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Old 10-08-09, 11:58 AM   #1
Chinese U-47
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Default [REL]SH3 Warship Mod V3.0

I have long time havn't been here...I thought you guys must forget me yet...but,you really impress me!
Right now,I'm back,with SH3 Warship Mod V3.0,both for SH3 V1.4 and GWX3.0.
And some news of my Wolf Ocean Mod V3.3.
OK,first,linking:
For GWX3.0
http://www.filefront.com/14681581/WSM3.0GWX3.0.rar
For SH3 V1.4
http://www.filefront.com/14681647/WSM3.0SH3V1.4.rar
WSM3.0 has 3 parts:
GeI
SSTypeVIIB=Deustchland Class Pocket Battleships
SSTypeIXB=Scharnhorst Class Battlecruisers
SSTypeIXD2=Bismarck Class Battleships
GeII
SSTypeVIIB=Type 1936A(MOB) Class Destroyers
SSTypeIXB=Aircraft Carrier "Graf Zeppelin"
SSTypeIXD2=Hipper Class Heavy Cruisers
GeIII
SSTypeVIIB=Type 1924 Class Fleet Torpedoboats
SSTypeIXB=Type 1934 Class Destroyers
SSTypeIXD2=Light Cruiser "Leipzig"

Those U-boat types not listed (includes Type IIA,IID,VIIC,VIIC/41,VIIC/42,IXC,IXC/40,XXI)
are not modified to warships,you still can use these submarines in Multiplayer games.


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Old 10-08-09, 12:12 PM   #2
Chinese U-47
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WSM3.0 is a mod full support multiplayers.So,now you can play it with your friends.You can choose warship or U-boat,fight with enemy together.
If you see U-47SAMA on UBI multigame,well,that's me~










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Old 10-08-09, 12:13 PM   #3
Chinese U-47
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And Wolf Ocean,well,it seems would be the biggest mod in SH3 history.More and more new unit are come in.
These planes are coming from UBI BA2,I mod them to SH3.






It's very clear that I like Me262.Jets flying over is really a great feeling!














I suppose most people couldn't distinguish all of these planes.And I still have more,just I havn't take their photos here.
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Old 10-08-09, 12:15 PM   #4
Chinese U-47
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OK,now,new units made by mikezj1971 and me(he makes these 3d model,and I make them become SH3 units.Their skin may look terrible as my PS skill is so bad).
Project A-150,supper Yamato.





Yamato early war

E13A1


Tennessee 1944


South Dakoa

Atlanta


Arethusa


Leander


Richelieu

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Old 10-08-09, 01:46 PM   #5
Chinese U-47
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Myoko





Tone




Akagi



Yamato early war


York

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Old 10-08-09, 02:14 PM   #6
Chinese U-47
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Still Working:
Hiyo

Mogador,well,this ship must be cursed,we made it for 5 times,but everytime it couldn't be used.Whatever we try,it couldn't work.

F6F

Do17

P40

C47

F4U
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Old 10-08-09, 02:19 PM   #7
Chinese U-47
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And,WSM3.0 IJN part,not complete yet.
Ise



Nagato

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Old 10-08-09, 03:42 PM   #8
rummsfeld
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Default warshipmod is absolutely great!!

hey chinese,
thank you for your superb work. you made a complete new game out of sh3!
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Old 10-08-09, 04:03 PM   #9
Philipp_Thomsen
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Old 10-08-09, 04:12 PM   #10
ivank
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OHMYGOD!

Amazing! Please join The Surface Warfare Super-Mod Team!
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Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

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Old 10-08-09, 09:13 PM   #11
mengle
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U-47 you have done a great job
but make sure that those ships and planes of your "Wolf ocean mod" can be seen in the campaign with other great mods like "ST NAZ and schluese and other units mod" for example, that you don't make the same mistake i did with "community units mod" that i had tested
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Old 10-08-09, 10:19 PM   #12
miner1436
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This is the best mod ever!
Do you guys think you can do the kaga? Even if it's not playable i've been searching the last 5 years on the internet and still haven't found a 3D model.

Looks sweet looking forward to Akagi!
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Old 10-08-09, 11:11 PM   #13
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Can't wait to put my hands on the Yamato
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Current Careers:
U-177 Type IXD2, 10th Flotilla
March 13, 1943

U-3502 Type XXI, 7th/13th Flotilla
April 14, 1942
100% realism, GWX 3.0, SH3 Commander 3.2
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Old 10-08-09, 11:47 PM   #14
Chinese U-47
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Quote:
Originally Posted by ivank View Post
OHMYGOD!

Amazing! Please join The Surface Warfare Super-Mod Team!

Sorry,but,I still get Wolf Ocean Mod V3.3 to make after WSM3.0.Too much work to do
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Old 10-09-09, 12:21 AM   #15
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Quote:
Originally Posted by mengle View Post
U-47 you have done a great job
but make sure that those ships and planes of your "Wolf ocean mod" can be seen in the campaign with other great mods like "ST NAZ and schluese and other units mod" for example, that you don't make the same mistake i did with "community units mod" that i had tested
Well,as you see,these units are made for WO3.3,so there is a problem.WO3.3 is a mod with different zone system to V1.4 or other mods.I made a "really" zone system for all the WO3.3 units.For example,in V1.4,the highest armor of ship is just 100(you can see these data in S3D,battleships just have armor from 80 to 100,and cruisers about 40~70).And their hit points are also not enough,a DD may have 200 hit points,and battleship just have about 800~1000,that means,a battleship could take damage as 4 or 5 destroyers at most,that's not reall.A 40000t battleship=4 2000t destroyers?!This must be kidding!
And,we know,armor of captain ships are different in different postion.For example,Bismarck,its bow protected by 70mm armor,and its waterline protected by 320mm armor,both sides protected by 145mm armor,so on.And,in V1.4 or most of mods I know,the whole ship is protected by the same armor.You hit the bow or the waterline,there get no difference at all,they're both 90 or 96,such armor data like that.
So,I wish if you understand what called "really zone system"I talk about right now.And,if you put these ships into V1.4 or other mod,they'll hard as a stone,couldn't be sink.
I can rewrite these ships' armor and hit points data,so they can more like a normal ship,but,pay attention,they could still harder than really normal ship.
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