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Old 04-22-15, 09:52 AM   #16
Fubar2Niner
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Thanks mate, meantime from your answer I'm guessing it will work no probs @19201200 ?

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Old 04-22-15, 10:01 AM   #17
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I'm not sure. I've always played SH3 with a laptop so I don't know much about how monitors react. I think you need to just try it with JSGME and see how it looks like. The pixel size is the thing that's important. 1360 x pixels, 768 y pixels and it works, anything else and the charts are not in the intended places.
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Old 04-22-15, 10:08 AM   #18
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Okkies mate thanks for your input

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Old 04-24-15, 05:10 PM   #19
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Is it posible that this mod works with Ahnenerbe WideGui 1920 x 1080 Final also?
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Old 04-24-15, 09:40 PM   #20
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Not with JSGME. Using it with Ahnenerbe GUI would need a lot of editing the menu_1024_768.ini file.
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Old 04-25-15, 05:06 AM   #21
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Quote:
Originally Posted by sublynx View Post
Not with JSGME. Using it with Ahnenerbe GUI would need a lot of editing the menu_1024_768.ini file.
Yes I was affraid that I will need a lot of editing menu_1024_768.ini, so it is true.
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Old 04-25-15, 11:08 AM   #22
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If you get it edited, don't hesitate to release it as a mod for Ahnenerbe 1920x1020. I don't have a monitor that I could use to do the work myself.
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Old 04-25-15, 04:17 PM   #23
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Quote:
Originally Posted by sublynx View Post
If you get it edited, don't hesitate to release it as a mod for Ahnenerbe 1920x1020. I don't have a monitor that I could use to do the work myself.
First I want to thank you for permision to change your mod.
But...
Oh maaaan it's to hard for me. I tried to compare first Ahnenerbe and your .ini with Ultra compare software to find differece and just add it to Ahnenerb menu.ini that i think it is releated with your .tga layout. But i got allways stuck at loading screen...I think i'm doing something wrong
Btw what means for example [Gxx Ixx]? I think that i overwrite some Ahnenerbe important [Gxx Ixx] with yours with same name and then got stuck.

Last edited by grujo86; 04-25-15 at 04:31 PM.
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Old 04-25-15, 10:39 PM   #24
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Gxx = Group Id
Ixx = Item Id

Here's a short manual on menu editing:

http://www.subsim.com/radioroom/showthread.php?t=202496

Latemail made a really big manual, but it is in German. I may have the file somewhere on my computer, but I haven't seen it for a while.

If you start editing the menu file, be sure to learn how to use this handy tool by h.sie that automatically renumbers the menu_1024_768.ini file:

http://www.subsim.com/radioroom/showthread.php?t=152823

What I would do, if I had a bigger resolution monitor:

1. Use JSGME to put Charts Addon on top of Ahnenerbe
2. See which pictures are out of place - the pictures that are located to the left side of the screen are probably ok without any changes needed
3. Take Charts Addon off with JSGME
4. Have a look at the Charts Addon folder with the TGA's to find the names of the TGA's that are in the wrong places
5. Open menu_1024_768.ini file
6. Find (shortcut Ctrl+F) the misplaced TGA's one by one
7. Edit the POS line of every misplaced TGA by adding 560 to every x value
(If it was POS=0,0,785,686 you would change it to POS=560,0,785,686)

BUT:

Leitender's Anschütz compass is a bit trickier to install, as one needs to find the correct menu groups (not the TGA's) that need changed POS values.

Additionally some of the ItemId=xxxxxxxxx values are probably duplicate with Ahnenerbe GUI, and you would need to find a new and unused hexadecimal number for those items that cause menu id conflicts.

SO:

I would recommend you make a couple of TGA's by yourself. Add just them (one or two TGA's) to Ahnenerbe, and when you learn the tricks of menu editing, then get back to Charts Addon and add the whole of the TGA's that you would like to add.
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Old 05-16-15, 02:12 AM   #25
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Totally changed the mod and edited the first post.

Easier to show all the change in Youtube:
https://www.youtube.com/watch?v=xuFC...ature=youtu.be

Moderators, could you please change the title to

[REL]CAWS 1.6.
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Old 05-16-15, 06:29 AM   #26
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Thank you Sublynx to share such a great work with others ! Unfortunately for me, i have a small computer and can't play with a widescreen mod ...
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Old 05-16-15, 06:40 AM   #27
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Quote:
Originally Posted by Fahnenbohn View Post
Unfortunately for me, i have a small computer and can't play with a widescreen mod ...
Tell me about it! I can't play with a 1920x1080 mod. SH3 modding community will eventually force the both of us to buy bigger screen computers
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Old 05-18-15, 03:20 PM   #28
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Bravo ! very nice work ,Sublynx
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Old 05-19-15, 10:01 AM   #29
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Thanks makman94!

BTW, if anyone is using this mod with a 1366x768 resolution instead of a 1360x768 resolution, there is a 6 pixel error in the vertical lines of periscopes, deck gun, uzo and binoculars.

makman94 pointed the mistake out I'm hopeful that with some assistance I might correct the mistake in the near future and release a tweak for those of us using 1366 width.
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Old 05-23-15, 11:32 AM   #30
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makman94 was kind enough to provide me with a fixed cameras.dat, and I was able to find a typo "´" in dials.cfg. The fixed version is now downloadable from the downloads section, version CAWS 1.61

Thanks a lot makman94, I would probably never haved spotted the mistakes without your keen eyes, and if I had noticed them, fixing them would have been hopeless without heavy outside assistance

Players who use a 1360x768 screen don't need to download the new version. Just open dials.cfg, search (CTRL+F) ´, delete the typo, and it should work as intended.

Players who use a 1366x768 screen need to download the new version as it contains a new cameras.dat modded by makman94. The cameras.dat in CAWS 1.61 fixes the 6 pixel error visible in the periscopes, uzo, deck gun and binoculars.
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