PM   #8
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by kolc View Post
Very interested in seeing this and improvements to the game...providing more depth around game play regarding finding and tracking of targets would be what I would like to see more of....
I think you'll like the changes then. Rather than the randomly-spawned convoys from Crash Dive, the new game will have active shipping traffic in your assigned patrol zone; you'll need to use your radar, lookouts, and common sense to find them and sink them.
__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Old 07-24-19, 06:27 AM   #9
kolc
Watch
 
Join Date: Oct 2018
Posts: 16
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by PanicEnsues View Post
I think you'll like the changes then. Rather than the randomly-spawned convoys from Crash Dive, the new game will have active shipping traffic in your assigned patrol zone; you'll need to use your radar, lookouts, and common sense to find them and sink them.
...ok now I am hooked...RADAR!


kolc is offline   Reply With Quote
Old 02-14-20, 02:40 AM   #10
Rya989
Nub
 
Join Date: Dec 2018
Location: U.K
Posts: 4
Downloads: 44
Uploads: 0
Default Crash Dive 2

Quote:
Originally Posted by PanicEnsues View Post
Greetings SubSimmers!

For the past few months I've been working on a sequel to Crash Dive (something I've been wanting to do for years).

It will still be WWII, but this time in the South Pacific, with the player in command of a U.S. Navy Gato-class submarine. The core gameplay will be very similar to Crash Dive, but with significant improvements.

Below is a partial wish-list of new/upgraded features; some of these are done, some are in progress, and some I have no idea how to accomplish yet:
  • Crew management/assignment
  • Story/campaign mode
  • Detailed damage control
  • O2
  • SJ Radar
  • Land masses
  • Ocean floor/bottoming
  • Ships/sub can run aground
  • Armed cargo ships
  • Enemy torpedoes
  • Enemy aircraft
  • More realistic ship movement
  • Better enemy AI
  • Better ship-to-ship collisions
  • Notification history
  • Weather (clouds, fog, rain, lightning)
  • Time of day (sun/moon cycle)
  • Crew spotting when surfaced
  • Navigational waypoints
  • Upgrading of sub (tech tree)

If you have suggestions/additions/feedback on this list, sound off and let me know! I'm also going to have questions that this community is uniquely suited to answer, so I'll be posting those in this forum.

Thanks!

-Scott
Sounds great as first game was very playable and had lots of nice touches such as the missions and reallife photos to empathsise the atmosphere. There are numerous games that get the basics down with varying degrees of success, but where nearly all if not all single player submarine games fail is the feeling that your crew are actually real people who are sharing the campaign / boat with you. Silent Hunter 5 did have some very nice touches in this regard and I haven't played Uboat to see how that handles this aspect of things. If you could have a development of your original title but capture that feeling of not being alone onboard with drones and command back at base actually knows your there and communicates rather than just issuing the mission and odd report, you could have a real winner that attracts a wider market. Who wouldn't want that feeling of being part of a crew working together through victories and the hard times.
Also building in the engine room and torpedo bays and the ability to interact - how long before repairs will be done ? For example or patching up damaged battery wiring, could also add to the atmosphere greatly. Main thing is to keep the playability the first one had but draw you in more, in my opinion. Good luck regardless, will follow progress.
Rya989 is offline   Reply With Quote
Old 02-14-20, 12:47 PM   #11
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Rya989 View Post
...where nearly all if not all single player submarine games fail is the feeling that your crew are actually real people who are sharing the campaign / boat with you.
Great feedback, thank you! In Crash Dive 2, each of your 50 crewmen has a rank, name, age, and city/state where they're from. They have specific and general skills, and can improve those skills over time. They can be injured, knocked unconscious, or killed.

But how attached the player gets to the crew is completely up to you; You can completely ignore them and let the XO (AKA the AI) handle all crew assignments, or you can micro-manage where each man is assigned to and for how long.

Quote:
Originally Posted by Rya989 View Post
Also building in the engine room and torpedo bays and the ability to interact - how long before repairs will be done ?
CD2 has a much more detailed damage control screen, where you can monitor each compartment's flooding, damage, and crew state. Just like with crew management, it's down to each player's preference how much you want to manually manage the repairs; you could specify exact orders for the repair crew, or just let the XO handle it.

Here is a screenshot of the current state of the Damage/Crew management screen:

__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Old 03-11-20, 10:25 AM   #12
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,706
Downloads: 22
Uploads: 0


Default welcome aboard!

Rya989!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 03-11-20, 05:02 PM   #13
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > rya989
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
THEBERBSTER is offline   Reply With Quote
Old 04-02-20, 03:41 PM   #14
DaveyJ576
Officer
 
Join Date: Nov 2008
Location: Norfolk, VA
Posts: 241
Downloads: 20
Uploads: 0


Default Looking forward to it

I am eagerly awaiting this game. I have been having withdrawals from playing SHIV on my old Vista computer and I would like to play again. SHIV crashed again (hard this time) and I don't have the patience to mess around with it any more.

I have been away for a while, but I was once regarded on these forums as something akin to a technical expert on USN fleet boats so if you have a question ask away!
DaveyJ576 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.