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Old 03-05-19, 04:17 PM   #1351
Wolfcat
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Quote:
Originally Posted by ericlea View Post
I very rarely encounter this problem with the mod "complete sound for wac5"
https://www.dropbox.com/s/c3myq46vh3...20WAC5.7z?dl=1
Thanks, Eric, You always been helpful. Let's see if you can help me with this one. Sometimes, my sonar officer report "no sound contact" even though the ship is closeby. I think the problem is especially true when you have periscope up.
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Old 03-05-19, 04:54 PM   #1352
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Perhaps novice operator, not veteran. Or ship is mooving very slow...
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Old 03-05-19, 07:38 PM   #1353
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I used an officer with radioman qualification. It was a destroyer traveling at 11knts.
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Old 03-05-19, 10:22 PM   #1354
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Icon1 Audio

Is there any fix for the insistent wheeze on the built-in audio?

amb_OceanSkyline


Last edited by chipsranger; 03-05-19 at 10:42 PM.
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Old 03-06-19, 09:32 AM   #1355
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I did a mid-night Scapa Flow raid. Here are some interesting findings:

1. When I entered the bay from northern channel on the east side, there were 4 wreck merchant ships. However, when I got close, I was immediately detected. The whole harbor was alerted and star shells were flying everywhere. My crew screaming we were under attack even though there was no one shooting at us

2. When I entered the bay from southern channel on the east side, there was no blocking wreckage. I was able to enter the harbor undetected.

Now here is an interesting question: are those wreck ships true dead?
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Old 03-06-19, 09:56 AM   #1356
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Hi, wreck ships are considered by the game as static harmless ennemy units. But be carefull black pearl's spirit is alive inside. No one must interrupt his sleep.... :-)
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Old 03-06-19, 10:11 AM   #1357
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Quote:
Originally Posted by chipsranger View Post
Is there any fix for the insistent wheeze on the built-in audio?

amb_OceanSkyline

i'm using a simple version of that file, totally non-obtrusive , i uploaded it here :
https://www.sendspace.com/file/6uosy0


I also have an edited version of that big file with only a couple of wheezing, try it out :


https://www.sendspace.com/file/dtz9a6
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Old 03-06-19, 11:17 AM   #1358
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Quote:
Originally Posted by ericlea View Post
Hi, wreck ships are considered by the game as static harmless ennemy units. But be carefull black pearl's spirit is alive inside. No one must interrupt his sleep.... :-)
If I hit it with a torpedo, would they truely die? I have a suggestion. Maybe we can change their allegiance to neutral (someone who never participated in WWII, maybe Argentina or Brazil). So instead of having harmless enemy unit, you have harmless neutral unit. And they won't alert your presence to anyone like a true dead static object.
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Old 03-06-19, 11:33 AM   #1359
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Quote:
Originally Posted by ThePrody View Post
i'm using a simple version of that file, totally non-obtrusive , i uploaded it here :
https://www.sendspace.com/file/6uosy0


I also have an edited version of that big file with only a couple of wheezing, try it out :


https://www.sendspace.com/file/dtz9a6
Ok I'll take the test
Thank you

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Old 03-06-19, 07:10 PM   #1360
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Icon9 torpedo tube openings

The sound of torpedo tube openings in this mod almost did not give houvir.

Ja in LSH3 2015 I listen perfectly.

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Old 03-06-19, 08:33 PM   #1361
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I just tried again. I am pretty sure there is a bug with AI sonar man. Whenever you have periscope up, he would report no sound contact. Please do check on it. I don't remember seeing it in vanilla version. Maybe an issue brought in by Hsie's patch, but not sure.
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Old 03-06-19, 09:39 PM   #1362
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It has some mod that limits to the quantity of allied ships or to diminish the traffic the game of much leg during the patrols due to many allied ships.

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Old 03-09-19, 06:39 AM   #1363
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Quote:
Originally Posted by Wolfcat View Post
I just tried again. I am pretty sure there is a bug with AI sonar man. Whenever you have periscope up, he would report no sound contact. Please do check on it. I don't remember seeing it in vanilla version. Maybe an issue brought in by Hsie's patch, but not sure.
Hi, i will test that :-)
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Old 03-09-19, 09:03 AM   #1364
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Question, is it some known and common bug that when I come close to some ports I see smoke on the horizon and then as I look closer with freecam I see that some of the ships are burning? They seem to be rotated at wrong angle or placed too close to the pier and as a result get destroyed.
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Old 03-09-19, 12:50 PM   #1365
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Hi, i will test that :-)
Thanks. Please use a warship.
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