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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
XO
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Surface ships have ammunition limits on :
Torpedoes RBU-Launchers decoys -------------------------------------- Deck Gun,s & Chaff are infinite tho as are Anti-Aircraft Missiles & Aircraft be it Fixed Wing or Helicopters have Fully Limited ammo so they can run out of everything eventually so like Sonar buoys Active & Passive & Depth-bombs & Torpedoes well Bar fuel to fly NOTE : tho helicopters dipping sonar will all ways be available of course Steel Shark
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"History is Written by the Victors." |
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#77 |
Bosun
![]() Join Date: Sep 2001
Location: Germany
Posts: 68
Downloads: 33
Uploads: 0
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I'm driving a Yasen-class submarine.
I'm at 76m and 5 knots, no rudder or ballst set. Everytime I deploy the towed array it gets damaged. This doesn't happen with other submarines and I find it strange that this is the most up do date sub for the russians.... ![]() Is there any file where I can look what the save settings for deploying the towed array are? |
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#78 |
Watch
![]() Join Date: Aug 2007
Location: Münsterland , too far from the Sea .
Posts: 28
Downloads: 63
Uploads: 0
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Thanks Steel Shark .
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#79 | |
Sailor man
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#80 |
Nub
![]() Join Date: Aug 2019
Location: Curitiba, Brazil
Posts: 2
Downloads: 12
Uploads: 0
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#81 |
Medic
![]() Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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#82 |
Watch
![]() Join Date: Aug 2017
Posts: 28
Downloads: 24
Uploads: 0
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Where can I find the English version please?
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#83 |
XO
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fire up the game then go to options UNDER ( GAME ) there are 2 options for voice and language they on slider bars 2 choices :
so Voice Russian or English Language Russian or English try that Steel Shark
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"History is Written by the Victors." |
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#84 |
Watch
![]() Join Date: Aug 2017
Posts: 28
Downloads: 24
Uploads: 0
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There it is. Thanks!
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#85 | |
Swabbie
![]() Join Date: Jul 2015
Posts: 9
Downloads: 31
Uploads: 0
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I dunno if its my fault, everytime i try to play surface fleet with kirov, the ship starts emerging from underwater to about 3 meters above water and its destroyed. That didnt happen last version. Im also using the tweaked epic version ver 3 so Im not 100% its an epic mod issue or something else. UPDATE> I did a clean install of the game and the epic mod 2.23 only. Issue isnt there anymore. So I guess the epic mod tweak ver 3 has some serious issues and broke the surface game. Im not using it anymore. Epic mod 2.23 works perfectly anyway Last edited by xceptor; 09-12-20 at 10:14 AM. |
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#86 |
XO
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humm yes its that 20 to 50 kyd mod i only really play as submarines and that is not effected so i dident notice ill fiddle with it or just rip it out then put it back up thank you for bringing it to my attention
as for issues that is just modding mate so nothing is ever going to be 100% you can have large corporation company's that miss stuff and make mistakes so im no different bar im a one person show Steel Shark
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"History is Written by the Victors." |
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#87 |
XO
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i just ripped out the 20 to 50 k code changes and all good ive tested it too on surface ships & subs so no issues
Steel Shark
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"History is Written by the Victors." |
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#88 | |
Swabbie
![]() Join Date: Jul 2015
Posts: 9
Downloads: 31
Uploads: 0
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Sorry, didnt realise how insesitive my post was. To use your tweaked mod meant I like it, so please accept my thanks and GOOD JOB! Thanks for your time and effort trying to mod a mod ![]() Now that im here, I wanted to say that I really really enjoyed how you made the bottom of the sea being visible even if its really deep, and especially how you made it have Whole mountains. Also, maybe its all in my head, but I have a feeling that the sounds of war (firing torps, missiles etc) its louder in your mod and it felt more realistic. keep it up! |
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#89 |
XO
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i will all ways learn more from mistakes & errors
my main problem is time i use my free time to mainly mod so that i dont get time for proper testing ive never actually used a surface ship in 2.23 un till your post to day so Very Glad for your input as i view ocean vessels in two category,s Submarines & Targets i spent a lot of time doing sounds i like em noticeable but not too loud doing the mic bleeps took ages .....for crew voices so Glad you like the sound i would have found out next week tho as im making my redone surface huds new UZO style bridge mounted binoculars totally redesigned hud so no depth controls visible you stay safe Mate p.s try out new fixed version of Tweaks III it should be ok now Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 09-12-20 at 02:04 PM. |
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#90 |
Nub
![]() Join Date: May 2015
Posts: 3
Downloads: 81
Uploads: 0
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I'd like to add my thanks too. You have transformed the game in such a short time I had no idea you were a one man band. I particularly like your red transient noise markers and that they are persistent,also the 50,000 yard mod.gives one time to plan and think before the torpedoes fly.would it be possible to show sonobuoys and hovering helicopters on the tatical map so we have an idea where they are trying to triangulate on us. kind regards stay safe from down under
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