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Old 02-21-2011, 01:44 PM   #46
makman94
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Quote:
Originally Posted by bowfin View Post
I tried installing widescreen 3.4 over both Magui final and Magui 3.4. so see what happens. They both worked. Final has little differences like the map tools... so I can tell it's final. The only problem with final that I could see was that when I loaded the mission I had to alt-tab to desk top and click ok on missing file message, then alt-tab back to mission and it worked fine. It still looked like Magui final to me with the different map plotting tools.

I not asking for help with error messages. I know I should follow instructions if I want support. I just notice it worked doing this and thought others would like to know.

One question I have is: in narrow screen the back of the attack wheel is brought up with "B" button and front of attack wheel is brought up with "F" button. But in both MaGui final and Magui 3.4 wide-screen when I press the little round button on the bottom left next to the dials button I get a yellow hue to the periscope. Is this a filter? I assumed it was the error with the back of the attack wheel at first. but then I found the back of the attack wheel on the right of the screen when the nav officer is selected. Now I don't know what it is.
Hello Bowfin ,

look at my reply here : Error/Problems w/ Ma GUI Widescreen.
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Old 02-26-2011, 07:28 PM   #47
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Hi makman94,

I was using your MaGui Final before I switched to the WS version and one thing I got used to was the F/B buttons for the Whiz-wheel in the Final version. So I went ahead and "installed" them on the WS menu.ini and everything works fine the only thing I can't seem to get rid of is the yellow filter, it always shows up when I press the B button together with the back of the attack wheel.

What do I have to do to turn it off? I went over menu.ini but couldn't figure out where it is and how it's connected to that button. Thanks for any help!
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Old 02-27-2011, 12:29 PM   #48
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Quote:
Originally Posted by NewCaptain View Post
....

What do I have to do to turn it off? I went over menu.ini but couldn't figure out where it is and how it's connected to that button. ....
hello NewCaptain,

try to delete (or rename to something else ) the ''filter.tga'' (it is located at data/menu/olc/ )
if this doesn't work ...edit the above image (with a graphic programm) and make it fully transparent

if nothing of the aboves worked ....ask me again and i will tell you what to do at menu_ini to get rid of it (but i believe that you will have success with the above suggestions)

bye
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Old 02-27-2011, 04:31 PM   #49
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Quote:
Originally Posted by makman94 View Post
hello NewCaptain,

try to delete (or rename to something else ) the ''filter.tga'' (it is located at data/menu/olc/ )
if this doesn't work ...edit the above image (with a graphic programm) and make it fully transparent

if nothing of the aboves worked ....ask me again and i will tell you what to do at menu_ini to get rid of it (but i believe that you will have success with the above suggestions)

bye

I edited the mentioned file and it's working now! Thanks for your help makman94!



Thanks again for this awesome GUI!
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Old 02-27-2011, 06:51 PM   #50
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Quote:
Originally Posted by NewCaptain View Post
I edited the mentioned file and it's working now! Thanks for your help makman94!



Thanks again for this awesome GUI!
Can you post a little tutorial for this changes? Also I use WS MaGUI.

Best regards.

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Old 02-27-2011, 10:12 PM   #51
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Quote:
Originally Posted by fitzcarraldo View Post
Can you post a little tutorial for this changes? Also I use WS MaGUI.

Best regards.

Fitzcarraldo
Hi Fitzcarraldo

I'm not a modder so this is more of a hack of the WS MaGui, some lines copied from MaGui Final and some trial and error to position the icons. It's working so far but I can't guarantee it won't mess up something later on. So keep a backup of the original menu.ini

Here's what I changed(in red). It may be missing some lines but I think I got everything:

Code:
[G3F I35]
Name=KM whizwheel
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F1F0000
Pos=29,294,600,600 
Color=0xFFFFFFFF


[G3F I49]
Name=OLC Toggle Dials
Type=1032;Button
ItemID=0x3F010018
ParentID=0x3F010000
Pos=139,-54,32,32 
Materials=4
Display=0;No stretch
Mat 0=data/menu/OLC/Button.tga
Mat 1=data/menu/OLC/Button.tga
Mat 2=data/menu/OLC/Button.tga
Mat 3=data/menu/OLC/ButtonPressed.tga
MatFlags=0x29
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
;ToolTipText=2212
;ToolTipBox=0x3F01000E, 0x0


