SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-24-20, 03:42 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default New Experience with mines

Always bothered me in stock how mines as a basic non factor in SH 4 yet were a real and persistent threat to subs.Much how they omitted enemy submarines firing torpedoes.

Anyways, part of my update to TMO traffic I have added minefields in some areas should be and in particular as a way to prevent surface and subs from going places. I set the depth to zero, they are now a threat to surface vessels. Of course, rerouted traffic as appropriate. including your sub. They are grossly under powered though s it took 3 to destroy my sub lol. so have changed that.

Also interesting, you can blow the mines up with 20 mm, 40mm, and even 5 inch deck gun as often happened in reality when spotted a loose one floating.
Bubblehead1980 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.