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Old 03-04-08, 02:16 PM   #556
Dolfo91
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What's CDT?
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Old 03-04-08, 02:17 PM   #557
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Quote:
Originally Posted by Dolfo91
What's CDT?
Crash to Desktop


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Old 03-04-08, 03:02 PM   #558
D.Kruger
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I have made 25 skins for Racerboy_SH4_Effects_for_SH3 mod.
Can it is useful for GWX ? :hmm:



http://files.filefront.com/DKruger+A.../fileinfo.html
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Old 03-04-08, 03:48 PM   #559
Gezur(Arbeit)
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ahhh Horror, lets turn Sh3 into an Ego shooter

the skins look horribly real Good job
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Old 03-06-08, 04:03 PM   #560
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any news about the SH4 Effects Mod für GWX?

well, obviously not.... racerboy, is it you out there in the dark?

hallllllllllllloooooooooo.....?




anyway.
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Old 03-06-08, 06:49 PM   #561
Erich Topp
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He is here. He run silent... Run deep. Waiting us to make noises... Than he will strike from the deep with new RB effects pack to thrill us and sunk)) I am sure for this.
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Old 03-06-08, 07:18 PM   #562
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Quote:
Originally Posted by Kpt. Lehmann
you may want to read this post and the post after it:
Read and duly noted.


Privateer says..

Quote:
Originally Posted by Privateer
I know for FACT what will happen.
I tested knowing exactly where and when this would happen.
I can reproduce it on demand!!

For someone who claimed to be so
"For the People"?
Where are you now?

For the sake of "the people", can we get privateer to explain his reproduction, then one of us can fix the issue?

Is there any real reason to withhold this information?
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Old 03-06-08, 08:52 PM   #563
miner1436
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I hope he can finish his SH Equipper, its a very helpful tool.
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Old 03-06-08, 09:09 PM   #564
sh3rules
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Quote:
Originally Posted by Gezur(Arbeit)
ahhh Horror, lets turn Sh3 into an Ego shooter

the skins look horribly real Good job

On the one hand I understand that adding those skins might give the game more realism, and it reinforces the argument that military simulations do not trivialize the horrors of war (Operation Flashpoint was also rather brutal). On the other hand, the question then becomes “how much blood and gore are enough?” I‘m not criticizing the mod, but simply pointing out that IMO this should be an optional feature and not a standard part of the effects.
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Old 03-06-08, 09:51 PM   #565
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Quote:
Originally Posted by MONOLITH

For the sake of "the people", can we get privateer to explain his reproduction, then one of us can fix the issue?

Is there any real reason to withhold this information?
Privateer is adhering to Subsim's recommended modding etiquette ( in the Mod Stickies ), he mentioned this a few pages back in this thread.

To be honest I hope the RB is OK, the stuff he has done here has really added to SH3, but takes a back seat when it comes to RL issues.


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Old 03-06-08, 11:16 PM   #566
MONOLITH
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I'm quite aware of modding etiquette. No worries there.

I was very involved in testing the mod with RB not very long ago.

My only point was this; A lot of people want the mod to work with GWX2.0(1). Racerboy is currently unable to work on the fix.

All I'm saying, is we could help out both him, and the community, by looking into a fix.

If the GWX team knows "exactly where" the problem is, but withholds that information, and prevents the community from securing a workaround, it would be interesting for the community to know exactly what the purpose of that posture is.

It would seem that the right thing to do for the community, is to work together for a fix.

To help the community, all privateer needs to do is say "this is what I found the issue to be". This would surely benefit all.

There's no violation of modding etiquette in that. Only a service to the community.
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Old 03-07-08, 04:28 AM   #567
Grayson02sept1980
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question:

how do those SH4 effects effect the game in case of a real slow machine.

i play right now on 50% particle etc and get no "big" drop in the framerate except for the (already in other topics discussed) periscope breaking the surface etc.

So I will try this as I always liked candy even if it is eye candy
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Old 03-07-08, 05:06 AM   #568
D.Kruger
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Racerboy where that has gone, motorcycles loves...



I do not know, but Racerboy was such active participant of a forum, who knows where RB ? mod is necessary to finish.
If Racerboy does not appear any more, what will be with "Racerboy_SH4_Effects_for_SH3" mod ? It is necessary to correct quickly disappearing smoke from contact with water
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Old 03-07-08, 09:36 AM   #569
xristoskaiti
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[quote=D.Kruger]Racerboy where that has gone, motorcycles loves...






I hope that it is well
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Old 03-07-08, 04:56 PM   #570
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I won't step in and fix Racerboys mods because I have no info on what
his plans are.
I know where the problems are because I worked on the files involved.
I have an obligation to the GW Team that prohibits giveing EXACT details.
Compare the files.
It's all there.
Raceboy would be doing no less to update his mod.
S3D should make it a very simple job for nearly anyone.
That's about the best I can do at this stage.
I hope you try to see my point of view.
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