[G3F I50]
Name=Toggle Filter
Type=1032;Button
ItemID=0x3F010017
ParentID=0x3F010000
Pos=1044,-54,33,33 
Materials=4
Display=0;No stretch
Mat 0=data/menu/OLC/SFButton.tga
Mat 1=data/menu/OLC/SFButton.tga
Mat 2=data/menu/OLC/SFButton.tga
Mat 3=data/menu/OLC/SFButtonPressed.tga
MatFlags=0x29
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
;ToolTipText=2247

[G3F I149]
Name=Stealthmeter
Type=1026;Menu group
ItemID=0x3F380000
ParentID=0x3F120000
Pos=-234,-45,141,24 
Color=0xFFFFFFFF


[G3F I272]
Name=OLC Toggle Set Attack Disc
Type=1032;Button
ItemID=0x3F010019
ParentID=0x3F010000
Pos=1008,-54,41,39 
Materials=4
Display=0;No stretch
Mat 0=data/menu/OLC/SmallButton.tga
Mat 1=data/menu/OLC/SmallButton.tga
Mat 2=data/menu/OLC/SmallButton.tga
Mat 3=data/menu/OLC/SmallButtonPressed.tga
MatFlags=0x29
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
;ToolTipText=4978


Last lines commented out for the yellow filter:
[G3F I323]
Name=OLC TDC Back
Type=1030
;ItemID=0x3F039903
;ParentID=0x3F1B0000
;Pos=220,590,637,637;316,534,525,525
;Display=0
;Materials=1
;Mat 0=data/menu/OLC/filter.tga
;MatFlags=0x29
;TexFmt=0x9


[G3F I405]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3FF00007
ParentID=0x3F000000
Pos=-120,43,141,770 
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/FM_SextantX.tga
Crop 0=0,0,1.0,1.0
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


[G3F I406]
Name=sliderule
Type=1026;Menu group
ItemID=0x3F070010
ParentID=0x3F1B0000 
Pos=674,607,600,600 
Color=0xFFFFFFFF
;HorizSlide=600 

[G3F I408]
Name=sliderule zeitrad
Type=1031;Stat bmp array
ItemID=0x3F070011 
ParentID=0x3F070010 
;Pos=144,-1,316,596
Pos=136,11,327,617
Materials=1
Display=5;Linear&Rotation
;Mat 0=data/menu/U-jagd/sliderulezeitrad.tga
Mat 0=data/menu/U-jagd/sliderulezeitradHitman.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF



[G3F I410]
Name=circularsliderule
Type=1031;Stat bmp array
ItemID=0x3F070017;3B200004 
ParentID=0x3F070010;3B200000
Pos=0,0,600,600
Materials=1
Display=5;Linear&Rotation
;Mat 0=data/menu/U-jagd/circularsliderule.tga
Mat 0=data/menu/U-jagd/HItmanslideruleouter.tga
Crop 0=0,0,1,1
MatFlags=0x29;21
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


Add this section and change the following [G3F I4XX] numbers to match the sequence.

[G3F I413]
Name=Attack Disc Back
Type=1031;Stat bmp array
ItemID=0x3F4E1234
ParentID=0x3F070010;0x3F4E1000
Pos=-26,26,652,714;-26,26,652,714
Materials=1
Display=0
Mat 0=data/menu/OLC/AttackDiscBack.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

...

