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Old 01-23-20, 07:09 AM   #376
Tuesday
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Ahoy!

Thank you and congratulations on creating such an immersive experience with Fall of the Rising Sun Ultimate. Its the year 2020 and SH4 is still a great game after all these year because of the tremendous and passionate efforts of individuals like the one's who worked on this supermod.

Now with that being said a quick question:

What is the philosophy and ideas behind the ASW efforts in Fall of the Rising Sun? I know I am a sneaky Bastard, but after attacking two convoys that were well protected by escorts, not a single one dropped a depth charge. I did get some active pings looking for me but I did manage to find a thermal layer & rig for silent running for my escapes.

I started my career on Dec 8th so its very early in the war and I am thinking the Japanese are both inexperienced and not well equipped with dealing with American submarines.
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Old 01-23-20, 10:48 PM   #377
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Quote:
Originally Posted by Tuesday View Post
Ahoy!

Thank you and congratulations on creating such an immersive experience with Fall of the Rising Sun Ultimate. Its the year 2020 and SH4 is still a great game after all these year because of the tremendous and passionate efforts of individuals like the one's who worked on this supermod.

Now with that being said a quick question:

What is the philosophy and ideas behind the ASW efforts in Fall of the Rising Sun? I know I am a sneaky Bastard, but after attacking two convoys that were well protected by escorts, not a single one dropped a depth charge. I did get some active pings looking for me but I did manage to find a thermal layer & rig for silent running for my escapes.

I started my career on Dec 8th so its very early in the war and I am thinking the Japanese are both inexperienced and not well equipped with dealing with American submarines.
FOTRSU ASW AI's are modeled so it mimics historical efforts by the Japanese. The IJN did not put a lot of effort in early war ASW. They never even hit the sub pens at Pearl that is how insignificant they considered submarine warfare in ww2.

Things will get, less easy and from what I have been told the next installment will have a bit harder AI ASW while still trying to mimic it historically speaking. I am looking forward to harder harbor raiding.
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Old 01-24-20, 01:01 AM   #378
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Doing some test on mines and subnets. If you are careful there are some spots you can crawl under nets. If you are careful. You modders did a nice job with the net and mine placements.
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Old 01-24-20, 07:56 PM   #379
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I just upgraded from a S-class boat to a Salmon class boat but there is no SJ-Surface search radar available in the upgrade options screen. Brisbane in September 1942 right now, shouldn't there be SJ set available by now?
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Old 01-24-20, 10:10 PM   #380
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SJ Radar - speaking from the "system" point of view - is available June 1st, 1942 on the Salmon / Sargo (as well as others). However, the outlying locations often get the new gear later, and that part can be unpredictable. Had you gotten it on the S-Boat prior to the upgrade? btw, There is a "SubmarineAndEquipmentAvailabilityChart.pdf" file in the Support folder of the mod / game, which is improved for the next version (though already out of date) sigh
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Old 01-25-20, 04:25 AM   #381
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Hi propbeanie.
No, I haven't got the SJ Upgrade for the S-class boat, all I got for that class was the 20mm Oerlikon single barrel and the improved SD Radar upgrade. Also I got the changed turret for the S-class boat to fit the 20mm Oerlikon.

I have saved before entering the base, I will reload the save and dismiss the new boat and check if I get the SJ-Radar for the pig-boat.

Edit: I reloaded the save and there also was no SJ Radar available for the s-class boat, I was offered an upgrade to the 4in/50cal deck gun tho.

Last edited by Kongo Otto; 01-25-20 at 04:37 AM.
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Old 01-25-20, 05:32 AM   #382
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Installed vanilla game and then this mod through JSGME, nothing else. Vanilla game starts fine, but with this mod i get a crap ton of popups saying x file could not be loaded. Loading bar when the game starts is stuck at 99/100%, won't go to menu ether.



Edit: nvm figured it out

Last edited by vossejongk; 01-25-20 at 07:17 AM.
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Old 01-25-20, 11:08 AM   #383
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Old 01-25-20, 03:34 PM   #384
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Quote:
Originally Posted by Kongo Otto View Post
Hi propbeanie.
No, I haven't got the SJ Upgrade for the S-class boat, all I got for that class was the 20mm Oerlikon single barrel and the improved SD Radar upgrade. Also I got the changed turret for the S-class boat to fit the 20mm Oerlikon.

