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Old 06-11-07, 10:10 AM   #1
Hitman
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Default [REL] Aspect Ratio Wiz Wheel Templates available

Hi everyone,

I have finally completed the templates for a wiz wheel that allows you to calculate the AOB very fast (Less than 10 seconds once you get the hang of it) and in two simple steps through periscope observation. The wheel simply does on the fly all the maths I described in my simplified targeting tutorial, so it is recommended that you also read that tutorial to understand the full process of manual targeting with it. Anyway, this Wiz wheel for Aspect Ratio method can be used combined with any other procedure, and of course it serves for the same things as any other circular wheel with a a Sine scale, if you just want it for general purposes or other methods, and it also comes in a Silent Service style that makes it more pleasent to look at.

Get it at my filefront account: http://files.filefront.com/SS_AR_Wiz.../fileinfo.html

Happy Hunting

Preview:

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Last edited by Hitman; 06-11-07 at 02:43 PM.
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Old 06-11-07, 10:21 AM   #2
Mav87th
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AWESOME tool Hitman
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Old 06-11-07, 10:46 AM   #3
MaxT.dk
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Is it for the ingame use?
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Old 06-11-07, 11:09 AM   #4
adseal
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Thanks Hitman! Your job is awsome! To be honest thanks to You and Your simplified targetting tutorial, I just started to use manual targetting and I have fun like never before!

Best regards!
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Old 06-11-07, 02:12 PM   #5
Julius Caesar
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Great stuff!
Only...the wheel in you example is pointing at 4.92 (not 3.92) so you get the result of 28 (it should be 37)
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Old 06-11-07, 02:21 PM   #6
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Quote:
Only...the wheel in you example is pointing at 4.92 (not 3.92) so you get the result of 28 (it should be 37)


The problem of using screenshots you took yesterday for a job you finish today I'm starting to think I will be known for having to make more fixes after releases than UBI with the KM wheel the same happened and I had to correct it.

The problem is that I have little time daily to work on this all, so I must always left it for finish the next day...and the next day I easily skip the details of the idea I had started with :hmm:

I'll correct it later

Quote:
Is it for the ingame use?
No it's for printing them and building the tool. Some time ago I thought it would be nice to have it in-game, but I realized that the view of my table full of tools similar to what were used in real submarines was way better for inmersion. Give it a try and you will probably agree!

Quote:
To be honest thanks to You and Your simplified targetting tutorial, I just started to use manual targetting and I have fun like never before!
That's the idea! Long ago I was attracted into manual TDC thanks to a friend who did some great job with tutorials (Spanish), so I thought I could pay back trying to lure people into this fascinating aspect of these games. Once you start doing it so, there is no return to autotargeting!
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Old 06-11-07, 02:43 PM   #7
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All right, wheel with corrected manual uploaded to the link above...
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Old 06-11-07, 03:16 PM   #8
U571_A.Tyler
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Default [REL] Aspect Ratio Wiz Wheel Templates available

You're right Julius Caesar

Another method that confirm this figure is: via calculator

Quote:
ARCSIN [ ((Length_periscope) / (Height_periscope)) / ((Length_book) / (Height_book))
ARCSIN [(143.2/36.5) / (10/4.25) ] = 36.67 in Degree of course


Again thanks a lot with your weel Hitman !
with some more nichtmare with these Destroyer
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Old 06-11-07, 04:37 PM   #9
Julius Caesar
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It took me 2 hours to print it, cut it, glue it all together, get the pin, apply the layer to make it stiffer etc. Now it looks great!

One question for you fellow captains:
do you pause the game to count vertical and horizontal marks? Vertical is really hard when sub is moving...
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Old 06-11-07, 08:20 PM   #10
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Looks great, Hitman -- going to print/assemble and try it out right away!

Curious though, in your instructions PDF you say: "Identify the target as usual with your recognition manual (N Key), and take note of her standard aspect ratio", but in the screenshot of the recognition manual below it only the Mast Height is listed but not the length or aspect ratio.

Does anyone have a list of aspect ratios for all the Japanese ships? There are a couple mods out that claim to replace the 'speed' entry in the recog. manual with the length value, but it doesn't seem to be compatible with Trigger Maru 1.2.

