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03-21-07, 03:36 PM | #16 |
Chief of the Boat
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This looks very promising sir....looking forward to this
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
03-21-07, 10:46 PM | #17 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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This sounds great but I would be worried that it will break something in GWX without us knowing it.
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03-21-07, 11:06 PM | #18 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,703
Downloads: 171
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Smarty Pants!
I'm not!! if your using JSGME then you can always uninstall it, nothing ventured nothing gained!
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Sub captains go down with their ship! |
03-22-07, 04:03 AM | #19 |
Captain
Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
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Thanks Rubini, this adjustments that you speak of are sorely needed in GWX. My sub just got surprised by a destroyer in a clear night. I only noticed it because I could hear someone firing a deck gun... after manualy droping down the TC (even though it should drop automatically when being hunted) I found myself face to face with a destroyer firing at me!!! I barely had time to order crash dive and was still hit by the destroyer running over me, and all the while, my bridge crew never acknowleged seeing anything
I survived but really, things like this take away from the gaming experience. Thanks again for your work and I'm looking forward to instaling your mod/tweak
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Going to U-boot school : http://www.subsim.com/radioroom/showthread.php?t=88922 http://www.subsim.com/radioroom/showthread.php?t=90234 http://www.subsim.com/radioroom/showthread.php?t=88961 http://www.subsim.com/radioroom/showthread.php?t=97682 Last edited by Dantenoc; 03-23-07 at 02:33 AM. |
03-22-07, 12:40 PM | #20 |
中国水兵
Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
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Really looking forward to this mod !!!
Thank you !!! Txema |
03-22-07, 08:21 PM | #21 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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The mod is ready!
I will release at the weekend. But I should like some beta testers first . Please PM me if you can test it. I guess that it´s already the final version so the guys who will test could have it now! It´s JSGME ready, so if you don´t like it just uninstall it. Thanks!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
03-22-07, 08:26 PM | #22 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,703
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I thought you'd forgotten us! Playing SH4! I have PM'd you with my email for testing.
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Sub captains go down with their ship! |
03-22-07, 08:35 PM | #23 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Yes, send me a PM with your email and also what mods are you using!
I made a GWX and Stock version. Also with some choices: a slight more easy AI for GWX that uses Jungman excellent AI_sensors settings (that can be used also for stock). The sensors.dat have also two versions: a GWX one and the stock with Stiebler´s radar fix. Later I can also add this fix to Ducimus'/NYGM Ai_sensors for GWX. I guess that we will have the best options!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
03-22-07, 09:41 PM | #24 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,703
Downloads: 171
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My PM will give you a headache!!:rotfl:
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Sub captains go down with their ship! |
03-22-07, 09:57 PM | #25 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-23-07, 12:50 AM | #26 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,703
Downloads: 171
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This always happens, have to take a leave of absense, will be away for a couple of days, what a poo!
Please others offer testing as well, I will continue Sunday. Cheers.
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Sub captains go down with their ship! |
03-23-07, 08:27 AM | #27 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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I forgot to say that the mod is for 8km users only.
If it works as intend and the ppl really want it (SH4 arrived, our audience will drop for sure) I can look at 16km later. Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
03-23-07, 08:48 AM | #28 |
XO
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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I'm now using 16km mod but looking for your mod and then will start to use 8km mod. I'm now started patrol in WaW and cannot try your beta mod, sorry, maybe if finish patrol earlier I'll contact you to send the mod to me. Also Ducimus sensors mod from NYGM is for 16km and I'm using it right now, but as I said looking for your mod to be released. Thanks for your work!
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03-23-07, 09:30 AM | #29 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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If you want it you can install mid patrol without problem. Just goes to 8km first (Env files and scenes.dat).
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-23-07, 10:29 AM | #30 | ||
XO
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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