I have saved before entering the base, I will reload the save and dismiss the new boat and check if I get the SJ-Radar for the pig-boat.

Edit: I reloaded the save and there also was no SJ Radar available for the s-class boat, I was offered an upgrade to the 4in/50cal deck gun tho.
'Magine that... the gun is available on 08-01-1942, with the SJ on 06-01-1942, and the Improved SD isn't supposed to show until 03-12-1943... - May-haps you got the SJ confused with the SD?? Have you tried using the <Alt><T> key combo to turn on the SJ radar?


Quote:
Originally Posted by vossejongk View Post
Installed vanilla game and then this mod through JSGME, nothing else. Vanilla game starts fine, but with this mod i get a crap ton of popups saying x file could not be loaded. Loading bar when the game starts is stuck at 99/100%, won't go to menu ether.



Edit: nvm figured it out
Yes, that is the usual error message you get when you are attempting to activate on an SH4 version that is not v1.5 with the Uboats add-on. I don't know if you've seen this or not, but here in the US, Steam is having another sale, "Lunar New Year Sale", and SH4 is like $3.39 US a copy, but you do need to get the "Uboats Addon" also at $3.39 a copy, or get their "Silent Hunter Collection" with SH3, SH4, Uboats Addon, and SH5 for $13.59. While their version is not as flexible as a disk or Amazon (or similar) copy, it is definitely better than the Ubisoft UPlay version, which is heavily UAC "protected".
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Old 01-25-20, 07:28 PM   #385
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May I present to you, two newly upgraded Ship models.

We have been given permission from
the VonDos & Co" shipyard! to use these units, to upgrade the earlier models we have in game from AOTD_MadMax & UBOAT234.

1#
NTUS_= The Old 3 funnels ocean liner


2# NPPQ = RMS Queen Mary in Cunard and GrayWar Colors


We would like to thank our friend VonDos for his very fine work, and his kindness in giving us permissions to use his work here in FotRSU.
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Old 01-25-20, 09:45 PM   #386
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Sorry about my ignorance. I don’t quite understand the installation process of FORS on the 1st post. So I just unzip everything into mod folder and activate with jsgm?
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Old 01-25-20, 10:20 PM   #387
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Basically "yes", Wolfcat. However, most folks who have trouble run afoul of either failing to empty their Save folder, or have Silent Hunter installed in a Windows "Program Files" directory (folder), which will not allow any modding. The game has to be in a folder you created yourself that is outside of the Program Files folders. I will mention again that there is a file "01_FotRSU_Support_TOC.bat" in the root of the mod, which will start the "01_FotRSU_TableOfContents.pdf", which has links to quite a few other pdf documents with help files.
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Old 01-26-20, 03:31 AM   #388
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My periscope is too big. The top and bottom 1/4 gets cut off by the screen. Any mod to scale the periscope to fit my screen?
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Old 01-26-20, 04:49 AM   #389
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Quote:
Originally Posted by propbeanie View Post
'Magine that... the gun is available on 08-01-1942, with the SJ on 06-01-1942, and the Improved SD isn't supposed to show until 03-12-1943... - May-haps you got the SJ confused with the SD?? Have you tried using the <Alt><T> key combo to turn on the SJ radar?

Can rule that out, no SJ radar available in port.
Please take a look here:
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Old 01-26-20, 06:59 AM   #390
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Default An area of heavy aircraft traffic in the mid Pacific?

I transversed an area (approx 200nm x 200nm) twice, in late March & early April, 1942 on the way to and from Japan, that's in the middle of the Pacific Ocean that has considerably heavy Japanese north & south air traffic.

General location is just north of 160-degrees east and 30-degrees north in the middle of the Pacific. The area is located north of Wake Island and 625nm northeast of Marcus Island, the nearest land mass.

Does the heavy aircraft traffic at these dates correspond to any known battles near this location? Just curious.
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