Also I have the Imperial Range Fix mod applied ('cause I play w/ Imperial measurements) and I worry that the modified numbers in my ship CFG files might throw off the numbers in my recog. manual and thus the aspect ratios I end up with.

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Old 06-11-07, 09:40 PM   #11
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Good stuff, Hitman. I'm looking forward to making and using this.
Thanks very much.


Quote:
Does anyone have a list of aspect ratios for all the Japanese ships? There are a couple mods out that claim to replace the 'speed' entry in the recog. manual with the length value, but it doesn't seem to be compatible with Trigger Maru 1.2.
That may very well be true, nomad. As described, the mod that adds ship length and aspect ratio to the recognition manual is specifically meant to be used with the JP Ship Dimension fix. However, a quick glance at the Trigger Maru description shows that the JP Ship Dimension fix is a 'recommended' mod to be added to Trigger Maru separately.

Hopefully, at some point the dust will settle around all the mastheight/ranges/measurements/etc, and everyone can use one set of data for everything. Right now it gets a bit confusing trying to keep up with all the changes.
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Old 06-12-07, 10:51 AM   #12
Julius Caesar
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Quote:
Originally Posted by nomad_delta
Looks great, Hitman -- going to print/assemble and try it out right away!

Curious though, in your instructions PDF you say: "Identify the target as usual with your recognition manual (N Key), and take note of her standard aspect ratio", but in the screenshot of the recognition manual below it only the Mast Height is listed but not the length or aspect ratio.

Does anyone have a list of aspect ratios for all the Japanese ships? There are a couple mods out that claim to replace the 'speed' entry in the recog. manual with the length value, but it doesn't seem to be compatible with Trigger Maru 1.2.

nomad_delta
I added length (in meters) and aspect ratios to rec. manual by using simple trick: adding it to ship names.
I edited names.cfg:

...
[Sea]
Iceberg=Large Iceberg
IcebergM1=Medium Iceberg
IcebergM2=Medium Iceberg
IcebergM3=Medium Iceberg
IcebergS1=Small Iceberg
IcebergS2=Small Iceberg
IcebergS3=Small Iceberg
BBKingGeorgeV=King George V Battleship
BBNewMexico=New Mexico Battleship
BBTennessee=Tennessee Battleship
BBNorthCarolina=North Carolina Battleship
BBIowa=Iowa Battleship
BBKongo=Kongo Battleship (225 5.23)
BBFuso=Fuso Battleship (212.7 4.2)
BBIse=Ise Battleship (205.5 4.09)
BBIseConv=Ise Battleship (Late War) (220 4.39)
BBYamato=Yamato Battleship (263.2 6.05)
CATakao=Takao Heavy Cruiser (204.5 6.2)
CAFurutaka=Furutaka Heavy Cruiser (188 5.89)
CAMaya=Maya Heavy Cruiser (204.5 6.2)
CAMogami=Mogami Heavy Cruiser (200 5.78)
CANorthampton=Northampton Heavy Cruiser
CABaltimore=Baltimore Heavy Cruiser
CAKent=Kent Heavy Cruiser
CLDido=Dido Light Cruiser
CLBrooklyn=Brooklyn Light Cruiser
CLCleveland=Cleveland Light Cruiser
CLOmaha=Omaha Light Cruiser
CLKuma=Kuma Light Cruiser (163 4.58)
CLAgano=Agano Light Cruiser (174.5 6.92)
CLNaka=Naka Light Cruiser (163 5.13)
CVEAkitsu=Akitsu Escort Carrier (143.75 4.08)
CVUSEarlyWar=Fleet Carrier
CVShokaku=Shokaku Fleet Carrier (250 7.96)
CVHiryu=Hiryu Fleet Carrier (223.3 6.34)
CVTaiho=Taiho Fleet Carrier (253.7 5.6)
CVETaiyo=Taiyo Escort Carrier (180.1 4.1)
CVECasablanca=Casablanca Escort Carrier
CVEBogue=Bogue Escort Carrier
CVSChitose=Chitose Seaplane Tender (192.5 6.05)
DDAkizuki=Akizuki Destroyer (134 5.88)
DDShiratsuyu=Shiratsuyu Destroyer (108 4.93)
DDFubuki=Fubuki Destroyer (118.5 5.62)
DDMutsuki=Mutsuki Destroyer (102.4 4.34)
DDMinekaze=Minekaze Destroyer (102.5 4.81)
DDAsashio=Asashio Destroyer (118.3 4.38)
DENO13=No.13 Class (Converted) (72.1 2.83)
MLOkinoshima=Large Minelayer (123.4 4.39)
MSNO13=Minesweeper (72.1 2.83)
SCSubchaser=Subchaser (66 3.14)
DEAkikaze=Akikaze Destroyer (Bungo) (102.5 4.81)
;DEAkikaze=Akikaze Destroyer (Bungo) 102.5/4.81
ASSubTender=Submarine Tender (161.4 5.53)
DDFletcher=Fletcher Destroyer
DDTribal=Tribal Destroyer
DDClemson=Clemson Destroyer
DDSomers=Somers Destroyer
DEEvarts=Evarts Destroyer Escort
DEBuckley=Buckley Destroyer Escort
DEJCButler=JC Butler Destroyer Escort
PTElco=Elco Torpedo Boat
PCTrawler=Armed Trawler
LST=Landing Ship Tank (98.7 4.49)
FishingBoat=Fishing Boat (15 1.5)
FishingBoat2=Fishing Trawler (48.6 2.63)
TugBoat=Tug Boat (63 2.9)
JPGunBoat01=Small Gun Boat (45.3 2.29)
JPGunBoat02=Medium Gun Boat (56 2)

