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Old 03-18-09, 03:17 PM   #1
Jimbuna
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Default GWX3.0 Q Ship mod

Here is the link to the Q Ship mod for GWX2.1 that I released 16th June last year:

http://www.subsim.com/radioroom/show...ght=GWX+Q+Ship

Is there any mileage in replicating the mod for GWX3.0?

GWX3.0 version:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html
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Last edited by Jimbuna; 03-19-09 at 01:54 PM.
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Old 03-19-09, 03:09 AM   #2
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Are the deck guns still invisible on Q-ships ?
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Old 03-19-09, 03:40 AM   #3
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I've been using it with 3.0 since it came out and I don't think I've had any problems that I could relate to the Q ship mod. In fact, I've definately sunk more than one
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Old 03-19-09, 07:29 AM   #4
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Jim,
I have used it also with 3.0, and so far without problems.
I would suggest you look at it and see if anything should be done. I have not really tested it at length, but it has worked.
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Old 03-19-09, 10:38 AM   #5
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I got sucked into a night surface (deckgun) attack on her. I
could not believe the fire power coming from her. Being the brave
one that I am I dove and buggered out of range. I was not in
position for a torpedo attack so I had to let her go.
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Old 03-19-09, 11:05 AM   #6
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I have yet to meet one yet(thankfully)but the mere thought of the fiendish devils lurking about sure makes my approach to small innocent looking merchants alot more scary
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Old 03-19-09, 11:12 AM   #7
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I had no idea this works with GWX 3....I shall be installing it the next time i'm in port, if only to make me cautious when approaching merchants.
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Old 07-11-14, 04:22 AM   #8
banryu79
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Quote:
Originally Posted by Jimbuna View Post
...
Is there any mileage in replicating the mod for GWX3.0?

GWX3.0 version:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html
I'd like to try this mod (I have GWX3.0) as my Kaleun is currenty in port, but I clicked the link above only to get a "File not found" message from filefront and then I was redirected to gamesfront.
Did a serach there for "Q-Ship GWX3.0" and found something relative to GWX but not your mod
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Old 07-11-14, 08:05 AM   #9
Von Tonner
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Quote:
Originally Posted by banryu79 View Post
I'd like to try this mod (I have GWX3.0) as my Kaleun is currenty in port, but I clicked the link above only to get a "File not found" message from filefront and then I was redirected to gamesfront.
Did a serach there for "Q-Ship GWX3.0" and found something relative to GWX but not your mod
Here is a working link Banryu79

http://www.mediafire.com/download/5j...+mod+GWX3.0.7z
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Old 07-11-14, 08:12 AM   #10
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Quote:
Originally Posted by banryu79 View Post
I'd like to try this mod (I have GWX3.0) as my Kaleun is currenty in port, but I clicked the link above only to get a "File not found" message from filefront and then I was redirected to gamesfront.
Did a serach there for "Q-Ship GWX3.0" and found something relative to GWX but not your mod
The link in the post above is good
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Old 07-11-14, 09:22 AM   #11
banryu79
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Von Tonner, Jimbuna!

Thank you very much, sirs!
(Now, with the addition of this mod and SH3Commander my carrers will really rock to a new level )
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Old 07-11-14, 10:06 AM   #12
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Hope you live long enough to tell the tale...ship recognition is of paramount importance
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Old 07-15-14, 07:13 PM   #13
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Default No file

Please reconnect the 3.0 version. The link claims file no longer exist.Thanks
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Old 07-16-14, 01:59 AM   #14
banryu79
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Please reconnect the 3.0 version. The link claims file no longer exist.Thanks
Hey gar, the link on the post of Von Tonner still works for me (post #42).

Hey Jimbuna, I've a question for ya
This is my mod list, included your Q-ship-mod:
Quote:
Thomsen's Sound Pack V3.2cg
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
LifeBoats&Debris_v4
Flags_enlighten
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
M.E.P v4.2
M.E.P v4.2 to v4.3
Optional - FSF for MEP v4.2
Optional - ShipVanishingHull for MEP v4.3
M.E.P v4.2 - VisualSensors for GWX3
Moon_light_mod
Officer 3D icons
OLC's Modified Searchlight Beams for GWX3
Das Boot Clothes
Johnfb Crew Management and Officer Icons
Johnfb's Sepia toned crew managment
EnvSimAct_Stiebler
Q Ship mod GWX3.0
As you can see I use GWX and already had "TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships" the question is: can I remove the Q-ship-mod (because it is already included in the former mod)?
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Old 07-16-14, 06:47 AM   #15
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I wasn't aware it was incorporated into someone elses mod but if your enabling via JSGME then it should be fine.
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