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Old 12-04-06, 01:14 PM   #121
NeonSamurai
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Well NGYM is its own supermod, and thus is not compatable with TGW. However you can use JSGME to change which is installed on the fly. If you do though, be sure to use separate careers/campaigns for each mod.
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Old 12-04-06, 04:54 PM   #122
robj250
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Quote:
Originally Posted by joejccva
Great thanks!

Oh, do I need anything else like any NYGM mods or anything?
Nope, unless you want to add mods like Sobers 3D waves, then you have to install JSGME, which is a mod installer.
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Old 12-09-06, 01:54 PM   #123
noizy
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Hi. I was under the impression that there was a very complete FAQ for SH3 somewhere on subsim.com. I haven't been able to find it. I just started playing (just found a gfx card that does pixel shader; yea i'm slow to upgrade, anyhow). I have a few questions I thought an FAQ would surely cover. I have alread checked the community manual and read most of it.

What I want to know is what exactly all the professions/qualifications do exactly. And who best to assign it; to officers or petty officers? What exactly I need in a boat, and what is worth buying, etc. I have tried looking for these topics in the forum but to no avail. So, is there a repository of facts about what does what exactly? Thanks.
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Old 12-09-06, 02:05 PM   #124
bigboywooly
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Well the qualifications are simple

Flak gunner qual makes your flak gunner more qualified so more accurate - same with the gunner ( deck )
The radio qual means that your radio ops are better - they run the hydraphones as well as the radio\radar
Torps load faster with the torp qualification
Watch crew see better with theirs
Engine crew efficiency is raised when given their qualification
The repairs happen faster when that one given out

The Helmsman and Medic are a matter of choice
I bother with neither

I usually start giving out qualifications to officers then PO's
If you give those crewmen medals too it increases moral/efficiency etc even more

As to upgrades - well the bolds are a must when available
Bigger boat - better flak guns - all depends on how much you have to spend and what your aims are

If you dive every time you see an aircraft then no point upgrading to a Uflak as would be a waste of renown
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Old 12-09-06, 05:38 PM   #125
noizy
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Thanks. Yea, I guess I wasn't too sure because with the rotation my staff got mixed up and I wasn't too sure whether I needed a watchman in the radioroom. But now I see that it's quite clear: There are icons at the top of compartments that indicates the type of qualifications that gives a boost. Makes sense.

If the radioman has a radio qualification, does it help the sonarman? (I assume it does because both officers make a difference in the overall operation of the radioroom (if you look at the efficiency bar on top). That's initially what got me thinking about qualifications... and a bit confused.)

I think I get the general idea now... boost the crew and boat... and sink some ships (I used to play SH2).

Btw... is there a SH3 FAQ (I mean a good one... with lots of technical info)? I suppose the community manual is as good as it gets?

Cheers

Last edited by noizy; 12-09-06 at 07:21 PM.
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Old 12-09-06, 05:47 PM   #126
bigboywooly
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Yes the radio does help the sonar guy as they are both in the same compartment

I dont think there is an FAQ as such
Most things have been dicussed to death in various threads over time and the community manual is about as good as it gets
The search function can sometimes find you the answers you want

But hey if you are not sure just ask away

We are here to help out if we can
We were all new once

Enjoy your stay
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Old 12-21-06, 07:03 PM   #127
noizy
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I installed GWX, but I think it's causing some problems. Is there a way to uninstall it? If I want to do a clean reinstall of SH3, how do I keep my career?
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Old 12-21-06, 07:21 PM   #128
robj250
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Quote:
Originally Posted by noizy
I installed GWX, but I think it's causing some problems. Is there a way to uninstall it? If I want to do a clean reinstall of SH3, how do I keep my career?
Simple. Make a new folder in My Documents and name it BackupGWX then copy the data folder including it's contents to the new folder and when you have made GWX installed again, use the player option to make the SH3 folder in My Documents, once that is done, copy your data folder with your careers back into it once you have deleted the data folder that is in the SH3 folder. Hope that is clear enough.

Rob
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Old 12-21-06, 07:28 PM   #129
noizy
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Hmmm actually, it isn't. I'm not following. But I figured out something. I wanted to uninstall GWX, but not reinstall it. I didn't find an uninstall so I assumed I had to wipe SH3 clean. But I didn't want to lose my career. (I made a total backup before uninstalling). I figured while uninstalling that my career is in My Documents. So I'll just reinstall now. Hopefully my career is still there once I'm done (but I backup the stuff in MY Documents too, so I should be fine). What I really wanted to know before making a mistake is where my career files were stored to back them up.
Thanks, you guys are super quick.

Last edited by noizy; 12-21-06 at 07:46 PM.
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Old 12-21-06, 08:19 PM   #130
robj250
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Quote:
Originally Posted by noizy
Hmmm actually, it isn't. I'm not following. But I figured out something. I wanted to uninstall GWX, but not reinstall it. I didn't find an uninstall so I assumed I had to wipe SH3 clean. But I didn't want to lose my career. (I made a total backup before uninstalling). I figured while uninstalling that my career is in My Documents. So I'll just reinstall now. Hopefully my career is still there once I'm done (but I backup the stuff in MY Documents too, so I should be fine). What I really wanted to know before making a mistake is where my career files were stored to back them up.
Thanks, you guys are super quick.
I not sure what you mean. Did you make a backup of the SH3 folder which is in My Documents folder. If you did make a backup of this folder, then your career files are in it.

You need to do a completely new, clean copy of SH3 patched with 1.4 so you can reinstall GWX into it.

Rob
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Old 12-21-06, 09:43 PM   #131
NeonSamurai
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Also if using gwx or any of the other supermods you need to start a new career for each one (even for gwx if you had a TGW career going it probably wont work).
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Old 12-22-06, 12:35 AM   #132
azn_132
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I need help on the mod enabler because when I activate the mod (lets say Venatore's_Torpedo_Mod) after I activated go to the data folder it show in the data foler but not in the apporite folder.
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Old 12-22-06, 09:22 AM   #133
robj250
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Quote:
Originally Posted by azn_132
I need help on the mod enabler because when I activate the mod (lets say Venatore's_Torpedo_Mod) after I activated go to the data folder it show in the data foler but not in the apporite folder.
Did you put you mod into the Mod folder that was created by JSGME?
Then did you run JSGME and move the mod to the right side?
Once that is done, did you follow the three "tasks" required by JSGME, Build a data base, Compare that data base and then activate the Mod.
Were you in port when trying to install the Mod?

"After I activated go to the data folder it show in the data folder but not in the appropriate folder" WHAT FOLDER DOES IT APPEAR IN AND EXACTLY WHAT DID YOU DO.
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Old 12-22-06, 04:04 PM   #134
azn_132
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Actuall,y I got it right now the mod works.
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Old 12-22-06, 09:14 PM   #135
azn_132
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Is there any good damage textures mods? And list them so I can pick which one is best.
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