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Old 11-30-13, 08:11 PM   #76
CaptJulius
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Looks Good !
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Old 12-15-13, 01:05 PM   #77
Targor Avelany
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Version updated. Should be no more lifeboats going straight to the bottom
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Old 12-15-13, 04:37 PM   #78
gap
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|May the Force be with you!|
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Old 12-15-13, 04:59 PM   #79
vdr1981
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Quote:
Originally Posted by Targor Avelany View Post
Version updated. Should be no more lifeboats going straight to the bottom
What was the problem? Ship mass from unitship controller?
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Old 12-16-13, 11:48 AM   #80
Targor Avelany
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What was the problem? Ship mass from unitship controller?
nope. I made it submerged accidentally.
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Old 12-17-13, 07:11 AM   #81
arnahud2
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Thanks for the update, Targor
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Old 12-19-13, 11:08 AM   #82
V13dweller
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It makes the game more pretty to look at and stop me thing "Why would you take the inflatable when there is a perfectly functional wooden boat with a rigid hull right there"

It's a nice aesthetic.
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Old 12-23-13, 10:58 AM   #83
Rongel
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Quote:
Originally Posted by Targor Avelany View Post
Version updated. Should be no more lifeboats going straight to the bottom
Great, I'll add it back to the megamod!
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Old 01-23-14, 10:00 PM   #84
Raven_2012
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Is there a lag or freeze when boat is destroyed and the lifeboats are ejected? This goes for the other lifeboat mod, I am using both. I get a hick-up when a boat gets destroyed.
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Old 01-23-14, 11:08 PM   #85
Katze
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Quote:
Originally Posted by Raven_2012 View Post
Is there a lag or freeze when boat is destroyed and the lifeboats are ejected? This goes for the other lifeboat mod, I am using both. I get a hick-up when a boat gets destroyed.
Yes, yes there is a lag hitch.
Before the starshell fix I used to cross my fingers there would be no CTD with the old starshell lag and the boats popping out at once. Never did crash but playing SH5 you get used to clenching your teeth at every hitch expecting it to.
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Old 01-24-14, 12:29 AM   #86
Raven_2012
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Is this the Star Shell patch you are talking about or some other mod that has fix or in the generic patcher?

The star shells are what are causing the main stutter, every time one goes of and stutters, my heart stops in perpetration for a CTD.

Quote:
Originally Posted by Katze View Post
Yes, yes there is a lag hitch.
Before the starshell fix I used to cross my fingers there would be no CTD with the old starshell lag and the boats popping out at once. Never did crash but playing SH5 you get used to clenching your teeth at every hitch expecting it to.
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Old 01-24-14, 01:20 PM   #87
Katze
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Quote:
Originally Posted by Raven_2012 View Post
Is this the Star Shell patch you are talking about or some other mod that has fix or in the generic patcher?

The star shells are what are causing the main stutter, every time one goes of and stutters, my heart stops in perpetration for a CTD.

I see you found it, but for anyone else looking for it here is the link to the thread: SH 5 Starshells patch v1.0
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Old 05-27-20, 03:07 AM   #88
Demon777
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Hi guys!

I've just checked whether this mod is fully compatible with TWOS 2.2.18. Unfortunately, it isn't...
There's a bug with torpedo tubes opening. No tube doors movement is engaged when order to open is given.

The firing capability itself is OK, but in terms of graphics it's a sad thing.

Last edited by Demon777; 05-27-20 at 02:28 PM.
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Old 07-05-20, 06:42 AM   #89
Lasicowaty
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Quote:
Originally Posted by Demon777 View Post
Hi guys!

I've just checked whether this mod is fully compatible with TWOS 2.2.18. Unfortunately, it isn't...
There's a bug with torpedo tubes opening. No tube doors movement is engaged when order to open is given.

The firing capability itself is OK, but in terms of graphics it's a sad thing.
But it's firing, yes? You can play and send torpedos normaly, but... with tube doors closed?
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Old 07-06-20, 01:14 AM   #90
Demon777
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Quote:
Originally Posted by Lasicowaty View Post
But it's firing, yes? You can play and send torpedos normaly, but... with tube doors closed?

yes, correct
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