SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > SEA POWER
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-02-2020, 08:05 AM   #1
Xaron
Engineer
 
Join Date: Sep 2009
Location: Germany
Posts: 216
Downloads: 0
Uploads: 0
radar SEA POWER - Naval Combat in the Missile Age

After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...

Brought to you by some of the creative minds behind Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Xaron is offline   Reply With Quote
Old 01-02-2020, 10:32 AM   #2
Wolfpack345
Helmsman
 
Join Date: May 2012
Location: Under the Sea
Posts: 107
Downloads: 191
Uploads: 0
Default

Wow this is great! I look forward to more information. Very excited about this project!
__________________
Check out my YouTube channel!
http://www.youtube.com/c/Wolfpack345
Wolfpack345 is offline   Reply With Quote
Old 01-06-2020, 12:54 PM   #3
Rufus Shinra
Soundman
 
Join Date: Oct 2017
Location: The land of the free with a glorious military history (France)
Posts: 141
Downloads: 14
Uploads: 0
Default

"Naval combat in the missile age." => You have my curiosity.


"By the people behind Cold Waters." => You have my attention.


Sounds like a lot of fun in perspective!
Rufus Shinra is offline   Reply With Quote
Old 01-10-2020, 08:55 AM   #4
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 68
Uploads: 0
Default

Interesting Srs. How many different ship classes we can expect ? Will be present ALL of the 80s era ?
tonibamestre is offline   Reply With Quote
Old 01-11-2020, 01:36 AM   #5
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 68
Uploads: 0
Default

And......what about ports, will be major Naval Bases like Norfolk, Portsmouth,Groton represented in detail ? A nice feature would be capability to ressuply the vessels at port and prepare them for deployment, so aswell fully underway replenishment possibility via AORs.
tonibamestre is offline   Reply With Quote
Old 01-30-2020, 03:18 PM   #6
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 682
Downloads: 188
Uploads: 0
Default

Here are some new units from the game, hope you enjoy them:







Julhelm is online   Reply With Quote
Old 01-31-2020, 01:46 AM   #7
Wolfpack345
Helmsman
 
Join Date: May 2012
Location: Under the Sea
Posts: 107
Downloads: 191
Uploads: 0
Default

WOW! Those look fantastic! Thanks for sharing
__________________
Check out my YouTube channel!
http://www.youtube.com/c/Wolfpack345
Wolfpack345 is offline   Reply With Quote
Old 01-31-2020, 10:36 AM   #8
Jotte
A-ganger
 
Join Date: Feb 2005
Location: Ultima Thule
Posts: 78
Downloads: 57
Uploads: 0
Icon14

Magnificent! Really looking forward to this title.
__________________
Jotte is offline   Reply With Quote
Old 02-09-2020, 11:27 AM   #9
Chief
Watch
 
Chief's Avatar
 
Join Date: Dec 2003
Location: Long Island, NY
Posts: 19
Downloads: 6
Uploads: 0
radar Sea Power

Fleet Command was my all-time favorite Multi-platform Naval Sim. My chop is Developer's should take as much time as required to produce Sea Power. Your effort's are highly anticipated after Cold Waters.
Standing-by to answer all bell's.
Chief
USN/USCG Retired
Chief is offline   Reply With Quote
Old 02-11-2020, 03:11 AM   #10
Xaron
Engineer
 
Join Date: Sep 2009
Location: Germany
Posts: 216
Downloads: 0
Uploads: 0
Default

Thank you all for your kind words!

@Chief: We will definitely do that.
Xaron is offline   Reply With Quote
Old 02-11-2020, 02:01 PM   #11
Martes
Swabbie
 
Join Date: Dec 2019
Posts: 6
Downloads: 6
Uploads: 0
Default

Will there be any options for non-combat interactions? Like capturing/inspecting/redirecting neutral or suspicious ships, picking up survivors from ships damaged or sunk, downed pilots, etc? When trying to play in heavily modified Cold Waters with a surface ship I encountered a reoccurring problem of damaged subs that blow it up and surface, and straightly killing them feels wrong from all perspectives - and unlike a submarine you can't just ignore them.
Martes is offline   Reply With Quote
Old 03-02-2020, 04:24 AM   #12
Lord Imo
Bilge Rat
 
Join Date: Feb 2018
Posts: 1
Downloads: 6
Uploads: 0
Default

Hi,

...and please add an multiplayer version...

Lord Imo
Lord Imo is offline   Reply With Quote
Old 03-02-2020, 10:39 AM   #13
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: where I'm at presently
Posts: 17,749
Downloads: 18
Uploads: 0


Default welcome aboard!

Martes! & Lord Imo!
__________________
"Only two things are infinite: The Universe and human stupidity; And I'm not too sure about the Universe..." Philip K. Dick
Aktungbby is online   Reply With Quote
Old 03-07-2020, 06:48 AM   #14
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 682
Downloads: 188
Uploads: 0
Default

Quote:
Originally Posted by Martes View Post
Will there be any options for non-combat interactions? Like capturing/inspecting/redirecting neutral or suspicious ships, picking up survivors from ships damaged or sunk, downed pilots, etc? When trying to play in heavily modified Cold Waters with a surface ship I encountered a reoccurring problem of damaged subs that blow it up and surface, and straightly killing them feels wrong from all perspectives - and unlike a submarine you can't just ignore them.
The game would be far too one-dimensional without them, so definitely.
Julhelm is online   Reply With Quote
Old 03-07-2020, 01:26 PM   #15
Martes
Swabbie
 
Join Date: Dec 2019
Posts: 6
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
The game would be far too one-dimensional without them, so definitely.

Marvelous! So we can count on a possibility to land some marines from a on a transport from a helicopter?


In CW I was able to solve this (kinda) by forcing all neutral ships to stop if the player is within 2 miles of them, and at least play some kind of approach, and removing damaged and surfacing subs from list of enemy ships, but that's, of course, nothing but a workaround.
Martes is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:11 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim