SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-04-20, 05:14 PM   #7276
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

OK. I did find the DustBin.
Obviously an unfinished or wrongly called part.
I scanned the wrong folder before posting above.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 04-04-20, 06:04 PM   #7277
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,179
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Jeff-Groves View Post
OK. I did find the DustBin.
Obviously an unfinished or wrongly called part.
I scanned the wrong folder before posting above.



So....should the Wellington file still be changed ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-04-20, 06:29 PM   #7278
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Yes.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 04-04-20, 06:35 PM   #7279
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,179
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Jeff-Groves View Post
Yes.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-05-20, 02:12 AM   #7280
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

In fact, only Vellington had a different form of Lee light. you will find it in Searchlidht. dat (Library folder).
__________________
Anvar1061 is offline   Reply With Quote
Old 04-05-20, 03:53 AM   #7281
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

__________________
Anvar1061 is offline   Reply With Quote
Old 04-05-20, 04:45 AM   #7282
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Guys, the 'Dustbin' is what the British referred to that type of Leigh light as. It had the shape of a dustbin!

So 'Ref's Dustbin' is actually correct.

Here is Ref's Dustbin in S3D. It is the leftmost one on the screenshot.
LOL! It would seem that the 'mistake' found, was not a mistake after all. Tomorrow when I have more time, I may try to set up a night time single mission to observe it in action and confirm its operation.

__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-05-20, 06:04 AM   #7283
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann View Post
Guys, the 'Dustbin' is what the British referred to that type of Leigh light as. It had the shape of a dustbin!

So 'Ref's Dustbin' is actually correct.

Here is Ref's Dustbin in S3D. It is the leftmost one on the screenshot.
LOL! It would seem that the 'mistake' found, was not a mistake after all. Tomorrow when I have more time, I may try to set up a night time single mission to observe it in action and confirm its operation.

I even recommend it to you.


http://brat01.mybb.by/viewtopic.php?id=288#p96662
__________________
Anvar1061 is offline   Reply With Quote
Old 04-05-20, 06:12 AM   #7284
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

No need to reinvent the wheel!
Test SP mission to test the searchlights

типы кораблей и самолётов можно изменять под соответствующий проверке согласно cfg из Roster.

 
[Unit 2]
Name=HMS Duke Of York V#1
Class=BBDukeOfYork
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19411104
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19411104
GameEntryTime=0
GameExitDate=19551231
GameExitTime=0
EvolveFromEntryDate=false
Long=-1346650.000000
Lat=5885000.000000
Height=0.000000
Heading=110.000000
Speed=25.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0
------------------------------------------------------------------------------
[Unit 2]
Name=KM Bismarck#1
Class=BBBismarck
Type=11
Origin=German
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19350818
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19350818
GameEntryTime=0
GameExitDate=19410527
GameExitTime=0
EvolveFromEntryDate=false
Long=-1346650.000000
Lat=5885000.000000
Height=0.000000
Heading=110.000000
Speed=25.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0
__________________
Anvar1061 is offline   Reply With Quote
Old 04-05-20, 07:44 AM   #7285
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,179
Downloads: 490
Uploads: 4


Default

Ok thanks guys. I'll change it back then.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-07-20, 12:15 PM   #7286
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

GWX has the AI visuals node set on 30000 meters...is this intentional?
How come?

No wonder any ship can see me as soon as my watch crew spot them!
Think best is to reduce their max sight to 8 or 9 kilometers...way enough to spot a submarine on the seas...while my watch crew (sensor.dat) has max sight set to around 12000 meters.
Fifi is offline   Reply With Quote
Old 04-07-20, 12:30 PM   #7287
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,179
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
GWX has the AI visuals node set on 30000 meters...is this intentional?
How come?

No wonder any ship can see me as soon as my watch crew spot them!
Think best is to reduce their max sight to 8 or 9 kilometers...way enough to spot a submarine on the seas...while my watch crew (sensor.dat) has max sight set to around 12000 meters.
Might be something else going on in your install, as I've never had a problem with ships seeing me first at long distances.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-07-20, 12:30 PM   #7288
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
GWX has the AI visuals node set on 30000 meters...is this intentional?
How come?

No wonder any ship can see me as soon as my watch crew spot them!
Think best is to reduce their max sight to 8 or 9 kilometers...way enough to spot a submarine on the seas...while my watch crew (sensor.dat) has max sight set to around 12000 meters.
Well, that will start a generalized panic.

That is part of the long range gunnery modifications that we have in place which allows large surface ships to engage each other at extended ranges as you might expect to observe in real life.

HOWEVER, for that to happen, the target has to be a certain size. The target has to be large. Your U-boat doesn't fit that description, and regardless of the range you set your visual sensor maximum, visual sensors remain broken in relation to the old 'vampire night vision' bug.

NOTE to all readers, the 'vampire night vision' bug that I mention above, has nothing to do with GWX.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-07-20, 12:33 PM   #7289
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,179
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Kpt. Lehmann View Post
Well, that will start a generalized panic.

That is part of the long range gunnery modifications that we have in place which allows large surface ships to engage each other at extended ranges as you might expect to observe in real life.

HOWEVER, for that to happen, the target has to be a certain size. The target has to be large. Your U-boat doesn't fit that description, and regardless of the range you set your visual sensor maximum, visual sensors remain broken in relation to the old 'vampire night vision' bug.


NOTE to all readers, the 'vampire night vision' bug that I mention above, has nothing to do with GWX.
Kpt., are you saying the vampire bug remains unfixed ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-07-20, 12:41 PM   #7290
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
Kpt., are you saying the vampire bug remains unfixed ?
Yes that is what I am saying. No mod truly fixes it without sacrificing other element(s).

Like we discussed at length, and briefly tested a few days back, where it relates to modifying visual sensors in SH3, it doesn't leave you with enough string to tie your boots. I believe that we have approximated to the degree that if can be influenced without completely wrecking the overall balance.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.