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Old 09-07-17, 05:25 AM   #16
gap
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Old 09-08-17, 05:12 AM   #17
Kendras
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Hi,

Last remarks (I promise ! ) because I think it's important.**

The bow should be reworked as follow :

1. Your current model :

 


2. Reworked :

 


3. With the real bow :

 


4. Your current model + real bow :

 


Can you do that ?
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Old 09-08-17, 02:51 PM   #18
VonDos
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Quote:
Originally Posted by Kendras View Post
Hi,

Last remarks (I promise ! ) because I think it's important.**

The bow should be reworked as follow :

...

4. Your current model + real bow :

 


Can you do that ?
Hi mate!!

Before modify 3d model, please give an eye to this (ok, i'm confused).
This is the picture you put here as reference (blueprints are almost identical), enlarged but with blocked proportions, with my actual model (v2.01), with and without faces.



As you can see, they match almost totally.
Could be the problem solved just shifting a little up the height of line between black and white part of the hull? (UV map rework will take time, but i think this could be do).

Best regards,
Vd
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Old 09-09-17, 05:06 AM   #19
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Hi VonDos, hi Kendras,

provided that the picture you want to use as template for bow shaping is a scale drawing, you should overlap it to the current model using a side view and an orthogonal projection, so to avoid any perspective distortion. I know my statement above sounds pretty obvious, but some of the pictures you have posted here during the last few days made me think that a reminder wont harm
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Old 09-09-17, 06:25 AM   #20
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Quote:
Originally Posted by gap View Post
you should overlap it to the current model using a side view and an orthogonal projection, so to avoid any perspective distortion.

I agree

I've "sliced" bow part and overlapped with x-side view ortho (maya 2017):



Again, they match almost totally (exception for white\black paint for hull).

Best regards,
Vd
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Old 09-09-17, 08:51 AM   #21
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There is also another problem about the length of the ship (I've just realised) :

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Old 09-09-17, 10:03 AM   #22
VonDos
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Quote:
Originally Posted by Kendras View Post
There is also another problem about the length of the ship (I've just realised) :

...
Hi mate.
Are you sure about this draw scale?
My QM is based on original UBOAT234 model, lenght come from this. While reworking i've also tryed sh5 "huge ocean liner" (SH5's Queen Mary) model (from ubisoft), hull obj lenght was really similar:



Similar side view and orthogonal projection method.

If this is wrong and your drawn is correct, my model will be a total loss.
Best regards,
Vd

ps in every case, you can see bow design match.
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Old 09-09-17, 10:21 AM   #23
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Quote:
Originally Posted by VonDos View Post
Hi mate.
Are you sure about this draw scale?
My QM is based on original UBOAT234 model, lenght come from this. While reworking i've also tryed sh5 "huge ocean liner" (SH5's Queen Mary) model (from ubisoft), hull obj lenght was really similar:



Similar side view and orthogonal projection method.

If this is wrong and your drawn is correct, my model will be a total loss.
I've checked in wings3D, and your model has the correct length and width. So the problem is only about heigth, which seems correct on the SH5 model.
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Old 09-09-17, 11:51 AM   #24
gap
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Quote:
Originally Posted by Kendras View Post
There is also another problem about the length of the ship (I've just realised) :
I have compared the dimensions of VonDos' model (measured on an hull model he sent me via PM) with the real Queen Mary dimensions. Here they are:

Length overall: 312.3 / 310.7 m (+0.5%)
Length between perpendiculars: 291.9 / 294.1 m (-0.7%)
Beam: 36.2 / 36.0 m (+0.6%)
Draught: 12.9 / 11.9 m (+8.4%)

All in all, I would say that the model by VonDos gets acceptably close to Queen Marie's dimensions. The one significant discrepancy is about draught. The latter may vary depending on cargo + passengers weight; 1 meter of draft between an empty and a fully loaded ship is a big difference, but still plausible.
Talking about overall shape, though with some exceptions (see below), I think the current hull shape matches pretty well one of the construction plans I have found on the web:
 


Talking more in particular about the bow, I think its profile is pretty good, though the bullwarks might need to be lowered a bit...
 


Where in my opinion there is still a lot to be improved, is the bridge...
 


the superstrucuture in general (many corrections, too many for listing them here), and hull's stern profile, which is also totally wrong...

 
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Old 09-09-17, 01:26 PM   #25
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This picture shows where VonDos' model is too high :

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Old 09-11-17, 11:34 AM   #26
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At this point, maybe i could try to convert and remap sh5'hull, using modded funnels, masts, ecc on her.

Something like this:





What do you think about this?

If i'll continue with this conversion, this will require weeks in UV remapping, repositioning nodes, rework and adapt details.. btw this hul has an interesting detail level.

Best regards,
Vd
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Old 09-11-17, 12:08 PM   #27
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Quote:
Originally Posted by VonDos View Post
At this point, maybe i could try to convert and remap sh5'hull, using modded funnels, masts, ecc on her.

Something like this:

 





What do you think about this?
Oh yeah ! Please do this, Von Dos ! Keep the most detailed models (from SH5 or from you) for each parts ! But first check SH5 hull with a real construction plan. Even if the general aspect on your screenshots looks already better.

Before modifying the small details on the hull (windows, doors, stairs), could you send a beta test version to us, in case some additional tweaks are needed ?

Quote:
Originally Posted by VonDos View Post
If i'll continue with this conversion, this will require weeks in UV remapping, repositioning nodes, rework and adapt details.. btw this hul has an interesting detail level.
No matter the time, this beautiful ship deserves it ! So, unless you have other and more urgent projects, I think you should keep working on this "new" old unit !

By the way, it's a good opportunity to improve the textures, in particular the black hull, the (too big) white line between black and red hull, and the wooden floors. Last thing, could you make the windows black instead of light blue ? Or even better : 3D moddeled, in order we can add a light texture during the night !
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Old 09-12-17, 02:13 PM   #28
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Up to date pic...



far from release... but still working..

Best regards,
Vd

ps windows are 3d objects in this model..
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Old 09-13-17, 02:41 PM   #29
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Quote:
Originally Posted by VonDos View Post
Up to date pic...

far from release... but still working..

ps windows are 3d objects in this model..
Great !

What do you think about new colors ?


Last edited by Kendras; 09-13-17 at 02:55 PM.
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Old 09-13-17, 03:07 PM   #30
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... and please consider longitudinal planking for all decks ...
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