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Old 10-09-07, 09:30 AM   #1
XLjedi
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Default Are folks still using this?

I still use MoBo... but kinda sparingly.

I think mostly I use it for intercepts and speed calcs. Occasionally I'll stumble upon a contact via hydro and work out the course via TMA tool. Sometimes it's helpful for drawing up explanations related to tactics discussions and so forth.

Just wondering if once the initial novelty wears off...
Do you find yourself still using it?

Is there enough interest to warrant continued development?
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Old 10-10-07, 06:05 AM   #2
Alyebard
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Yes, i'm still using it. a very good tool.
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Old 10-10-07, 10:46 AM   #3
jmr
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Yeah still using and loving it.

I sincerely hope you continue with development but if you feel it's not worth the effort I'll understand completely. The only thing I ask is if you could impliment a position update feature we talked about in the feature request thread :}
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Old 10-10-07, 04:52 PM   #4
XLjedi
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Quote:
Originally Posted by jmr
Yeah still using and loving it.

I sincerely hope you continue with development but if you feel it's not worth the effort I'll understand completely. The only thing I ask is if you could impliment a position update feature we talked about in the feature request thread :}
Oh yeah... the unit advance feature...

That's an easy one, I'll post an update to the feature request thread.
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Old 12-16-07, 11:32 PM   #5
Killjoy12
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This is such a cool application! I just stumbled upon it recently; never knew it was out there.
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Old 01-05-08, 11:34 PM   #6
ANTARES
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Default MoBo: This program is great!!!!!

Thanks for a wonderful program... I use it for everything. All the tools are great also.

Antares

Last edited by ANTARES; 01-15-08 at 08:34 PM.
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Old 01-15-08, 02:06 AM   #7
Ridgeback
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Sensational!!

AB,

I think MoBo's a sensational little tool. It just adds another dimension to the challenge (and fun) of getting the raw the data from a target and plotting what it's doing and where it's going.

Part of the challenge is learning how to use it properly (i've barely scratched the surface) but once you get the hang of it, it's indispensable.

Just wanted to say thanks for putting it together.

Cheers
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Old 01-19-08, 05:39 AM   #8
CapitanPiluso
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Although I am not an advanced user, I always use mobo cause it s a fantastic tool, once you know it you can t work without it.
There are a few mods which lets you make some kind of calcs, but none has the precision mobo has.
Thanks again
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Old 01-19-08, 12:31 PM   #9
CCIP
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Still trying to learn to make more of it (part of it would be forcing myself to do more manual solutions and more complex intercepts - most of my attacks are really not precise affairs, with most of them taking place within 600 yards of the target). I have no excuse not to use it now that I have a laptop sitting on the desk, especially
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Old 02-03-08, 10:25 PM   #10
Rockin Robbins
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Default Are you kidding?

I use it whenever I don't understand what happened. It's my prime analysis tool for why I blew an attack! It's the bearer of bad news. It's why there is a lot less bad news now than there was a few months back!
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Old 02-04-08, 08:47 AM   #11
XLjedi
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Quote:
Originally Posted by Rockin Robbins
I use it whenever I don't understand what happened. It's my prime analysis tool for why I blew an attack! It's the bearer of bad news. It's why there is a lot less bad news now than there was a few months back!
Ya know I'll be counting on you to help in the beta testing for 2.0.
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Old 02-04-08, 09:30 AM   #12
Rockin Robbins
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Default Ready willing and able!

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Old 02-18-08, 11:05 PM   #13
jblacic
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Default Another version?

Quote:
Originally Posted by aaronblood
I still use MoBo... but kinda sparingly.

I think mostly I use it for intercepts and speed calcs. Occasionally I'll stumble upon a contact via hydro and work out the course via TMA tool. Sometimes it's helpful for drawing up explanations related to tactics discussions and so forth.

Just wondering if once the initial novelty wears off...
Do you find yourself still using it?

Is there enough interest to warrant continued development?
I'm beginning to use it in SH4 but can't tell yet if I will stay with it. It occurs to me that a version that allows entering Latitude and Longitude of units would be very useful for coastal piloting and celetial navigation. In other words, adding position to TSD. Any possibility of implementing a version for such use?
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Old 02-19-08, 08:12 AM   #14
XLjedi
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It's possible... I'm not sure how it would help you in a skewed mercatur projection world though. How do you think it might be useful?

Conversions to different forms of measurement is a relatively simple multiplication exercise. I'm not sure though, if I like the idea of introducing a purposefully flawed Lat/Long measurement system for a flat Earth game.

I'll give that some thought though... it's an intriguing suggestion. I would never implement two seperate versions though...
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Old 02-21-08, 07:12 PM   #15
jblacic
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Default For a separate purpose

I don't think what I'm suggesting would be all that useful of an addition in the SH3/4 context. What you have is already quite good for that. What I was thinking of is a separate product aimed at real navigation use. It is quite common, especially iwith today's GPS technology , to ask TSD questions while planning or voyaging. For example, what is the distance, course and ETA to a target lat/lon position from my current lat/lon position as determined by GPS or sextant sight reduction, assuming a specific speed? It would seem that your DRT has most of the capability to address nav questions like this, except for the position information. I'm aware of an old DOS program to do these calculations but it is very clunky and hard to use with our current operating systems (see http://www.offsoundings.info/navfiles/nautical.zip). Any chance of implementing such a useful program based on MoBo?
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