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Old 04-30-18, 05:44 PM   #1411
Sub187
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Just started playing NYGM and i was wondering:

1) What is the range of the hydrophones? According to sensors.dat it is 20km, which only makes it a tad better than the 16km watch crew, no?

2) At the Navigation Station, there is a map showing the air coverage and convoy routes during WWII Is that a cheat sheet or were the captains actually aware of those?

3) What is the highest TC recommended, without missing a ship and/or glitches to occur?




And Stiebler, thanks for your work on this mod and your general info about the U-boot krieg. This forum is a treasure trove of information about it.
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Old 05-01-18, 12:04 AM   #1412
Obltn Strand
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1)I think it's 20km...longer with convoys...
2) I don't think so...besides germans where actually very well informed of allied convoy routes.
3)×256 max
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Old 05-01-18, 02:14 PM   #1413
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Quote:
Originally Posted by Sub187 View Post
Just started playing NYGM and i was wondering:

2) At the Navigation Station, there is a map showing the air coverage and convoy routes during WWII Is that a cheat sheet or were the captains actually aware of those?
Whether it's a cheat or not is up to you - it's your game. But seeing "Allied Air Coverage -1943" when game time is October 1939 is a serious immersion-breaker for me. YMMV.
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Old 05-17-18, 02:21 PM   #1414
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Thanks for the answers so far, they’ve really helped. I have a couple more though:

1. How do ships spawn?

For example, I’m thinking about getting a type IX and going to the East coast of the US/Gulf of Mexico.

Will I encouter ships and convoys, or will I be outside of the spawn points zone?

2. Where can I find out how many depth charges ships have?

EDIT: And also, why the difference between “Merchant tonnage ” and “patrol tonnage”: https://imgur.com/a/WwD2mCf

Last edited by Sub187; 05-17-18 at 03:18 PM.
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Old 05-21-18, 09:42 AM   #1415
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Default welcome aboard!

Sub187!
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Old 06-09-18, 09:00 PM   #1416
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Default Unable to patch SH3.exe with H.sie patch

Hey Gentlemen:


I've got a little problem. I'm setting up NYGM Tonnage War with all of the different parts. I'm trying to patch my SH3.exe with the H.sie v1.6B1 patch. I'm using an original copy of SH3.exe but every time I try to install the patch, it tells me it can't find an original SH3.exe file. Both are in the same folder. I used the 4GB patch on my SH3.exe file before attempting H.sie's patch. Is that the reason the patch is failing to work? Should I start with an SH3.exe file that does not have the 4GB patch. Before I saved my vanilla copy of SH3 I patched it with the 4GB patch. Trying to save some work.


Thanks,
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Old 06-09-18, 09:08 PM   #1417
schlechter pfennig
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Quote:
Originally Posted by TorpedomanDan View Post
I used the 4GB patch on my SH3.exe file before attempting H.sie's patch. Is that the reason the patch is failing to work?

Yup, that's the problem. The SH3.exe has to be completely unmodified in any respect, including the 4GB patch.
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Old 06-09-18, 11:37 PM   #1418
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Default H.sie patch

Thanks a million. I thought that might be the problem. I'll just start from scratch again.



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Old 07-26-18, 01:32 AM   #1419
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Quote:
Originally Posted by schlechter pfennig View Post
Yup, that's the problem. The SH3.exe has to be completely unmodified in any respect, including the 4GB patch.
I have same trouble with GWX...
does it mean you can’t use the 4GB patch after installing H.sie exe patch?

Édit: forget about it, it’s already included in H.sie patch ... sorry

Last edited by Fifi; 07-26-18 at 02:17 AM.
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Old 08-03-18, 09:02 AM   #1420
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Default Ship Recognition Manual

Hello- I reinstalled SH III after several years of inactivity and giving NYGM Tonnage war mod a go. I installed all the required files and a few optional. Installation was smooth but I noticed in the ship recognition manual there are many blank pages. To get to the merchant ship section I have to click by 15-20 blank pages. Ships labeled Ao1A, AO02A, TO1a etc... are blank. Even the Hospital Ship page is blank. I removed the IBL Shipsfor NYGM mod thinking this was the problem but I have the same.

Any thoughts as to what is causing this.

Thank you

Dave T

UPDATE:

p.s. Removing the MFM-Interim-Beta_NYGM mod corrects this issue....

Last edited by caodwolf; 08-04-18 at 09:03 AM.
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Old 08-13-18, 08:36 AM   #1421
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Default Recognition Manual - Mission Angle on Bow

Into my 2nd patrol and NYGM is performing nicely. One stickler is with the Recognition Manual; there a few tankers, cargo and merchant ships which do not have the visual angle of the bow views. This section is just blank. I've searched the forums with no luck.

Is this by design ? I'm thinking of reinstalling everything but that is alot of work and the sim is running smoothly.

Thanks

Dave
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Old 08-13-18, 08:42 AM   #1422
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Quote:
Originally Posted by caodwolf View Post
Into my 2nd patrol and NYGM is performing nicely. One stickler is with the Recognition Manual; there a few tankers, cargo and merchant ships which do not have the visual angle of the bow views. This section is just blank. I've searched the forums with no luck.

Is this by design ? I'm thinking of reinstalling everything but that is alot of work and the sim is running smoothly.

Thanks

Dave
Hi caodwolf
Which your jsgme mod list?
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Old 08-13-18, 08:53 AM   #1423
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yes, not all ships have the complete angle views, maybe they are imported from the IABL mod like this, i dont know .
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Old 08-13-18, 09:00 AM   #1424
hauangua
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Error. Delete this
Thanks
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Last edited by hauangua; 08-13-18 at 09:49 AM.
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Old 09-30-18, 11:59 AM   #1425
Lanzfeld
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This was my favorite SH-3 Mod when I stop playing awhile time ago,

Stiebler......

Since I really like your style..... what do you play nowadays? Do you Prefer LSH?
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