[G3F I414]
Name=aob tool
Type=1026;Menu group
ItemID=0x3F070090 
ParentID=0x3F060000;0x3F070000 
Pos=-424,650,615,615
Color=0xFFFFFFFF
You'll also need the edited Console.tga:

http://www.mediafire.com/?ddc0ei400w6m6di

This is the original makman94's work edited for my personal use. So if he wants I can remove the link.
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Old 02-28-2011, 05:53 AM   #52
fitzcarraldo
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Default

Quote:
Originally Posted by NewCaptain View Post
Hi Fitzcarraldo

I'm not a modder so this is more of a hack of the WS MaGui, some lines copied from MaGui Final and some trial and error to position the icons. It's working so far but I can't guarantee it won't mess up something later on. So keep a backup of the original menu.ini

Here's what I changed(in red). It may be missing some lines but I think I got everything:

Code:
[G3F I35]
Name=KM whizwheel
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F1F0000
Pos=29,294,600,600 
Color=0xFFFFFFFF


[G3F I49]
Name=OLC Toggle Dials
Type=1032;Button
ItemID=0x3F010018
ParentID=0x3F010000
Pos=139,-54,32,32 
Materials=4
Display=0;No stretch
Mat 0=data/menu/OLC/Button.tga
Mat 1=data/menu/OLC/Button.tga
Mat 2=data/menu/OLC/Button.tga
Mat 3=data/menu/OLC/ButtonPressed.tga
MatFlags=0x29
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
;ToolTipText=2212
;ToolTipBox=0x3F01000E, 0x0


[G3F I50]
Name=Toggle Filter
Type=1032;Button
ItemID=0x3F010017
ParentID=0x3F010000
Pos=1044,-54,33,33 
Materials=4
Display=0;No stretch
Mat 0=data/menu/OLC/SFButton.tga
Mat 1=data/menu/OLC/SFButton.tga
Mat 2=data/menu/OLC/SFButton.tga
Mat 3=data/menu/OLC/SFButtonPressed.tga
MatFlags=0x29
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
;ToolTipText=2247

[G3F I149]
Name=Stealthmeter
Type=1026;Menu group
ItemID=0x3F380000
ParentID=0x3F120000
Pos=-234,-45,141,24 
Color=0xFFFFFFFF


[G3F I272]
Name=OLC Toggle Set Attack Disc
Type=1032;Button
ItemID=0x3F010019
ParentID=0x3F010000
Pos=1008,-54,41,39 
Materials=4
Display=0;No stretch
Mat 0=data/menu/OLC/SmallButton.tga
Mat 1=data/menu/OLC/SmallButton.tga
Mat 2=data/menu/OLC/SmallButton.tga
Mat 3=data/menu/OLC/SmallButtonPressed.tga
MatFlags=0x29
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
;ToolTipText=4978


Last lines commented out for the yellow filter:
[G3F I323]
Name=OLC TDC Back
Type=1030
;ItemID=0x3F039903
;ParentID=0x3F1B0000
;Pos=220,590,637,637;316,534,525,525
;Display=0
;Materials=1
;Mat 0=data/menu/OLC/filter.tga
;MatFlags=0x29
;TexFmt=0x9


[G3F I405]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3FF00007
ParentID=0x3F000000
Pos=-120,43,141,770 
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/FM_SextantX.tga
Crop 0=0,0,1.0,1.0
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


[G3F I406]
Name=sliderule
Type=1026;Menu group
ItemID=0x3F070010
ParentID=0x3F1B0000 
Pos=674,607,600,600 
Color=0xFFFFFFFF
;HorizSlide=600 

[G3F I408]
Name=sliderule zeitrad
Type=1031;Stat bmp array
ItemID=0x3F070011 
ParentID=0x3F070010 
;Pos=144,-1,316,596
Pos=136,11,327,617
Materials=1
Display=5;Linear&Rotation
;Mat 0=data/menu/U-jagd/sliderulezeitrad.tga
Mat 0=data/menu/U-jagd/sliderulezeitradHitman.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF



[G3F I410]
Name=circularsliderule
Type=1031;Stat bmp array
ItemID=0x3F070017;3B200004 
ParentID=0x3F070010;3B200000
Pos=0,0,600,600
Materials=1
Display=5;Linear&Rotation
;Mat 0=data/menu/U-jagd/circularsliderule.tga
Mat 0=data/menu/U-jagd/HItmanslideruleouter.tga
Crop 0=0,0,1,1
MatFlags=0x29;21
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


Add this section and change the following [G3F I4XX] numbers to match the sequence.

