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Old 10-14-22, 02:54 AM   #1276
Captain Wreckless
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BH,


Doing Pre war patrols and after completing 1st objective I got and odd 2nd objective.


The date is 10 July 1941. The objective is highlighted.



Pre-War PH patrol 08


[Text]
oBJ 3 MESSAGE=X CONDUCT UNRESTRICTED WARFARE AGAIN JAPANESE SHIPPING IN MARSHALL ISLANDS UNTIL FUEL AND PROVISIONS REQUIRE RETURN TO PORT UNLESS OTHERWISE ORDERED X
MissionBriefing=COMSUBPAC Operation Order 39-41. When in all respects ready for sea, proceed North of Oahu and conduct a defensive patrol within one hundred nautical miles of designated position for thirty days. Tensions with the Empire of Japan remain high and a attack at any time is possible. While a attack on the Hawaiian Islands is highly unlikley, if not impossible, we must remain on the alert. In order to avoid possibility of false alarm, friendly fire, and to remain undetected, you are operate submerged in daylight hours. If Japanese forces are encounterd you are to report contact immediately and may not engage unless authorized beforehand. However, if fired upon you may do what is necessary to ensure the safety of your boat and crew.
MissionTitle=
Stark Order=
Objective 1=Conduct defensive patrol within 100 nautical miles of desiginated point North of Oahu for thirty days
Objective 2=Proceed to Marshall Islands
Objective 3=Conduct unrestricted submarine warfare in the Marshall Islands
find=
KwajMessage=
Carriersmessage=
Objecitve 2 message=X PROCEED TO MARSHALL ISLANDS X CONDUCT UNRESTRICTED SUBMARINE WARFARE PER CNO X MAY REFUEL AT PEARL HARBOR IF REQUIRED X
Wake Message=



I reloaded a previous save and it comes up again, 10 July 1941 @1002 hours every time.

I've noticed 1 or 2 of the Pre-war PH patrols have orders to conduct unrestricted warfare. I'm guessing it depends on the date when these pop up.







Edit...


10/16.. I thought I had figured out a solution to the sound.act CTD, but alas no.
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Last edited by Captain Wreckless; 10-16-22 at 11:16 PM.
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Old 10-23-22, 09:19 PM   #1277
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Well the deep running torpedo God showed up during a patrol near Japan. Found a lone Merchy running at 5kts daylight with calm seas. Fired 3 fish and then the Torpedo God made all three run deep. In the end I fired 12 torpedoes and they all ran deep. Ranges were from 900 to 2000 yards.

I was about to surface and finish it with the deck gun when 2 ASW ships showed up. He must have called for help. Evaded both for about an hour when I finally took severe damage that forced me to the surface.

I went to flank speed and surfaced right next to one of the DDs. Infact I hit it and the DD healed over. I stayed closed and fought it out. The DDs deck gun couldn't hit me but the 20mm sure did. Kept this up for about 5 minutes before CTD. Damn sound.act file. Didn't matter, because I would have been sunk anyway.

CW
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VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-24-22, 02:24 AM   #1278
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Strangest thing occurred. Patrolling out of Manila and the mine fields are no longer indicated on the Nav Map for some reason. Has anyone else had that issue?
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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-24-22, 02:51 PM   #1279
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Quote:
Originally Posted by Captain Wreckless View Post
Strangest thing occurred. Patrolling out of Manila and the mine fields are no longer indicated on the Nav Map for some reason. Has anyone else had that issue?
i have never seen a minefield indicated on a Nav Map.
Must be TMO_BH thing.
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Old 10-24-22, 04:21 PM   #1280
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Quote:
Originally Posted by KaleunMarco View Post
i have never seen a minefield indicated on a Nav Map.
Must be TMO_BH thing.

It is. He has minefields labeled on the Nav Map for several places like Manila, Midway and the pass through the minefields. They seem to have disappeared for some reason.
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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-24-22, 04:25 PM   #1281
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Nice
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Old 10-24-22, 06:45 PM   #1282
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Quote:
Originally Posted by Captain Wreckless View Post
It is. He has minefields labeled on the Nav Map for several places like Manila, Midway and the pass through the minefields. They seem to have disappeared for some reason.

I think I figured out what is going on. I opened up the mines.mis file and looked at the minefield and it appears it shows up on 7/1/41. My career started in June. I never paid attention to them since I always start outside the harbor and just assumed they were there.



