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Old 02-20-07, 06:58 PM   #16
Shepelly
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Mate,
Tried it, love it, however (I know theres always an however) I have JC Wolf's excellant GWX Upgrade Tools&Dials V0.2, and now with the new resolution I get the speed, direction, and depth dials come up in the bottom left corner with the officer Icon. How do I delete or move these so the don't show.

Hope I havn't been to confusing:hmm:

Regards, Shepelly
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Old 02-20-07, 07:01 PM   #17
Shepelly
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SORRY, wrong thread. But I do love the special effects,
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Old 02-20-07, 09:09 PM   #18
robbo180265
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Quote:
Originally Posted by SquareSteelBar
Thanks mate, much appreciated
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Old 02-21-07, 12:50 AM   #19
Reece
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Hi gouldjg, I don't use GWX, mine is a mixture of over 80 mods but based on HT147, though the campaign files have been altered somewhat!!
Is the zones.cfg file taken from GWX? if so could you print the active parts that you changed please so that I can manually CutnPaste into mine.
Thanks.
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Old 02-21-07, 01:58 PM   #20
gouldjg
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Hi Reece

All you need to do is dl my mod which is pretty much just the zones.cfg

Then compare with your existing zones.cfg document. The changes are only on the special effects except where I tuned the ship sinking bubbles to create secondry explosions.

As far as GWX latest version is concerned, I have yet to try it and probably will not get to try it for the immediate future.

GWX team state this may interfere with their damage model. I have yet to see any adverse effect but be warned.

I am holding on for the release of SH4 though I hope that the likes of Jscones GWX team etc etc are all waiting as I am to get into the game and look at what possibles we have to play with.

Guys, the special effects are a doddle once you have a play with them. Just back up your zones cfg before tweaking.
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Old 02-21-07, 05:28 PM   #21
JCWolf
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Quote:
Originally Posted by gouldjg
Hi Reece

All you need to do is dl my mod which is pretty much just the zones.cfg

Then compare with your existing zones.cfg document. The changes are only on the special effects except where I tuned the ship sinking bubbles to create secondry explosions.

As far as GWX latest version is concerned, I have yet to try it and probably will not get to try it for the immediate future.

GWX team state this may interfere with their damage model. I have yet to see any adverse effect but be warned.

I am holding on for the release of SH4 though I hope that the likes of Jscones GWX team etc etc are all waiting as I am to get into the game and look at what possibles we have to play with.

Guys, the special effects are a doddle once you have a play with them. Just back up your zones cfg before tweaking.
Hi there mate,
I whant to give this Mod a try and see what it looks like
but do you know if it's GWX 1.02 compat mate...
Sorry if I missed something allready said....
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Old 02-21-07, 07:07 PM   #22
melnibonian
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As 1.02 does not include new ships there should not be a problem. The mod changes only the zone files. I haven't try it myself (I just love Von's Damage Model too much and I don't change it for anything) but I don't think there should be a problem in using it in 1.02
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Old 02-21-07, 07:22 PM   #23
JCWolf
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Quote:
Originally Posted by melnibonian
As 1.02 does not include new ships there should not be a problem. The mod changes only the zone files. I haven't try it myself (I just love Von's Damage Model too much and I don't change it for anything) but I don't think there should be a problem in using it in 1.02

I think this mod and idea as great potencial, and if its good
as i know is Creator and the quellity of is work I whant to check it
out...

If it changes the zone damage files to much I don't know without trying it...

And he seems to have not noticed any changes thought!:hmm:
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Old 02-21-07, 08:10 PM   #24
Reece
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Thanks gouldjg, I'll give it a try, I am still using the Hollywood mod (was that yours?), if that had changes to the zones.cfg then the version I use would be Stock 1.4b + Hollywood & now Special effects!
Thanks.

PS. I have a good file compare program - will use it!
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Old 02-21-07, 08:40 PM   #25
NiKuTa
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Hi. nice mod. I use it with GWX but, could you make a bigger smoks and fire??
http://img382.imageshack.us/img382/430/smokeey3.jpg
They are too small. If you duble it it will be good

If you can do a bigger oil stain on water and make that this oil nad some derbit will be longer on water. It will be great
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Old 02-22-07, 05:30 PM   #26
gouldjg
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Quote:
Originally Posted by jcwolf
Quote:
Originally Posted by melnibonian
As 1.02 does not include new ships there should not be a problem. The mod changes only the zone files. I haven't try it myself (I just love Von's Damage Model too much and I don't change it for anything) but I don't think there should be a problem in using it in 1.02

I think this mod and idea as great potencial, and if its good
as i know is Creator and the quellity of is work I whant to check it
out...

If it changes the zone damage files to much I don't know without trying it...

And he seems to have not noticed any changes thought!:hmm:

This was a simple changing of some special effects text and a way to have some secondry explosions as the ships sink under the water.

I played with GWX for about a month now and have yet to see any adverse effect.

I cannot make bigger smoke but i did include some bigger fires. I did not want to overdo it though.

All I did was tweak numbers = very unskilled modding but patience is needed with testing
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Old 03-05-23, 07:29 PM   #27
Tigerzhunters
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Icon9

dead Link yea i knew its was 2007 so the link was dead
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Old 03-05-23, 11:40 PM   #28
FUBAR295
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Try here :

https://www.mediafire.com/file/2tbt8...ction.rar/file

and https://www.mediafire.com/file/13afa...art_2.rar/file
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Old 03-08-23, 04:25 PM   #29
Tigerzhunters
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radar

Thanks Herr kaleun Btw what effect Do can someone give me screenshot?

Last edited by Tigerzhunters; 03-08-23 at 04:32 PM. Reason: Btw What Effect Do any sceenshot?
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