KSQ=Coastal Composite Freighter 80.77 3.37
KSS=Small Split Freighter (86.9 3.85)
KMSSBiyo=Medium Old Split Freighter (121.9 4.06)
KMSSKinposan=Medium Modern Split Frei. 101.2 3.68
KMCSHeito=Medium Modern Composite F. 103.6 3.95
KMCSAkita=Medium Old Composite Frei. 108.8 3.73
KLSSHakusika=Large Old Split Freighter 135.6 4.6
KLCSNagara=Large Modern Composite F. 143.2 3.92
KMCSZinbu=Medium European Composite F 121.9 4.29
KSCSTaihosan=Small Modern Composite Frei. 80.7 3.57
KSSSKasagisan=Small Old Split Freighter (86.8 3.23)
PLConteVerde=Huge European Liner (173.7 4.09)
PLKiturin=Modern Passenger Liner (130.1 3.83)
PLHorai=Large Old Passenger Carr. 137.4 3.46
PSTyohei=Small Passenger Carrier (79.2 3.52)
GeAuxCruiser=Armed Merchant Cruiser
NSampan01=Sampan (19.6 0.93)
NSampan02=Junk (24.7 1.07)
NSampan03=Large Sampan (24.7 1.07)
JPFish01=Fishing boat (43.8 2.31)
JPFish02=Fishing boat (38 2)
LL=Liberty Cargo (147 6.53)
VV=Victory Cargo (139.6 4.78)
OTMS=T3 Tanker (190 6.86)
OSHaruna=Small Old Tanker (76.2 3.87)
OMBuzyun=Medium Old Tanker (113.1 4.05)
OLNippon=Large Modern Tanker (159.7 5.53)
TR=Troop Transport (150 5.17)
LifeboatLarge=Lifeboat
LifeboatSmall=Liferaft
Frigate=Frigate

...

This is how it looks now:


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Old 06-13-07, 06:50 PM   #13
DirtyHarry3033
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Hitman thanks, that looks like a cool wheel Printed it out, but haven't built it yet... but maybe this weekend if I get time.

I'm wondering, would you beat me senseless if I were to make a CAD version using your .bmp's as a template? For my own personal use, with DeltaCad? Only reason I ask is I got DeltaCad to print Kim Ronhof's SH1 wheels, and the CAD files print razor-sharp whereas .bmp's print kind of blurry I've found

If you allow me to do that, under no circumstance would I distribute it. But I would gladly send you the files in both DeltaCad and AutoCad format to do with as you please. If you like 'em, you could add them to the package. If you don't, send 'em to Recycle Bin :rotfl:

DH
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Old 06-14-07, 07:36 AM   #14
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Go do them, and of course please distribute them or do whatever you prefer I make these things to show my gratitude for all the stuff others have done that I'm enjoying. The more stuff is available the better for everyone! So do them and please please share
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Old 06-14-07, 07:45 AM   #15
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Nice work Hitman

RDP
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