CW
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"Quando omni flunkus moritati"


United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 10-28-22, 08:25 PM   #1283
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Default First mission for Subron 50

Hey BH,

decided to try out the Subron 50 tour.
we are four objectives into the mission where we send a couple of guys over to the Mullet for repairs.

how long do the two guys sit in the raft before the objective is complete?

Edit: Objective 5 (hang around and offer aid) is never promoted (Unhidden).
you need to add a Trigger and an Event for Objective 5.

AND

the mission exit point for the Scottish home base on land (lol).


km
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Last edited by KaleunMarco; 10-29-22 at 05:02 PM.
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Old 10-29-22, 05:04 PM   #1284
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BH,

Having fun with Subron 50

DAQ1
a sunk German Uboat does not display an icon on the Nav Map.
is that purposeful or is it a missing graphic?

DAQ2
is there a possibility that the "friendly fire forces" will properly identify you and NOT fire on you?


km
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Last edited by KaleunMarco; 10-29-22 at 05:12 PM.
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Old 10-30-22, 11:35 AM   #1285
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Default odd results from a torpedo hit

enjoying Subron 50.

i have noticed a curious difference in results from the location of a torpedo hit on a german uboat.

if we hit it amidships (under the center of the turm), she sinks.
if we hit it aft of there, typically the alternate hit location is just aft of the cigarette deck, she takes the same amount of damage and she sinks, but we do not get credit.
any ideas on the discrepancy?
first four graphics are "credit" hits.
the last (fifth) graphic is "no credit" hit.




__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


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Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 10-30-22 at 12:10 PM.
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Old 10-30-22, 08:47 PM   #1286
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Quote:
Originally Posted by KaleunMarco View Post
BH,

Having fun with Subron 50

DAQ1
a sunk German Uboat does not display an icon on the Nav Map.
is that purposeful or is it a missing graphic?

DAQ2
is there a possibility that the "friendly fire forces" will properly identify you and NOT fire on you?


km
The icon not displaying is a old bug from original TMO/stock. Have never been unable to identify the reason it sometimes displays and others not.


No, if they spot you, will attack. However, they are pretty rare overall, especially outside the early war periods.
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Old 10-30-22, 08:48 PM   #1287
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Quote:
Originally Posted by KaleunMarco View Post
enjoying Subron 50.

i have noticed a curious difference in results from the location of a torpedo hit on a german uboat.

if we hit it amidships (under the center of the turm), she sinks.
if we hit it aft of there, typically the alternate hit location is just aft of the cigarette deck, she takes the same amount of damage and she sinks, but we do not get credit.
any ideas on the discrepancy?
first four graphics are "credit" hits.
the last (fifth) graphic is "no credit" hit.





Interesting. Not sure though, as the AI Uboats were not created by me, one is native, another was imported into TMO. However, seems you stumbled onto something here.
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Old 11-04-22, 05:04 PM   #1288
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Quote:
Originally Posted by KaleunMarco View Post
Hey BH,

decided to try out the Subron 50 tour.
we are four objectives into the mission where we send a couple of guys over to the Mullet for repairs.

how long do the two guys sit in the raft before the objective is complete?

Edit: Objective 5 (hang around and offer aid) is never promoted (Unhidden).
you need to add a Trigger and an Event for Objective 5.

AND

the mission exit point for the Scottish home base on land (lol).


km

When I had that one it took awhile before it completed.
__________________
"Quando omni flunkus moritati"


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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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Old 11-04-22, 06:12 PM   #1289
KaleunMarco
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Quote:
Originally Posted by Captain Wreckless View Post
When I had that one it took awhile before it completed.
i determined that i arrived early and released the raft early.
i needed to wait until the other sub appeared before launching the raft.
once i did that, things proceeded as usual, except that the last objective never appeared. i think i received credit for it but it never appeared in the objective display.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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LAA enabled
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Old 11-06-22, 06:00 PM   #1290
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Quote:
Originally Posted by KaleunMarco View Post
BH,

Having fun with Subron 50

DAQ1
a sunk German Uboat does not display an icon on the Nav Map.
is that purposeful or is it a missing graphic?

DAQ2
is there a possibility that the "friendly fire forces" will properly identify you and NOT fire on you?


km

You sank a U-Boat? I never even saw one when I was ordered to patrol for them.
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"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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