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#751 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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The damage model and destroy 3dmodels that are in the default models are not ready (yet) for the custom models. That is a part of the continuing work. The objects in the air you see is a PC power issue CPU can not keep up with the physics model. ![]() Did you complete the mission by driving your Tiger through the village? ZW ![]() |
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#752 | |
Swabbie
![]() Join Date: Nov 2009
Location: UK
Posts: 13
Downloads: 0
Uploads: 0
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ZW
That is what I did, twice, with the same error. It runs ok after the pre-Kursk 275mg file the problem occurs after the Kursk mission 1 file is installed. Quote:
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#753 |
Pacific Aces Dev Team
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Zee,
just installed and fired up the game with latest build of your mod, and I'm quite impressed. Since I reduce graphic details I don't have much problems playing, more or less everything goes smooth. Sorry if this has been asked before, but would it be possible to add a simple "Training Campaign"? Nothing else than a simple mission where one can practice calmly and not under enemy fire moving the tank, switching positions, and gunnery (short, medium and long range). But with no enemy, just targets and a nice terrain to test the tanks ![]()
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One day I will return to sea ... |
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#754 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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That's a great idea Hitman. I know that you asked that before but it was lost in the shuffle so-to-speak. I think though now would be the time to roll it in the "must include list". I will put some printed instruction bill boards in the training mission to help with keys and other helpful tips so as to aid in the training and that kind of stuff, it will be a great help for me as well by answering some basic things that are asked allot. ![]() Thanks Hitman I will have to find the time for this one! ![]() ZW ![]() |
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#755 | |
Swabbie
![]() Join Date: Apr 2010
Posts: 14
Downloads: 16
Uploads: 0
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This function would be very usefull when you change between the different crew (when you aim at very long range a small correction is sometimes necessary, based on the last shot and I can't do it with the mouse). ![]() |
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#756 |
Pacific Aces Dev Team
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Cheers, glad to hear it
![]() As every simulations fan knows, the key to enjoying them is to practice until everything becomes a second nature and you can concentrate in what you are doing, instead of concentrating in looking for the key that did this or that. Which is specially difficult when you are being shot at, or see a target moving fast out of sight ![]()
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One day I will return to sea ... |
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#757 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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at the line: final static float MouseSensitivity = 0.25; you will find itin the Scripts folder: Lighthouse Interactive\T34vsTiger\Scripts Check it out ZW ![]() |
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#758 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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#759 | |
Swabbie
![]() Join Date: Nov 2009
Location: UK
Posts: 13
Downloads: 0
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ZW
I have now tried 5 times to install Kursk mission 1. After it is installed TvsT CTD on any mission at the start of the mission loading bar with the error I reported before. It runs perfectly with only the 275 mg pre-Kursk file installed. ![]() Quote:
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Foundation Member + Beta Tester Last edited by indebin; 04-12-10 at 05:27 PM. |
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#760 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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Well ZW, it was "No Go!" first time around with this new version of the Kursk mission.
On startup, I was getting the error report of Duplicate KurskM1Mission scripts. I looked everywhere through the Mission scripts, thought there was 2 KurskM1 Mission scripts in there somewhere, but only saw the one in the Customs Mission folder. But something didn't look right in that folder either. After looking at so many different mission folders, I noticed that the Kursk Mission folder had one extra file in it. It is called MissionBase script, or something like that. I opened with Wordpad, and compared it to the KurskM1 Mission script, and saw the offending duplicate lines. They are something like Kursk M1 text, Kursk M1 briefing, and so on. I took a guess, and removed the Mission Base script, but did not delete it, just incase I had a wrong guess,lol Sure enough, the mission started, so I exited from the sim to come here and let you know what I found. Of the 2 emails you sent, I installed the mission from the second one, I believe that's how you wanted us to do it? Just one other thought, I took a quick look around when the mission started, and noticed a whole lot of other tanks are not there for the intial thrust at the Russian lines. Where did they go!?! I feel so alone out there now! ![]()
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Don't mistake my kindness for weakness. I'm kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me. Al Capone |
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#761 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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beta testers I forgot to mention it. But you are right on target so delete that file. Normally I would want you beta testers to delete the whole Kursk mission 1 folder. I have just finished fixing the end of mission code for Kursk mission 1. So give me 20min. and then download the same file again same pw. The .exe will say v2 at the end of it and then delete or install over the last Kursk mission 1. 20 minutes then download ![]() ZW ![]() |
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#762 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Hi indebin eddie found the culprit you should deletethe Kurskmission folder then re-install Kursk mission 1 again Lighthouse Interactive\T34vsTiger\Missions\CustomMissions\Kur skMission And before you do that download the Kursk mission 1 file again and use that one it will have v2 at the end of the .exe file. Keep up the good work indebin we're almost there! ZW ![]() |
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#763 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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ZW, everything is running fine here! Thanks for the new file BTW! FR are higher, starting around 4 and moving up to around 8 or 9 at times, but still going to need around 3 GHz machine to run it at higher settings. Of course lower settings will help with machines that don't have that range of power.
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Don't mistake my kindness for weakness. I'm kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me. Al Capone |
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#764 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Thanks eddie, did you finish the mission successfully?
The power issue is I think an issue that is here to stay with TvsT ZW |
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#765 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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Sorry ZW, couldn't finish the mission today, got caught up by things here at home. I was having fun exchanging some long range fire with the Russians, and was getting in my licks against them. Finally coming to terms with the optics, so picking them off from a great distance is becoming sort of fun!
Have to get back to it on Tuesday, first have to go to work, then take my Dad to see his Doctor, so won't be back at it until Tuesday evening. Will do my best to blast my way through the Russian guns, no more Mr. Nice Guy!! ![]() ![]()
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Don't mistake my kindness for weakness. I'm kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me. Al Capone |
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