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Old 01-08-13, 08:39 PM   #9541
volodya61
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Try to reinstall the game and then patch it to v1.2 manually instead of through the autoupdate..
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Old 01-08-13, 09:39 PM   #9542
Fifi
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Quote:
Originally Posted by DAZZA3483 View Post
Hello to you all,first post and all that!

I'm having a problem loading this mod 7.2.Even with all other mods disabled I'm still getting this odd screen message that I cant remove,upon loading a game it simply crashes back to desktop....



Could it be a possible conflict with the files?.Any help would be very welcome as I would love to utalize this mod..many thanks in advance!
Had exact same issue with 7.1 once.
Had to complete reinstall...and make sure of NewUIs order position in the mod soup
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Old 01-08-13, 09:52 PM   #9543
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Could you give a rough guide as to its position in a mod soup please?
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Old 01-09-13, 01:04 AM   #9544
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Ok, my mods soup running great here:

TDW Genericpatcher v1_0_67_0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1_opt
Dynamic Environment SH5 Sounds V2.1_opt
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
MRP 1.3 + OPCF light
MRP 16X9 patch
IO_StrategicMap_4_7_for_TDWv710
IO_MapCourseLine_normal pencil_mod
IRAI_0_0_37_ByTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
SC_Music_DasBoot
Wordeees' Actual Footage Menu
Sub_Exhaust_1_0_5_byTheDarkWraith
Shadow Improvement Mod
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
sobers NO water drops V1
smaller flags for Warships 1_0b
Goodbye pacman
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Webster's Smaller Rain for v1.5
stoianm pitch&roll for SH5 V1 (normal)
Sober best ever fog V20 SH5
Sobers no footstep sound mod
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Old 01-10-13, 10:19 AM   #9545
fraforno
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Hello, I have a blocking problem with all versions of this mod (I tried 7.1, 7.2 and the one included in MMM megamod): even with a fresh install and this mod alone enabled, I have a game freeze as soon as a torpedo hits a target and an explosion is rendered. My video card is an ati radon 5850. Anyone has experienced this problem? Disabling the mod solves the problem.
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Old 01-10-13, 10:35 AM   #9546
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Quote:
Originally Posted by fraforno View Post
Hello, I have a blocking problem with all versions of this mod (I tried 7.1, 7.2 and the one included in MMM megamod): even with a fresh install and this mod alone enabled, I have a game freeze as soon as a torpedo hits a target and an explosion is rendered. My video card is an ati radon 5850. Anyone has experienced this problem? Disabling the mod solves the problem.
What kind of target you hit? enemy? or German/friendly?

have a look at this post - http://www.subsim.com/radioroom/show...2&postcount=12

or at whole thread - http://www.subsim.com/radioroom/showthread.php?t=201192
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Old 01-10-13, 10:45 AM   #9547
fraforno
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A polish merchant ship. Either in the tutorial or in a custom-made mission, the result is the same, regardless of the year I set for the mission
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Old 01-10-13, 11:17 AM   #9548
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may be worth trying other objectives? not only a polish merchant?
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Old 01-10-13, 11:30 AM   #9549
fraforno
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Yep, I'll give it a try as soon as I get home
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Old 01-11-13, 01:19 AM   #9550
fraforno
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I installed MyMegaMod (which includes TDW UI 6.9) and I created a mission with a single docked Biritish warship, in 1943 so it's definitely enemy. I sunk it and no freeze! Now I started a campaign, let's see what happens.

Thank you.
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Old 01-11-13, 03:08 PM   #9551
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Default Question About UI

Hello I have two problems and am unaware how to fix it.

First is there any way to adjust the officer panel in the UI On small monitors it's covering part of the UI used for manual steering.

Second I can't seem to get my sub to display on the map to plot a course it shows all spotted subs and ships but my own so I have no way of plotting a course thanks

Kev
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Old 01-11-13, 04:38 PM   #9552
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Quote:
Originally Posted by sleepless View Post
Hello I have two problems and am unaware how to fix it.

First is there any way to adjust the officer panel in the UI On small monitors it's covering part of the UI used for manual steering.

Second I can't seem to get my sub to display on the map to plot a course it shows all spotted subs and ships but my own so I have no way of plotting a course thanks

Kev
Unenable real navigation mod in the mod enabler
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Old 01-12-13, 06:27 AM   #9553
kuba0191
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Default tdc - torpedos

Hello. It is indeed a great mod but...

well, I have one problem which is probably not a problem for profesionals but for me it is. I do not know how to use that torpedo computer stuff(I mean TDC). After installing NewUIs_TDC_7_1_0_ByTheDarkWraith I can not just pick up(choose) target and send a torpedo by clicking only once.

So:

1. How can I change it? I would like to use this simple function which does not force me to do any calculations.

2. Is there any TDC tutorial? Maybe, I will finally learn how to use it and become more professional captain.
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Old 01-12-13, 07:34 AM   #9554
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Quote:
Originally Posted by kuba0191 View Post
1. How can I change it? I would like to use this simple function which does not force me to do any calculations.
Have a look here - http://www.subsim.com/radioroom/showthread.php?t=165015

Quote:
Originally Posted by kuba0191 View Post
2. Is there any TDC tutorial? Maybe, I will finally learn how to use it and become more professional captain.
here - http://www.subsim.com/radioroom/showthread.php?t=181538

and here - http://www.subsim.com/radioroom/showthread.php?t=177725
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Old 01-12-13, 08:57 AM   #9555
kuba0191
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Default Locking the target

You wrote: "Have a look here - http://www.subsim.com/radioroom/showthread.php?t=165015"

After installing theDarkWraith mod, I do not have that "locking" option/button.

Am I right or just do not see that?
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