[G3F I413]
Name=Attack Disc Back
Type=1031;Stat bmp array
ItemID=0x3F4E1234
ParentID=0x3F070010;0x3F4E1000
Pos=-26,26,652,714;-26,26,652,714
Materials=1
Display=0
Mat 0=data/menu/OLC/AttackDiscBack.tga
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

...

[G3F I414]
Name=aob tool
Type=1026;Menu group
ItemID=0x3F070090 
ParentID=0x3F060000;0x3F070000 
Pos=-424,650,615,615
Color=0xFFFFFFFF
You'll also need the edited Console.tga:

http://www.mediafire.com/?ddc0ei400w6m6di

This is the original makman94's work edited for my personal use. So if he wants I can remove the link.
Thanks a lot! I´ll try it in my installation.

Best regards.

Fitzcarraldo
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Old 03-26-2011, 06:57 PM   #53
Chubster
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Default Newbie question alert...

OK, I have just been given my first boat. Would I be better to learn to actually play the game "as is" first before loading this mod ?

I assume this mod changes the way I target etc, Would that be correct?

Or should I just dive straight in...it looks great

(i also running GWX3 as a virgin too)
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Old 03-26-2011, 07:33 PM   #54
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I'm pretty sure this mod requires that you turn off targeting assistance, so if you're not ready to dive right in to manual targeting, that's one reason to wait a while.
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Old 03-26-2011, 08:55 PM   #55
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Wow this is simply amazing looking! Looks like i need another learning curve to adjust to all the dials measuring devices incorporated into this mod! Just downaloded 3.4 now and cant wait to get back in base to install it!!!


::edit::

Nevermind looked at downloaded files everything is self explanitory! wohoo!
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Old 03-26-2011, 09:33 PM   #56
Chubster
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Quote:
Originally Posted by frau kaleun View Post
I'm pretty sure this mod requires that you turn off targeting assistance, so if you're not ready to dive right in to manual targeting, that's one reason to wait a while.
Im "sort" of okay with manual targeting....before being assigned to this tiny little tub I was a spy on one of those fine fleet boats...

Wheres Rockin Robbins when ya need him...I need a "Dick O kane das boot" stylie attack video

Im just going to dive in and see what happens....
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Old 03-26-2011, 10:20 PM   #57
Chubster
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Quote:
Originally Posted by drakkhen20 View Post
Ssssooooo............. What happens if you run it in 1920x1080? Like 16:9 ratio? Btw makman.... The guis are very beautiful and defintly gets you imersed into the game. Great job to all who took part in this mod and to makman for fine tuning things up. Sweet. Oh... What enviro do you use because I think I have it but not sure?
Well I have just installed it and I am running it on a 46" HD TV at that resolution and it looks blooming marvellous. Everything is round as it is supposed to be and everything to my "untrained" eye looks dandy

Top Work Makman
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Old 03-27-2011, 02:50 AM   #58
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Makman,
I have a problem.
On a navigation chart of compass needles of the great no longer works.
The needle is "Pointer2.tga"
That of the small compass (Manos22.tga) works correctly.
What's wrong?
Thank you for the future response.
Claude.
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Old 03-27-2011, 06:07 AM   #59
Chubster
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Quote:
Originally Posted by Chubster View Post
Well I have just installed it and I am running it on a 46" HD TV at that resolution and it looks blooming marvellous. Everything is round as it is supposed to be and everything to my "untrained" eye looks dandy

Top Work Makman
Hmm...Got it working first time on HD TV but cant get it to look right on my laptop at resolution 1600 x 900.

For instance the attack periscope is over to the left and I can only see through half of it...the other half is black

What do you think I did wrong
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Old 03-27-2011, 02:56 PM   #60
Chubster
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Sorry if I have missed something really obvious.....but when clicking on the Chronometer nothing happens?

How do I start / stop it and is there a key to hide/activate it on display. In SH4 it was X but this launches decoys ?

EDIT Ok ignore that, I see it doesnt actually work and is just a timer once torps are fired. Correct?

Last edited by Chubster; 03-27-2011 at 03:47 PM.
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