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Old 11-12-20, 09:20 AM   #511
Professor M
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Default Awsom Looking Pack

Just got this added to ARB Wide after seeing Wolfpack345's vid's on YouTube. Wow! I now have a reason to enjoy the "lockdown".


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Old 12-01-20, 04:49 AM   #512
leinar_06
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bullhorn Missing Radar

I just bought the new type IXC/40, then I bought equipment including Fumo30, then after loading the career I went on the bridge to see the new radar, and I saw...nothing yeah nothing where the radar is placed then I go to radioman to turn on the radar nothing I can't click on radar; So I save & exit go-to equipment click on Fumo30 again and it says "You already have it"... what the hell

Last edited by leinar_06; 12-01-20 at 08:07 PM.
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Old 12-01-20, 10:14 AM   #513
Anvar1061
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You need to install the late War sensors mod
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Old 12-01-20, 01:49 PM   #514
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Icon14 Missing Radar

Quote:
Originally Posted by Anvar1061 View Post
You need to install the late War sensors mod
Hello, again anvar1061 is this mod is called "GWX - late war sensor snorkel antennas". thank you
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Old 12-01-20, 02:30 PM   #515
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Default

It is
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GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
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Old 12-01-20, 08:36 PM   #516
leinar_06
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Icon9 It doesn't work

Quote:
Originally Posted by Anvar1061 View Post
You need to install the late War sensors mod
Nope, I enable the late war sensor snorkel antennas and still, the radar is missing as always it is not in the housing where the radar is placed
please help
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Old 12-01-20, 11:15 PM   #517
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Default Missing Radar

Here's screenshot


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Old 12-01-20, 11:35 PM   #518
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Quote:
Originally Posted by leinar_06 View Post
Nope, I enable the late war sensor snorkel antennas and still, the radar is missing as always it is not in the housing where the radar is placed
please help
The GWX late war sensors mod is just for the RWR on the snorkel I think. I believe this is the radar fix for the U-boat compilation 1:

http://www.mediafire.com/file/qa8deq...ix_SNS.7z/file

I'm no expert with it but am aware of some issues. It has some placement problems with Fumo-29 on some towers and will overwrite your sensors.dat file, which may have implications depending on what other mods you're running. Hope this helps some!

Oh and also assuming it works, it's shift/ctrl + R to raise/lower the antenna.
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Old 12-02-20, 03:25 AM   #519
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SHO Re: Question...

Ahoy,

Does any one know if all this is compatible for use with LSH3-2015.?

I really like LSH3, & love the look of the real looking uboats with this mod set...

would like to use it, but would help to know just what the order would be, exactly to ensure it works as intended... and not run into any CTD's...

Any info, would be greatly appreciated... Thanks.

M. M.

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Old 12-02-20, 04:10 AM   #520
leinar_06
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Default

Quote:
Originally Posted by Mad Mardigan View Post
Ahoy,

Does any one know if all this is compatible for use with LSH3-2015.?

I really like LSH3, & love the look of the real looking uboats with this mod set...

would like to use it, but would help to know just what the order would be, exactly to ensure it works as intended... and not run into any CTD's...

Any info, would be greatly appreciated... Thanks.

M. M.

Make sure you have a 4GB patch to prevent CTD
ohhh that's weird... the link is dead
ok try patching it using H.sie
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Old 12-02-20, 04:15 AM   #521
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Quote:
Originally Posted by Mad Mardigan View Post
Ahoy,

Does any one know if all this is compatible for use with LSH3-2015.?

I really like LSH3, & love the look of the real looking uboats with this mod set...

would like to use it, but would help to know just what the order would be, exactly to ensure it works as intended... and not run into any CTD's...

Any info, would be greatly appreciated... Thanks.

M. M.

Lot of work to make it compatible with LSH3...otherwise you’ll run into problems
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Old 12-02-20, 08:16 AM   #522
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Icon10 Im just an idiot

Hello everyone... uhh I just fix my problem with "The missing radar",
man, I'm just an idiot I enable the mod "M.E.P v6- VisualSensors for GWX3",
but I don't even enable "M.E.P v6" , so yeah thanks to all that help me this is the second to my last option if I had a problem to silent hunter 3...


uhh...quick question do you know how to mirror a side emblem
cuz I think I did it

Last edited by leinar_06; 12-02-20 at 06:42 PM.
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Old 12-02-20, 09:33 AM   #523
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Quote:
Originally Posted by leinar_06 View Post
Hello everyone... uhh I just fix my problem with "The missing radar",
man, I'm just an idiot I enable the mod "M.E.P v6- VisualSensors for GWX3",
but I don't even enable "M.E.P v6" , so yeah thanks to all that help me this is the second to my last option if I had a problem to silent hunter 3...: salute:


uhh...quick question do you know how to mirror a side emblem
Fwiw, might want to see what the GWX Project Manager had to say about the sensors in Mep 6 and GWX assuming you're using GWX.
Starts at post #32.

https://www.subsim.com/radioroom/sho...d.php?t=242088
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Old 12-02-20, 01:19 PM   #524
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Quote:
Originally Posted by leinar_06 View Post
uhh...quick question do you know how to mirror a side emblem
cuz I think I did it

https://www.subsim.com/radioroom/sho...84&postcount=1
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Old 12-02-20, 03:46 PM   #525
Mad Mardigan
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SHO

Quote:
Originally Posted by leinar_06 View Post
Make sure you have a 4GB patch to prevent CTD
ohhh that's weird... the link is dead
ok try patching it using H.sie
Ahoy leinar_06,

I appreciate that tidbit of info, but... LSH3-2015, comes with a auto patcher, that does what is needed to to apply the h.sie patch. So no need to do that part.

Don't remember when I did the install, if LSH3 includes the 4GB patch or not. I do know that when I began the process to set up for SH3, I used 'Front End' which includes a option to patch the SH3.exe, & I think I may have used that option when I installed SH3 using 'Front End'. Checking the folder where SH3 (modded with LSH3) shows that there is 4GB patch applied. So no need for that, either.

Again, thanks... I do appreciate the effort, leinar_06

M. M.



Quote:
Originally Posted by Fifi View Post
Lot of work to make it compatible with LSH3...otherwise you’ll run into problems
Ahoy, Fifi...

Ok, can understand that there can/maybe/will be work involved to get it to work... so beyond saying that it'll take work to make it work, you mind shining a search light on what would need doing to make it work...

I still enjoy tooling about in SH3, & would love to see the uboats look realistic, as they do in the work you did with Op. Monsun: Dark Waters.

M. M.

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