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Old 05-05-20, 09:29 AM   #1
Xaron
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Default MicroProse is back and will publish Sea Power

So the big news is that MicroProse is indeed back! Many of you surely grew up with their games (as we did) and it's great news that they announced three titles they will publish: Task Force Admiral, Second Front and our game Sea Power: https://www.microprose.com/news/microprose-is-back





We have a steam page now as well, feel free to wishlist it, much appreciated!


https://store.steampowered.com/app/1...e_Missile_Age/


Plus there is an official discord here: https://discord.gg/xyWqGak


Our website is live now as well: https://www.triassicgames.com


Thanks and have a fantastic time!

Last edited by Xaron; 05-05-20 at 02:32 PM.
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Old 05-05-20, 10:40 AM   #2
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Looking cool!
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Old 05-05-20, 11:13 AM   #3
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Default MicroProse

I have so many of their games still. The one game that I wish that they would update is 1942 PAW.
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Old 05-05-20, 04:50 PM   #4
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First time I've stumbled onto this project. Sounds great, good luck !
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Old 05-05-20, 05:03 PM   #5
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I wish that they would update the B-17 Flying Fortress Game.
I've seen Taff in Exile play it on his channel.
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Old 05-06-20, 05:42 AM   #6
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Default Sounds good...

This great article gives a bit more detail about whats coming up and also the perspective of ‘Wild Bill’ as well...

https://www.gamesindustry.biz/articl...d-bill-stealey
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Old 05-06-20, 04:32 PM   #7
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Default Why is a publisher needed?

I have seen so many articles talking about how publishers screwed over game developers and ruined games with unrealistic expectations and forcing game developers to change product features.

Why are they needed and what do they do? In this day and age of digital releases why is a publisher needed? Do development studios like Killerfish Games make use of publishers? They did extremely well with Cold Waters as well as other games.
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Old 05-07-20, 02:59 AM   #8
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Quote:
Originally Posted by PurpleCow View Post
I have seen so many articles talking about how publishers screwed over game developers and ruined games with unrealistic expectations and forcing game developers to change product features.

Why are they needed and what do they do? In this day and age of digital releases why is a publisher needed? Do development studios like Killerfish Games make use of publishers? They did extremely well with Cold Waters as well as other games.

If you self-publish, you have to do all marketing yourself, and this eats into development time, and you may even not be very good at it, which limits your potential market penetration. A publisher on the other hand deals entirely with marketing and employ people whose sole job is to maintain contact with the media outlets and influencers.



There's also a huge difference if your studio is self-funding its projects, or if it functions on a work-for-hire basis, which was very often the case back in the day. In the latter case, either the studio pitches a concept to the publisher, who funds it, or the studio has a concept and shops around for a studio to develop it.



Just like in the movie and music industries, if the publisher funds you up front, they expect to earn back that investment, and this is usually done by withholding your royalty payments until the product has earned back the advance. So you can see that if your game or movie or album flops under this model, you don't get paid and you're in big trouble.

Keep in mind that Cold Waters had no marketing beyond word of mouth and being featured by YT influencers. Who knows how much better it could have done with more extensive marketing? That question is why we elected to partner with MicroProse. And of course we get to resurrect a brand we grew up with and cherished as gamers, and that opportunity is exciting!
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Old 05-07-20, 09:44 AM   #9
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Multiplayer is mandatory! It's the only thing Cold Waters lacks
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Old 05-08-20, 08:42 PM   #10
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Quote:
Originally Posted by the beast View Post
I wish that they would update the B-17 Flying Fortress Game.
I've seen Taff in Exile play it on his channel.
Ditto on B-17.
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Old 05-10-20, 07:42 AM   #11
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^Because you mention B17:


Quote:
MicroProse has developers building various virtual reality titles at the moment. B-17 Flying Fortress simulators were among the old publisher's biggest hits, so a co-operative VR title about flying one of these iconic aircraft is in the works.
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Old 05-14-20, 08:40 AM   #12
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Default Great news!

I hope :-)
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Old 05-14-20, 12:06 PM   #13
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Whoa... That's looking awesome!

I noticed some of the Navy jets with modex numbers. I was already awed by the individual squadron representation. Does each aircraft have its own modex as well? That's some ridiculous detail for RTS units!
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Old 05-14-20, 12:29 PM   #14
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Default Welcome back!

Swordsman422! after a bit of a silent run...good to se 'your swash has not 'buckled' in the global pandemic!
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Old 05-15-20, 06:35 AM   #15
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Quote:
Originally Posted by Aktungbby View Post
Swordsman422! after a bit of a silent run...good to se 'your swash has not 'buckled' in the global pandemic!
Thanks. I generally just lurk. I don't typically have a lot to add to this place and my old account got deleted. Lol.
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