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Old 10-02-22, 07:08 PM   #31
JacqueShredo
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Wow nice work Sean!

Did you get any gun kills? Landing 5 inch shells on a uboat is immensely satisfying in this game
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Old 10-02-22, 07:30 PM   #32
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Default Welcome back!

JacqueShredo!
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Originally Posted by j.shredo
I've had this game on my Steam wishlist ever since it was announced. Seeing it finally release in it's early state is a dream come true. It's honestly hard to believe we have a game like this available...
...on the surface after 3 years "silent running'!
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Old 10-02-22, 07:39 PM   #33
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Originally Posted by Aktungbby View Post
JacqueShredo!...on the surface after 3 years "silent running'!
Thanks for the welcome Akt!
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Old 10-03-22, 07:55 PM   #34
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Originally Posted by JacqueShredo View Post
Wow nice work Sean!

Did you get any gun kills? Landing 5 inch shells on a uboat is immensely satisfying in this game

After the two bugged results above, I decided to try being more conservative with the guns. I would fire once and then wait and see if the u-boat submerged. If it didn't I would fire again. I just wanted to keep the mission going.

So, no ... I didn't get any kills with the guns. And although I'd like to take credit for all 7 kills, at least a couple u-boats were sunk by the other escorts and/or air support. But at least that shows that the A.I. isn't incompetent. I suppose I can at least take credit for the brilliant leadership.
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Old 10-03-22, 09:31 PM   #35
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I can sympathize with you fully on that Sean

The first time I got a kill with guns my game went straight to the failure cutscene and I didn't know what was going on. I did the same thing again a few games later and realized its a bug! I'm sure they'll get it all sorted out in no time

Either way that's some real nice results!
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Old 10-08-22, 10:04 AM   #36
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Default First thoughts on play

The game is a lot of fun, but is still a bit of an arcade shoot-em-up. I say that because your destroyer has an endless supply of DC. In addition to that, there should be a time gap between the explosions of the charges and the detection of a sub contact.

Currently, reported contacts come in roughly every 20 seconds, even following extensive DC attacks.

The other escorts never attempt an attack, and there is no way to order such.

Maybe someone already mentioned this, but the captain of the DD is wearing a uniform that is definitely not an American naval uniform. It is like the one Tom Hanks wore in the movie. US naval men never wore black shirts.

Otherwise, the game is a lot of intense fun. It will be even more intense when the subs can attack escorts.
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Old 10-08-22, 03:23 PM   #37
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Originally Posted by raymond6751 View Post

The other escorts never attempt an attack, and there is no way to order such.
You can order escorts to attack a target from the tactical screen.
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Old 10-08-22, 05:20 PM   #38
schlechter pfennig
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Originally Posted by raymond6751 View Post
The other escorts never attempt an attack, and there is no way to order such.
1) Open up the Tactical screen,
2) Left-click the escort you want to select (its icon should highlight),
3) Left-click the target you want to attack (a dashed blue line connecting escort and target should appear),
4) Left-click the escort again to de-select it (its icon should dim).
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Old 10-11-22, 09:44 PM   #39
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What’s the status of the “overly fast/nimble submerged subs” issue? I read many harsh critiques of this on day 1, which I’m sorry to say dissuaded me from buying it at the intro discounted price, as much as I wanted it. I think it may have received one or more patches since, but I can’t find any information on what was fixed. I really would like to support a project like this … but not if it is going to be turned into an arcade game.
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Old 10-12-22, 07:17 AM   #40
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There's a lot of debate about this. The latest patch limits how much the subs can move submerge at high speed. They are still more maneuverable than an escort which I think makes sense.

It's nowhere near arcade. Ultimately I think they will need to have a difficulty level option: Easy, Medium, Hard because what one guy says is not challenging enough (always getting radar contact, u-boats surface too often) vanother guy says is too difficult (unrealistic u-boats).
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Old 10-12-22, 10:09 AM   #41
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Originally Posted by Onkel Neal View Post
There's a lot of debate about this. The latest patch limits how much the subs can move submerge at high speed. They are still more maneuverable than an escort which I think makes sense.

It's nowhere near arcade. Ultimately I think they will need to have a difficulty level option: Easy, Medium, Hard because what one guy says is not challenging enough (always getting radar contact, u-boats surface too often) vanother guy says is too difficult (unrealistic u-boats).
Thank you! I trust reviews from here much more than I trust reviews from random Steam users, so yours moves me back to a place where I’m once again inclined to add this one to my library.
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Old 10-16-22, 08:41 AM   #42
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Default So glad

Im so glad to play this game. We were waiting for such a long time a sequel of the old "Destroyer Command" (2002 !)

I regret only the choice of a destroyer Fletcher over-armed and over-equiped to escort the WWII convoys rather than a Flower corvette or an old british destroyer which were more usualy on this job, so we could play the game from open wheel-house on the top of the ship. Remember (Enigma rising tide) ?

But the enjoyment to see bow wave on heavy seas under sky cloudy , looking at the freighters like sheperd on his sheeps... that's great !!!

Thanks a lot for the developers !
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Old 10-16-22, 10:14 AM   #43
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Quote:
Originally Posted by Mystic View Post
Thank you! I trust reviews from here much more than I trust reviews from random Steam users, so yours moves me back to a place where I’m once again inclined to add this one to my library.

Thanks! I do my best, sir.
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Old 10-16-22, 10:16 AM   #44
Onkel Neal
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Quote:
Originally Posted by Akrow7 View Post
Im so glad to play this game. We were waiting for such a long time a sequel of the old "Destroyer Command" (2002 !)

I regret only the choice of a destroyer Fletcher over-armed and over-equiped to escort the WWII convoys rather than a Flower corvette or an old british destroyer which were more usualy on this job, so we could play the game from open wheel-house on the top of the ship. Remember (Enigma rising tide) ?

But the enjoyment to see bow wave on heavy seas under sky cloudy , looking at the freighters like sheperd on his sheeps... that's great !!!

Thanks a lot for the developers !
If we make this game successful, don't rule out an extension like that. They already have the underlying system adding an additional vessel would be a reasonable step. They are not going to discuss it or promise but you know they would love that.
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Old 10-16-22, 10:44 AM   #45
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Quote:
Originally Posted by Onkel Neal View Post
you know they would love that.
Great ! This game is allready a beautiful achievement : we have the convoy, the escort, the greywolves around ... and above all, the North Atlantic ocean so nicely rendered...
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