SUBSIM Radio Room Forums

SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > UBOAT
Forget password? Reset here

Thread Tools Display Modes
Old 11-30-2019, 11:48 PM   #1
Join Date: Aug 2007
Location: Guadiaro, Spain
Posts: 59
Downloads: 2
Uploads: 0
Default Oxygen usage on GIbraltar run?

Hello all.

Used to be an avid player of SH3, so I got this game recently to try it out. So I've started my first game and tried to do the Gibraltar run as my first mission. However, whenever I submerge, I only have enough oxygen to last about an hour before I need to surface to replenish. The batteries also seem to run dry quite quickly. Is this correct or am I missing something? As far as I've read, the early types of submarine could stay submerged for 8-10 hours.

Thanks for any replies.
Oh God, thy sea is so great and my boat is so small

As we sail thru life, don't avoid rough waters, sail on because calm waters won't make a skillful sailor
VolvicCH is offline   Reply With Quote
Old 12-01-2019, 02:30 PM   #2
Subsim Aviator
GoldenRivet's Avatar
Join Date: Mar 2007
Location: Texas
Posts: 8,610
Downloads: 145
Uploads: 0


This is a problem i have noticed... and im not sure what the problem with the time scale is precicely. BUT;

if you notice the clock - it runs in ten minue intervals. So if you sit in the middle of the sea, on 1X time compression, approximately every seven or eight seconds IRL, the game clock skips ahead to the next 10th minute in game. (such as it being 05:00 in game, then 7 seconds in real life pass, now it is 05:10!)

Also, if you were watching the sun (or conversely the moon) during this same span of time it streaks across the sky as if it were at 10X time compression. meaining that if you sit in the middle of the sea and watch the sunrise on "1x compression", and you watch and watch and watch and eventually see the sunset - IRL - only something on the order of 15-20 minutes will have passed for you IRL - yet it has been a whole day in game.

My first observations is that this makes a true "1X" patrol impossible

My second observation is that when peering through the scope at the slow crawl of a merchant across the periscope reticle, In real life 4 or 5 minute might have passed, but in game, the game clock now shows that 20 minutes have passed!

My third observation is that things like countdowns - are way off - for example, oxygen use and morale decay

I have noticed that oxygen use will indicate "fully depleted in 1 hr 28 minutes" for example. Well.. is this in game? is this In real life" how is this quantified?

I have submered and streaked across a grid square at 5X compression while the oxygen countdown continues, but in the game, i was time compressed, and while the timer continued to countdown from an hour and a half or more, the in game time submerged was more on the order of 10 or 12 hours.

so im not sure exactly where the oxygen usage countdown draws its information from.

but i do know, that until the game and all the associated "time gauges" all run on the same one minute scale - like SH3, 4 and 5 did - this is going to be an issue.

Last edited by GoldenRivet; 12-01-2019 at 02:54 PM.
GoldenRivet is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 07:28 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim